
Navigate your scrappy ship through the boneyard in search of valuable parts in abandoned vessels. Use salvage to upgrade your ship, or sell it for cash to pay down your mounting debt, or restock fuel, air, or food. Fly and role-play aboard your dream spaceship in this hardcore noir space-sim.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.44/day in the week to Aug 4 → 29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In a solar system cut-off from a ravaged Earth, you play as a scavenger trying to make a living in the dredges of space. Wage-slave scrapper life isn’t enough anymore, and at last you’ve pulled together the funds (plus a hefty loan) to have a go at independence.
Based in the same universe as Blue Bottle Game’s last hit NEO Scavenger, learn to manage your dysfunctional crew and ship as you fend off bankruptcy...or worse.
Every choice you make will affect the outcome of the game. In character creation, you’ll use a Career Kiosk to shape your character’s background, income, and qualifications. Use it to customise your traits and skillset, which will be essential when managing your ship, its crew, and anyone sticking their noses in your business. You’ll start out the game with enemies, ex-lovers, and acquaintances to seek out… or avoid. Just remember your early decisions will affect your options and outcomes in conversations down the line.
Build your dream ship from the ground up, using detailed, functional parts. Scavenge “pre-loved” parts in the boneyard to upgrade your ship - finding old or rare parts in the system is much cheaper than tracking down the original manufacturer. Who has time to scour the solar system? Hook up subsystems, add extra power and fuel, and be sure to replace parts which have worn out during your adventures. Parts are essential to your experience and will change how your ship feels to fly.
“I cannot change the laws of physics, Captain!” In Ostranauts you will be piloting a ship under the laws of Newtonian flight, learning to fly using in-world manuals and sheets. It will be your job to manipulate control panels, flip switches, and to resist the urge to press the big shiny red button… Every craft has a different flight feel based on thrusters, hull mass, and how you’ve customised the ship. Remember to use a light touch whilst docking, and try not find yourself in the outer rim with an empty fuel gauge.
Even in the darkest corners of space, you are not alone. Each character you encounter runs an AI that is constantly making choices based on their current needs and past experiences. They have physiological and emotional needs, ranging from basic wants like food, oxygen and water all the way up to deeper needs like intimacy and security. As captain, keep an eye out at the space port, scout out a crew and build those relationships. Your background will shape out how you are able to interact with other characters and if they will join your ship - have you developed a silver tongue or does fear rule your ship?
Based in the same universe as NEO Scavenger, Ostranauts will be rich with lore for those who wish to explore. After the collapse of civilization on Earth, colonies and factions formed - colonising other planets, moons and asteroids - with only those able to adapt to the harshness of space able to survive. As states and corporations spread their reach through the System, whispers of unexplained phenomena are creeping through back channels.
Blue Bottle Games encourages players to join the Discord, share modding ideas, and to help grow the world of Ostranauts. Modders who want to make their experience more unique are able to edit a wide variety of game data - most of the game's data is in plain-text files for easy access. If you have an inquiry, send us a message in either the Blue Bottle or Kitfox Discord.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 623 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's quite sad, I really enjoyed and had a great time with NeoScavengers! All the Immersive sim elements, the open world survival crafting (which is a surprise to me), the tile based inventory, the grid based overworld, turn based combat. It just needed abit more polish and content but still have fond memories. I was really looking forward to Ostranuats as a deep immersive top down space sim, but sadly outside political forces have left some very negative marks that hamper any amount of enjoyment I might have. I wasn't at all expecting the SJW factors that are heavily in your face at character creation, when all I wanted to do was just hop in and start playing. The fact that your character has sexual relations with other NPCs while you're not playing, even those of other genders if you choose, and apparently your character is automatically made gay by default if you just create a new character without checking? As another said I did not want a sexual dating sim implanted into a complex, hardcore space sim. Was not expecting this at all from the dev based on their last game NeoScavengers. I was having a on topic discussion about this with others and it's biblical ramifications that was entirely within my rights to do so when a moderator perma-banned me for being "off topic" when I obviously was not. Whether or not the devs hate theology or Christians remains to be seen, but so far it seems to be so, false banning anyone who talks about anything pro-Christian in their forums.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 624 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hey you, the one with a full-time job! Don't get this game. I respect what Ostranauts is [i]trying[/i] to do. But even 9 hours in and I still feel like I'm doing a chore rather than playing a game. Whereas similar games (such as Project Zomboid) make it a point to allow the player to learn and make mistakes, this game is unforgiving in an irritating way. Obfuscate this with mechanics that don't seem to do anything (such as the entire "mood" system) and you have a game that's a headache to learn at best. On top of that, there's several game-breaking bugs and unfinished AI that [i]do[/i] make the early-mid game hard to even get to. The devs also seem intent on "finishing" the game before fixing existing systems (another contrast to PZ). I've seen this many times before, and I'm not going to hold my breath when the release is a mess. I [i]do[/i] think a game like this is great for those with several weeks worth of time on their hands, but even then, you'd likely have better returns just going to the park or something. 6/10, [i]way[/i] too much time investment for too little reward.
