
Navigate your scrappy ship through the boneyard in search of valuable parts in abandoned vessels. Use salvage to upgrade your ship, or sell it for cash to pay down your mounting debt, or restock fuel, air, or food. Fly and role-play aboard your dream spaceship in this hardcore noir space-sim.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.44/day in the week to Aug 4 → 29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In a solar system cut-off from a ravaged Earth, you play as a scavenger trying to make a living in the dredges of space. Wage-slave scrapper life isn’t enough anymore, and at last you’ve pulled together the funds (plus a hefty loan) to have a go at independence.
Based in the same universe as Blue Bottle Game’s last hit NEO Scavenger, learn to manage your dysfunctional crew and ship as you fend off bankruptcy...or worse.
Every choice you make will affect the outcome of the game. In character creation, you’ll use a Career Kiosk to shape your character’s background, income, and qualifications. Use it to customise your traits and skillset, which will be essential when managing your ship, its crew, and anyone sticking their noses in your business. You’ll start out the game with enemies, ex-lovers, and acquaintances to seek out… or avoid. Just remember your early decisions will affect your options and outcomes in conversations down the line.
Build your dream ship from the ground up, using detailed, functional parts. Scavenge “pre-loved” parts in the boneyard to upgrade your ship - finding old or rare parts in the system is much cheaper than tracking down the original manufacturer. Who has time to scour the solar system? Hook up subsystems, add extra power and fuel, and be sure to replace parts which have worn out during your adventures. Parts are essential to your experience and will change how your ship feels to fly.
“I cannot change the laws of physics, Captain!” In Ostranauts you will be piloting a ship under the laws of Newtonian flight, learning to fly using in-world manuals and sheets. It will be your job to manipulate control panels, flip switches, and to resist the urge to press the big shiny red button… Every craft has a different flight feel based on thrusters, hull mass, and how you’ve customised the ship. Remember to use a light touch whilst docking, and try not find yourself in the outer rim with an empty fuel gauge.
Even in the darkest corners of space, you are not alone. Each character you encounter runs an AI that is constantly making choices based on their current needs and past experiences. They have physiological and emotional needs, ranging from basic wants like food, oxygen and water all the way up to deeper needs like intimacy and security. As captain, keep an eye out at the space port, scout out a crew and build those relationships. Your background will shape out how you are able to interact with other characters and if they will join your ship - have you developed a silver tongue or does fear rule your ship?
Based in the same universe as NEO Scavenger, Ostranauts will be rich with lore for those who wish to explore. After the collapse of civilization on Earth, colonies and factions formed - colonising other planets, moons and asteroids - with only those able to adapt to the harshness of space able to survive. As states and corporations spread their reach through the System, whispers of unexplained phenomena are creeping through back channels.
Blue Bottle Games encourages players to join the Discord, share modding ideas, and to help grow the world of Ostranauts. Modders who want to make their experience more unique are able to edit a wide variety of game data - most of the game's data is in plain-text files for easy access. If you have an inquiry, send us a message in either the Blue Bottle or Kitfox Discord.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 625 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good game but ,MASSIVE lag spikes. Makes game unplayable
I loved Neo Scavenger, but this is just too much. Character creation is awesome. I love the Traveller style way you build your character. But then you start playing the game. The walking around parts are fine, but the stuff dealing with controlling the ship is wildly frustrating.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 626 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
底辺のゴミ漁りでしたが海賊をタコ殴りにしてEVAスーツを奪ってから快適になりました。 みんなも海賊をタコ殴りにしてPDAとスーツを盗もう。
1.0 coming next month and NPC AI update was just released. I should probably say "finally!" but what I'm thinking is "too late for me". this game is definitely special and worth checking out. I just can't forget it's out for like 6 years now and for all that time, my NPC's were biggest AI idiots I had displeasure to meet. I grew so tired of watching them (for like 3 weeks worth of time), I'm not able to play this game anymore. I had mild PTSD-like feeling after reading the changelog instead of being euphoric. curious. Obviously, AI quality is my biggest gripe. Additionally, I felt disappointed because of constant stuttering and save game implementation. "but, but, EA!" well, 5+ years is not really early access to me anymore. but, good news, all those cons most likely not an issue today. I also suspect stations to receive much love in the final release. so, yeah, lucky those who will try it out in August for the first time. Nevertheless, (and acknowledging I might sound like an entitled little b*ch) I recommend checking this game out. I like the idea very much, I just wish more experienced and bigger studio developed it.
