
Navigate your scrappy ship through the boneyard in search of valuable parts in abandoned vessels. Use salvage to upgrade your ship, or sell it for cash to pay down your mounting debt, or restock fuel, air, or food. Fly and role-play aboard your dream spaceship in this hardcore noir space-sim.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.44/day in the week to Aug 4 → 29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In a solar system cut-off from a ravaged Earth, you play as a scavenger trying to make a living in the dredges of space. Wage-slave scrapper life isn’t enough anymore, and at last you’ve pulled together the funds (plus a hefty loan) to have a go at independence.
Based in the same universe as Blue Bottle Game’s last hit NEO Scavenger, learn to manage your dysfunctional crew and ship as you fend off bankruptcy...or worse.
Every choice you make will affect the outcome of the game. In character creation, you’ll use a Career Kiosk to shape your character’s background, income, and qualifications. Use it to customise your traits and skillset, which will be essential when managing your ship, its crew, and anyone sticking their noses in your business. You’ll start out the game with enemies, ex-lovers, and acquaintances to seek out… or avoid. Just remember your early decisions will affect your options and outcomes in conversations down the line.
Build your dream ship from the ground up, using detailed, functional parts. Scavenge “pre-loved” parts in the boneyard to upgrade your ship - finding old or rare parts in the system is much cheaper than tracking down the original manufacturer. Who has time to scour the solar system? Hook up subsystems, add extra power and fuel, and be sure to replace parts which have worn out during your adventures. Parts are essential to your experience and will change how your ship feels to fly.
“I cannot change the laws of physics, Captain!” In Ostranauts you will be piloting a ship under the laws of Newtonian flight, learning to fly using in-world manuals and sheets. It will be your job to manipulate control panels, flip switches, and to resist the urge to press the big shiny red button… Every craft has a different flight feel based on thrusters, hull mass, and how you’ve customised the ship. Remember to use a light touch whilst docking, and try not find yourself in the outer rim with an empty fuel gauge.
Even in the darkest corners of space, you are not alone. Each character you encounter runs an AI that is constantly making choices based on their current needs and past experiences. They have physiological and emotional needs, ranging from basic wants like food, oxygen and water all the way up to deeper needs like intimacy and security. As captain, keep an eye out at the space port, scout out a crew and build those relationships. Your background will shape out how you are able to interact with other characters and if they will join your ship - have you developed a silver tongue or does fear rule your ship?
Based in the same universe as NEO Scavenger, Ostranauts will be rich with lore for those who wish to explore. After the collapse of civilization on Earth, colonies and factions formed - colonising other planets, moons and asteroids - with only those able to adapt to the harshness of space able to survive. As states and corporations spread their reach through the System, whispers of unexplained phenomena are creeping through back channels.
Blue Bottle Games encourages players to join the Discord, share modding ideas, and to help grow the world of Ostranauts. Modders who want to make their experience more unique are able to edit a wide variety of game data - most of the game's data is in plain-text files for easy access. If you have an inquiry, send us a message in either the Blue Bottle or Kitfox Discord.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 632 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A great sim game with lots of in depth mechanics and plenty of fun to be had I have really enjoyed the game so far and i'm very excited for the release of 1.0 today!
游戏更新太频繁了,导致mod生态不好,经常性汉化失败,可不可以固定一个大版本,以月为单位更新,非恶性bug没必要天天更新
If you think you'll like this game, you probably will after a bit. The UI is a little intimidating at first but felt more intuitive the more I used it. You have unlimited trial and error when the game finally lets you out on your own so you can experiment as much as you want. For what it's worth, I bounced off NEO Scavenger back when it released but I might take another look at it now.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 633 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I would recommend this game to other players
nice game
I think this game can go the distance. I think the key problem at the moment are load times. Beyond that 1.0 is very much so a vertical slice and could use more content breadth. That being said with the vertical slice complete it should be adding more to existing systems, rather than creating the systems so I'm hopeful.
쓰레기를 모아 큰 돈을 벌거야
I love making a Morgage payment every 6 hours!
Being someone that bought the game like 2 years ago, i want to break a lance for the devs. The game is very unique, in positive and negative aspects. The graphics and the 90's flair is something you may have to get used to. Some stuff is clunkier than you may be used to. But on the other hand, it also offers a very unique hand writing. Some chains of accidents end up in really hilarious situations. E.g, there was a bug which made random npcs come onto your ship and using your stuff. What have I done with one of those intruders? I've lured him on a derelict, ensured that he can't come back on my ship, set a course to ganimed, speed up to a vrel of 150m/s and finally undocked. I think it his trip back home will leave a lasting impression. ;) The game had some bugs and also still has some that persist for a longer time. Still the devs are actively working on the game and also react on player feedback. So some stuff has really improved since I initially bought the game. In short: if you like games with kinda unique setting and being fine with the fact that it requires some tinkering until you've got behind the various mechanics, this game is really worth a try and a game where you can easily sink in 100 hours and more. If you expect a streamlined experience within a really polished game, on the other hand, better stick to some games made by bigger devs.
Asphyxiation simulator
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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