Prepare to be silenced or banned by the moderators if you voice any upset over the game being released in a half baked state. If someone is being straight toxic, it's understandable but from seeing what screenshots and context were shown in "DwarfKings" review on here, the Moderators are just childish power trippers seeking to silence people who are genuinely upset this game has been launched into 1.0 while still being Half Baked and Riddled with bugs. Prior, I planned to still leave a Positive review for the game. Not because It's in a great state, but because I had an appreciation for the awesome bones this game has. I also understood that this game was being made by a very minimal level of devs or 1 guy? That allows for more grace because they probably just bit off a bit more than they could chew with how ambitious this game was. Personally I'm a bit upset it launched into 1.0 in it's current state. I would very much have liked to have seen more, but it's understandable given a lot of factors. However, I'm not extending that grace to a group that's going to silence upset and limited discourse. You guys 1.0 launched half a game, after working on it for what 6ish years? You need to expect and tolerate some general upset; some assumptions, some accidental misinformation, etc. Especially for the first few months after launching like this. Because to some players, who aren't glued to every News post, every comment, might have been blind-sighted, then immediately reacting, coming with assumptions and limited information because it might've been a shock to their systems. Have some grace and patience for those people, at LEAST for a few months! Grit your teeth, be understanding of the disappointment, correct where needs correcting to the best of your abilities and take a step back if you need a moment. Because, if you're not going to give your customers & fans the same Understanding that they've been giving you all this time, WHY SHOULD THEY GIVE IT TO YOU?! It's a two way street. Yes, it's not fun, Yes it's not easy, people are dumb, I'm dumb, people are rude, people don't want to look things up or put themselves in others shoes. I can't imagine how hard it is, running a community like this and others while balancing personal feelings over professionalism, but why should any of us be understanding if you can't be. Don't flush your hard work down the drain, just because your feelings get hurt when someone doesn't throw Nuance and Positive Hypotheticals over genuine upset/concern. Be understanding, be Human.
The state this is in, it should be in the middle of early access with 2-3 years still to go. Instead, they slapped 1.0 on it. Sure, they claim they'll add more updates, but it's hard to take such claims seriously - surely, if they intended to add substantial features, they wouldn't have left EA, right? The game is very buggy in numerous areas, the conversation system is possibly the worst one ever created in the history of video games (just pure, dull tedium), and the entire game is puddle deep. You spend dozens of hours salvaging ship parts (the SAME ship parts over and over, since there aren't that many of them, by the way) with the only meaningful progression offered to you being the ability to upgrade your ship. You do that, finally manage to look around the system, and... find more of the same for the most part, really. Sure, you can do some trading (who cares tbh) and fighting or asteroid mining (if you spend dozens more hours on top to get to that), but it's all taking place in a DEAD world where nothing matters and everything is faked. NPCs routinely suffocate to death in their space suits inside the station because they're THAT stupid, and nobody cares, their bodies eventually despawn and they're replaced by other randomly generated NPCs. Your interaction with the world boils down to buying and selling stuff for the most part, and there's little to no story to provide variety to it. There's no real point to the game, nothing to really strive for, and the gameplay quickly becomes stale as you're caught in a repetitive grind for cash that you don't even really need that much. It's fun when you're starting out and finding your bearings, before the grind sets in, but that's about it, really. A wasted potential kind of game. I cannot recommend this to anyone.