I love this game. Didn't play it till the 1.0 Launch but this is going to be something in my library i go back to forever like DF or Rimworld.
完整小说体攻略请移步:https://keylol.com/t1047528-1-1 (并非恶意引流,实在是篇幅太长,这里贴不下) [h1]同人自传小说[/h1] 序章 就叫我瑞恩吧。 现在是2079年8月26号13:54。宿醉。我醒了,脑袋还在嗡嗡生疼。 昨晚喝了多少杯金标99米酒来着?不记得了,没想到低度玩意后劲还那么大。美思卡福酒吧的酒保小胖,一口一个瑞恩哥喊得欢实,一杯接一杯灌我,非要套我话。被问烦了,我就吼他,“都特么说了八百遍了,我爷爷老菲,当年在底特律捡垃圾;现在轮到我了,离地球几亿公里远的鬼地方捡垃圾!” 别在前臂上的PDA推送消息,提示音一阵紧似一阵: “阿约提米瓦银行提示您,您爱船的320期贷款第一期尚未偿还...” “OKLG港务局温馨提示,请缴纳泊位费、燃料费、气体交换费……” 我不耐烦地划过一条条账单明细消息,一边嘟囔: “知道了、知道了,烦特么死了,每天睁眼就欠小三千块,呼吸都要钱,狗日的资本!” 第一章 我的心突突直跳,呼吸变得急促起来,虽然我很确认,OKLG商务区设施一流,此时室内气压不可能有什么变化。 刚才我拆的那条破船,船权过户不用常见的二十多万,只要两万多块! “临时工……绝逼是特么临时工……”我一边暗自琢磨,一边用眼角余光扫视四周:周围几个懒洋洋的垃圾佬都在终端上翻阅其它旧船信息,没人注意到我捡漏的这条大鱼。 我毫不犹豫点下“购买按钮”,终端屏幕上冷冰冰的信息快速滚动着: 转账成功…… 新船主瑞恩,信息更新成功…… ……您需要亲自提取您新购置的爱船 我长长吐了一口气,可能比那些吸嗨了“大马士革玫瑰”的瘾君子还要更松弛一些。 我默默把代表合法船主身份的新信标,装进破破烂烂的橙色“黑翼”背包,很快融进了出港方向的垃圾佬人流里。 几分钟后,我已经坐到了导航台前。 我这艘梦想-2057老款,只预装了两部RCS推进器,肉得一批,只能说凑合还能飞,贷款要老子还特么八十多万! “神特么临时工……捡钱去喽!” 我恶狠狠嘟囔着,飞船起飞阶段的G力过载,压得我想喊也喊不出声来。 第二章 我一屁股坐下,衣服都来不及换,美滋滋招呼小胖,“来,给哥开两瓶伏特加——要24年的,加冰,不许掺水,一瓶算哥请你的。再把你家的招牌菜,嗨,什么来着?”我指着小胖背后的招牌,磕磕巴巴念出来,“四川牛肉……配……粉红?粉红胡椒粒?龟儿子呦,是‘火爆牛肉’噻?要一份大的,陪哥一起吃呗?”我连四川话都冒出来了。 “喝了不死,死了不管——干!”小胖跟我一起先满饮一杯,笑笑问我,“哥,发财啦?是多送了几个快递、还是又拆出来啥好货?” 我白他一眼,“在你眼里,你哥就那点出息吗?” 小胖继续没大没小起来,“嘿嘿我的哥啊,就上个月,我还看你从港口区到商业区,从商业区到我这酒吧街,一天不知道跑几个来回,困了蹭别人床睡,饿了吃罐头,渴了喝我店里洗脸池的水,连个热菜都舍不得买,赚钱辛苦噢。” 我脸一红,可能是酒劲上来了吧,跟小胖又干一杯,回敬损他,“你家卖的,是正经牛肉吗?