
Navigate your scrappy ship through the boneyard in search of valuable parts in abandoned vessels. Use salvage to upgrade your ship, or sell it for cash to pay down your mounting debt, or restock fuel, air, or food. Fly and role-play aboard your dream spaceship in this hardcore noir space-sim.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.44/day in the week to Aug 4 → 29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In a solar system cut-off from a ravaged Earth, you play as a scavenger trying to make a living in the dredges of space. Wage-slave scrapper life isn’t enough anymore, and at last you’ve pulled together the funds (plus a hefty loan) to have a go at independence.
Based in the same universe as Blue Bottle Game’s last hit NEO Scavenger, learn to manage your dysfunctional crew and ship as you fend off bankruptcy...or worse.
Every choice you make will affect the outcome of the game. In character creation, you’ll use a Career Kiosk to shape your character’s background, income, and qualifications. Use it to customise your traits and skillset, which will be essential when managing your ship, its crew, and anyone sticking their noses in your business. You’ll start out the game with enemies, ex-lovers, and acquaintances to seek out… or avoid. Just remember your early decisions will affect your options and outcomes in conversations down the line.
Build your dream ship from the ground up, using detailed, functional parts. Scavenge “pre-loved” parts in the boneyard to upgrade your ship - finding old or rare parts in the system is much cheaper than tracking down the original manufacturer. Who has time to scour the solar system? Hook up subsystems, add extra power and fuel, and be sure to replace parts which have worn out during your adventures. Parts are essential to your experience and will change how your ship feels to fly.
“I cannot change the laws of physics, Captain!” In Ostranauts you will be piloting a ship under the laws of Newtonian flight, learning to fly using in-world manuals and sheets. It will be your job to manipulate control panels, flip switches, and to resist the urge to press the big shiny red button… Every craft has a different flight feel based on thrusters, hull mass, and how you’ve customised the ship. Remember to use a light touch whilst docking, and try not find yourself in the outer rim with an empty fuel gauge.
Even in the darkest corners of space, you are not alone. Each character you encounter runs an AI that is constantly making choices based on their current needs and past experiences. They have physiological and emotional needs, ranging from basic wants like food, oxygen and water all the way up to deeper needs like intimacy and security. As captain, keep an eye out at the space port, scout out a crew and build those relationships. Your background will shape out how you are able to interact with other characters and if they will join your ship - have you developed a silver tongue or does fear rule your ship?
Based in the same universe as NEO Scavenger, Ostranauts will be rich with lore for those who wish to explore. After the collapse of civilization on Earth, colonies and factions formed - colonising other planets, moons and asteroids - with only those able to adapt to the harshness of space able to survive. As states and corporations spread their reach through the System, whispers of unexplained phenomena are creeping through back channels.
Blue Bottle Games encourages players to join the Discord, share modding ideas, and to help grow the world of Ostranauts. Modders who want to make their experience more unique are able to edit a wide variety of game data - most of the game's data is in plain-text files for easy access. If you have an inquiry, send us a message in either the Blue Bottle or Kitfox Discord.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 629 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wow, I love this game. The sim is incredibly deep, and I love how satisfying it is turning some junkheap into a workable ship, but honestly? What I love most about this game is the writing. It feels like you've been dropped into an award-winning sci-fi novel, which only helps make the game feel more immersive. I could spend all day here. Well done.
the only true space sim. but only if you're brave
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 630 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is for me specifically. I hope the dev is able to profit off of and work on this game for years to come.
LOving this game so far. great work!
This really seems like a love it or hate it type of game. I love it. It's intricate and doesn't hold your hand, but it's so satisfying to figure out all of its systems.
Put a lot of hours into the game but it's still a buggy when it's stable and broken when it isn't. So many deaths don't feel like I have any control over. Being obliterated by a hauler going mach ♥♥♥♥ while I'm docked on a wreck, an unpressurised "engine room" blowing up due to over pressurisation and the worst I've experienced recently my character refusing to breathe outside of an EVA suit including the starting space station. Ship building is also a slog, making a retrofit of expansion such a headache. You can't rely of autotask because it will leave holes or for some reason bounce from one corner of the work area to the other furthest corner and leave holes and gaps everywhere but then doing it manually will take ages
Три раза начинал новую игру и ко всех трёх попытках баговалось задание обучения с восстановлением навигационной панели в самом начале. Ладно, можно пережить, понял как улететь со станции и начать разбирать брошенные космические жигули, но при возвращении на станцию, меня стыкует в другому шлюзу и я не могу его открыть. Получить разрешение на отстыковку я не могу, потому что не оплатил какие-то сборы (??). Но при этом улететь на другие станции и к другим кораблям через навигационную панель все равно могу, через instant docking. Игра выглядит очень интересно для меня, с нотками ss13 и 14, но как же плохо она объясняет, как в нее играть. И это не я казуал, даже с ss13 таких проблем не было, хотя там интерфейс и управление даже хуже чем тут. Но самое обидное, что двух часов не хватило чтобы хоть что-то понять. Деньги на ветер.
In its current form, Ostranauts is many dozens of hours of fun. With 1.0 marking the game as feature complete, I hope the devs keep working with their community the way they have been. Watching the devs listen to the community and directly address issues has been a real treat. Most of my major frustrations have been resolved with the patch from right before 1.0, and 1.0 seems to have made it even better.
This is one of like 3 or 4 games ive never uninstalled.
I don't often do early access, or pay this much for games, but I bought another gem from this studio sometime back (Neo Scavenger) and really enjoyed it. I can say that I've enjoyed this one even more. There are some rough edges, but I have high hopes for the final product. That said the current state to me is very playable, and the mechanics have kept me tantalized for hours. I'm usually the sort of person that grows weary of a grindfest, Hex edits my saves, and moves on with my life. This is one of those rare occasions I've enjoyed the process. 4.5 out of 5 stars.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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