Very woke to the point of I was't even sure which of 2 provided portraits of my char parents was mother and who was father. Pronounce and all that crap also there. Massively turn off for me even before gameplay begins. Should've check better when I first bought this.
Отличная игра, напоминает SS14 только с целым миром внутри. Сделал бесплатную +- полную русскую версию для игры (есть в руководствах, от Kaya), мб кому пригодится
Before I start this review I want to say that I dont think this game is passionless slop. Ostranauts is a game which I sunk 14 hours into a playthrough for, with more hours in total from pirated copies. Yet ive really not seen anything too interesting, which is weird. Instead ive spent a bunch of time watching my character uninstall some scrap. Then dragging it back to my ugly (im aware it makes sense in universe but its still true) ship, flying back to a station, and selling it. I really dont have anything too interesting to spend my money on so I just put it back into my mortgage. And thats a problem because scrapping ships seems to be the main gameplay element in this game. Yet its boring, at least its boring for the first 14 HOURS, none of which was spent fiddling with any controls. I never encountered a ship where there was, I dont know, crazy cultists, haywire defense systems, aliens, parasites, ANYTHING. Not even a room that was pressurized and so opening it will pull air in and hurt me. Oh, its a nuclear reactor, clearly uninstalling this unprepared will kill me, right? Nope, I just right click, press uninstall, and thats it. Thats what you do to everything, right click, press uninstall, some items can get damaged by uninstalling (like transponders) so clearly I need to prepare more and uninstall it more care- nope, its just rng, you just save scum it. Literally everything behaves the exact same and its so dull. Keep in mind im anxious as all heck, if there were one singular instance of ANYTHING happening id be scared for the rest of my playthrough. This is related to the biggest thing lacking in this game, atmosphere. At least while on the vessels you are intended to scrap, theres nothing. The sound design is uninteresting. you never hear the ship creaking and threatening to break apart. You hear nothing. Sure it might be realistic but who cares about realism, realism serves to make the gameplay more involved or interesting, not to strip back interesting elements (insert the todd howard saying "oh starfield is realistic IRL you woudnt find anything on random planets). The game is dystopian in name only. What happens when I dock, surely some guy holds me up for two hours unless I have money or "know someone", right? Nope, you dock perfectly fine with no holdups. Okay but clearly someones going to hold my ship hostage and make me pay a fee, right? Nope. You get charged very reasonable docking fees. You buy salvage passes to make sure you are legally allowed to salvage. So at some point a cop is going to run around and demand your salvage pass before tearing it up and saying that he will do you a favour and let you off this time (for a small fee, of course.) Nope. If you have a salvage pass no one bugs you. Alright, so maybe not the corruption angle, maybe just the corporate greed angle (clearly something the game wants you to think). So I should start the game with just like, INSURMOUNTABLE amounts of debt from the corpos but nope, just your mortgage. When I fly back I should just be saddled with INSANE tacked on fees, fees for convenience, fees for administrative slop, fees that arent actually for anything. so on and so on. I'm not even being creative, thats just IRL ticketmaster. IRL ticketmaster is more of a dystopia than the fictional videogame. Also theres an achievement named 16 tons, and you get it from getting scrip, I dont have it. Why dont I have it. Scrip should really, be the DEFAULT METHOD of payment, the company store should be trying to OWN ME. Yet I get payed in normal legal tender I can use anywhere. Like whats the point. This is all to say that despite the fact ostronauts claims to be a dystopian society, it really isnt, like theres really