这年月,牛毛早都没得一根了,还特么牛肉?” 小胖笑嘻嘻继续道,“反正人吃了没事,总比你成天吃的破罐头强!我这个瑞恩哥啊,贷款买的船,船外缠了密密麻麻网兜,像是卖挂票的三哥。学人家垃圾佬拆船,还舍不得办打捞证,连个像样宇航服都没有,就一身压力服,出舱跑个三分钟就碳酸警报嘀嘀乱响……” 他忽然不喷了,盯着我脚下的“宾厄姆-12”宇航服箱子——惹眼的logo早被我涂掉了——小心问我,“你的?” 酒劲又上来了。我眯着眼,旋转着酒瓶,像是端详上面的文字,岔开了话题。“哎小胖,你说毛子他们也是牛逼,大到军工能源、星际殖民,小到连军营小卖部伏特加生意都做,几十年卖遍太阳系了啊……” 小胖斜眼一笑,“哥不闹了啊,我要招呼客人了,一会再喝。” 关于游戏中的Bismertnaya牌伏特加: 史实:苏芬战争时期已经有给红军发伏特加的做法;1941 年苏德战争期间,苏联正式规定给前线部队发放每日 100 克 40°伏特加,“纳尔科姆的一百克 / наркомовские 100 грамм”,后来根据战况和部队类别调整。这是苏联军事文化里非常著名的制度记忆。 游戏设定:2020年代俄罗斯军队持续裁军,很多原军方供应商失去生意;Soyuzneft原本靠页岩油业务坐大,随后补位军需体系,不但为所谓“机动战士项目”供应燃料,还借机谈下了在军营等国家设施独家供应酒类的特许权。后来这种酒因为和俄军普通士兵绑定,在域外被带着轻蔑意味称作 “Red Label”。随后它又跟着俄罗斯太空军一路传播到小行星带。 游戏中“Bismertnaya / 不朽”伏特加品牌,可能有影射俄罗斯知名卫国战争纪念活动: “不朽军团(Immortal Regiment / Бессмертный полк)”的意思。 第三章 旁边两个垃圾佬明显喝高了,嘴上越发没个把门的起来。 左边的刀疤脸道,“贤弟,实不相瞒,为兄今日请你的这桌好酒菜,便是拿洛伦佐、外号“炸弹狂徒”的人头赏格买单的哩!” 我不动声色,装作若无其事的样子继续偷听。小胖很有眼力价地给刀疤脸把酒满上,听他继续吹,都是些什么“佛罗提拉港无法无天,老子当街敲了那厮的闷棍”、“拖着他的尸首,大摇大摆去自助亭换了赏金”云云。 右边的烂花臂——仔细看,后刺上去的花纹,巧妙掩盖了“贼人”标记的法院刺青——不甘示弱,也吹嘘道,“老哥威猛,小弟佩服。不过小弟前日便在此港4层,生擒了艾米莉那贼婆娘,赏格怕是更高一筹吧。” 烂花臂越说越得意,眼睛滴溜溜转起来,不觉竟跟我对上了。大概想表示自己好勇斗狠、所言非虚吧,他下颌微抬,轻轻“嗯?”了一声。 我冷冷瞟他一眼,并不答话。烂花臂打量了我的大块头和侧脸上的疤痕,自觉没趣,低下头悻悻喝了一杯。 第四章 小胖没直接坐回我这桌,绕着店里招呼了几圈,才像不经意一样,坐了回来,小声重开了话匣子。 “瑞恩哥,说句实话,店里卖的牛肉啊烤串啊啥的,都是老板娘进的货,说是‘天上采来的’——狗屁,太空里采牛肉采蘑菇吗?只是这么多年了,也没听说把谁吃坏了肚子。我就一打工的,也管不了那么多嘛。” 我暗自思量:老板娘?亲也亲过,摸也摸过,不过这点风流韵事,还是别让小胖一个半大孩子知道太多吧,也怪没品的不是。 我努努嘴岔开话题,示意小胖看电视新闻,“哥哥我要跑趟金星”,我压低声音,“正在播的,最近连环杀手案,电视上没说,可你每天见的客人多,应该听过吧,为啥死者身上都有个黑乎乎的手印子?我们这儿,大名1036小行星基地,跟地球断联有20年了吧,哪来那么多吃不完、放不坏的罐头?” 第五章 小胖瞪大了眼睛,磕磕巴巴说:“不是吧我的哥,我读书少,你莫骗我:意思是,你手搓了颗原子弹、还是氢弹?拿来开飞船用?” 我哈哈大笑,猛灌了一口伏特加,顾不得喉头传来的辛辣——是比金标99米酒劲大——得意地点亮PDA,切到无人机视图:“有不要命的毛子哥,手搓没搓好,把自己连人带船给扬成了等离子体,谁让他图省事不装真空泵呢。我这个反应堆嘛,没他那个动力猛,不过跑金星航线一个来回还是没啥问题滴~” 这下,小胖连脸色都变了:“别啊我的哥,我听说金星那边下雨都是下硫酸,飞船都能给你烧出无数窟窿来。还有海盗,来无影去无踪,杀人不眨眼,问你要船还是要命,等官军到时,那客商早就被连人带船一起丢进酸性大气层烧死了。” 我打趣他道,“这还说自己读书少?不错,我们这里基地是建在小行星上的,金星那边,你就当是超大气球,基地都是飘在地面五万多米高的。回头靠了港,老哥我打算把船好好大修一遍,船壳、地板,都换成塑料材质的,就不怕什么硫酸了。至于海盗嘛,刚才你也看了,为兄这船装了不少大宗货舱,只为跑商求财,眼下倒是硬怼不得他们的快船,遇事当然走为上计。万一走脱不得……” 我悄悄把随身的密码箱开了一条缝,示意小胖凑近观看:一把东瀛打刀,刀身有一臂多长;一柄9毫米星链快银手枪,半透明弹匣里压满了17发HG空心凝胶子弹——近距伤人足够,却不会把飞船也轰个窟窿出来。 小胖只看了一眼,吐了吐舌头,并不多话。 第六章 我继续道,“你瑞恩哥这一去,几时回来可就不好说了,光路上就得飞好几天呢。放心,船上吃喝管够,有跑步机,有豪华休息舱,有卫生间,连补船的胶布都带了五套呢。” “瑞恩哥,我想跟你去!”小胖满眼小星星地说。 我笑笑,摁住他的肩膀道,“谁刚才说金星这个那个的,现在又英雄啦?” 又低头认真说,“别闹,哥这趟谁都不带,也是为你好。你这孩子也是苦出身,连个家人都没有,万一有个闪失,赔个十万块保险费,只会白白便宜了港务局的老爷们。” “平时多陪笑脸,少跟别人争执。不过呢,”我在密码箱里摸索了一阵,把一根甩棍从桌下悄悄递给小胖。“拿好了,轻易别用啊,尤其不能往脑袋上招呼。遇到啥难处,记得跟瑞恩哥发个消息,等哥回来就给你出头。” 金星,我来了。 [h1]全网独家游戏世界观总结[/h1] [b]全网唯一中文总结版震撼首发,转载/引用务必注明出处,未授权滥用/洗稿必定清空盗用者全家户口本。[/b] 游戏背景设定: 史实时间线: 1036 Ganymed是一颗直径约37公里的小行星,1924年由德国天文学家沃尔特·巴德发现,以希腊神话人物伽倪墨得斯的德语名Ganymed命名,与木星卫星木卫三的国际名称Ganymede同源而异拼。它被归类为近地天体中的阿莫尔型小行星,近日点位于地球和火星之间,远日点位于火星和木星之间。 游戏时间线: 2024年,美国与巴西合作建成地球第二座太空电梯阿姆斯特朗号,这一步使美国正式进入大规模地外殖民竞争。 2025年,美国派出克洛诺斯1号载人远征队前往土卫六;同年,某大国与尼日利亚在后者国土建成第三座太空电梯,取名奥吉索太空电梯——语源自古代贝宁王国统治者称号Ogiso,意为“天空之王”。 2026年,克洛诺斯1号航行约8个月后抵达土卫六,建立“泰坦神族老巢”奥特里斯基地。