NOTHING dystopian here, other than some small annoying fees, sometimes. Like cmon, be a dystopia, not just like, capitalism but honestly less bad than right now for the most part. Yeah sure maybe the game gets more interesting when you invest the time into building a torch reactor and flying far. But thats just annoying. The shipbuilding in this game is annoying and you have very little in game motivation to buypass it. You click to place where floors and walls should be and watch as your guy SLOWLY places them. Then if you would want that room to be survivable you need to install air and N2 and heating and cooling and all of that tied to thermostats and Blah Blah Blah. Its annoying and boring, and before you say "oh you just dont like building spacecraft" and true enough its not my favourite thing but at the same time ive played a large amount of KSP and enjoyed it. If this game just had an ACTUAL ship editor where I can place down what I want and I get an itemized list of what im missing this system would be WAAAY better. Also let me buy more floors and walls. You can just say "oh you have no patience" and sure, I don't. I've also put hundreds of hours into My Summer Car, a game that advertises itself as "not fun" I love stalker gamma, a game where getting a new weapon WILL take hours. I've played stalker mods that are extremely slow. But I enjoyed them because they gave me unique experiences, stories. The story of the brain scorcher raid. The story of me winning the rally. The story of me completing one quest (looking at you NLC 7, no one will no what that is). This game has given me one story (for like 99% of my playtime) The story of docking with a ship, pressing right click to uninstall, and dragging it back. Sure theres gigs and bounties, I BUILT MY ENTIRE CURRENT CHARACTER AROUND DOING THEM but they still just serve as supplementary income. Not to mention bounties are just, broken, you just show me a ship with no location info. I really cant do anything with this, apparently according to a guide I install a radar and sort through like, 100 ships, like really, is that exciting? Overall, ostronauts is tedious, boring, and not worth playing for most people. Thumbs down, I do not recommend
A beautiful example on how to severly hamper the game by mismanaging priorities. Instead of fixing and improving the core gameplay, the devs seemed to focus on inane additions no-one (or extremely small subset of players) wanted. I don't care if you put pronouns in the game or add flirting, as long as the MAIN content doesn't suffer. But unfortunately in this case it did . I don't want to ad hominem the devs, but in the future please consider making a dating sim as a side project to compensate for the lack of a happy love life, instead of shoving it into extremely complex space scavenger simulator. Maybe some devs DO need a good supervisor to wrangle them and steer them into a productive direction. If you can ignore the social stuff and just focus on the scavenging aspect, go wild. Personally I feel kind of cheated, as during EA the game was being advertised as a seemingly different product. YMMW
不错的游戏,买来几天已经玩了几十个小时了,甚至现在还没离开新手村,只搓了一条比较满意的船,可以招员工干活我很喜欢,至少不是我一个人手搓,不过游戏内建造和主界面的蓝图建造也做的太差了吧,先不说游戏内建造只有在默认视图里才能看见建造预览图,我每次框选完都得切视图看效果,甚至格子内有物体就不能建造,还得手动移走才能建造,不能替换墙体或者地板之类的东西,我看见好看的地板需要先手动选择把地板全拆了再建造新的,而不是直接替换地板,墙体也是一样,电线不能隐藏,难以想象星际时代不能把电线放在地板下,还得靠创意工坊解决,明明捡垃圾造船就是游戏主要玩法,结果建造系统差的难以想象,主界面的造船界面更是差的无话可说,建议开发者参考潜渊症,当然了,那个游戏的建造系统也很差,我拿它举例子只不过就是因为你们两个游戏的建造系统很像,不过它至少存在分类这个选项,你们那个建造界面的分类简直就是灾难,写到这我都想把好评换成差评了,不过游戏整体上还是瑕不掩瑜,期待正式版更新
The devs don't care about a good game. They care about making the features they want. They don't care about the user experience. They have an antagonistic view toward the players. I played the game enough to see the bones of a really fun game. I stopped playing when I saw the meat was rotting before it had even hit 1.0. CTD bugs, sub-60 FPS, and unplayable quests (not bad, unplayable, as in they brick your save) are unacceptable for a 1.0. Unless they fix those, do not buy the game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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