这里后来成为美国外太空殖民体系里最重要的据点之一。 2027-2029年,美国继续派出克洛诺斯-2、克洛诺斯-3;土卫六殖民计划逐渐从科研前哨转向永久定居。 2028年,美国派出载人远征队前往木卫二欧罗巴。 2029年,来自地球的谷神星资源开采公司(CRE)在谷神星附近建成圈站,并开始押注小行星带矿业。这处据点后来落入CCRE手中,并演化成太阳系最强势的矿业利益中心之一。 2030年,“殖民热潮”时期已经全面开始。俄罗斯殖民灵神星,建立以地质学家索伯列夫命名的同名矿区;太阳系内出现大量国家、企业和私人发起的小型殖民地。 2031年,美国的奥特里斯基地正式扩建为永久殖民城市弗吉尼亚;此后数十年吸纳数百万美国移民,大量美国军工承包商以及美国国家航空航天局外太空司令部,也把各自的外太空总部迁到这里。与此同时,沙特阿拉伯殖民智神星,建立智神星酋长国。 2032年,金星出现第一批实验性浮空殖民地。尼日利亚Ayotimiwa航运公司则在现实中的小行星1036 Ganymed建立中转站纳姆迪·阿齐基韦站,也就是后来的K-Leg。 同年,CRE从谷神星运回第一批大宗矿物,引起地球市场对镍和钴供应暴增的恐慌。 2034年,韩国在火星轨道建立加平站。 2035年,美国主导的涅柔斯远征队殖民木卫二,并建立水下殖民地亚特兰蒂斯;同一时期,木卫三上已有美国、某大国、巴西、尼日利亚等多国殖民点以及大量“不请自来”的私人殖民者。 2036年,Ayotimiwa发现把大量退役飞船停在1036 Ganymed反而成了生意,K-Leg逐渐从航运中转站转型为太阳系著名拆船、维修、二手零件集散地——也是2079年玩家登场的地方。 2037年,CRE的竞争对手组成矿业卡特尔,干脆武力夺取圈站和一批飞船,使CRE破产。胜利者随后改名为谷神星资源开采联盟(CCRE)。一个靠“太空海盗式恶意收购”起家的集团,从此反而长期雇佣私人军事公司保护自己的资产。游戏设定明确把这次夺取资产称为有记录以来最早的太空海盗行为之一。 2039年,水星北极附近以俄国作曲家普罗科菲耶夫命名的陨石坑地表,建成一所最高戒备等级的营利性监狱。对外交通则经由水星极地轨道上的芹诚站(抱歉再次刻意笔误)中转。 2045年,美国开始重新审视早期金星浮空城设计,并且颇不厚道地没有向那些已经独立经营的金星殖民地分享研究数据;这些成果后来直接服务于美国自己的新加州项目。 2049年,美国在金星大气层放出新加州第一座模块化浮空城旧金山,随后陆续建设圣何塞、圣贝纳迪诺、圣迭戈。到游戏开始的2079年,新加州已成为金星浮空殖民地事实上的都市中心。 2054年,木卫三长期积累的企业利益集团与私人拓荒者之间的矛盾彻底爆炸,并迅速演变成殖民地内部革命和战争。美国、某大国、巴西、尼日利亚等背景的多个当地殖民群体最终组成伽利略邦联,击退由谷神星私人军事公司参与的反攻。 2059年,太空货船“娜塔莉·宋”号在与“云梯”太空电梯站对接时,不慎因压力失衡而自爆,彻底摧毁了“云梯”,捎带摧毁了另外三艘同时在对接的飞船。这场连锁灾难触发了可怕的凯斯勒效应(Kessler Syndrome)(某颗行星近地轨道中的物体密度高到一定程度后,这些物体会频繁相互碰撞;碰撞产生的碎片又会引发更多碰撞。最终,行星周围会被一层绕轨运行的碎片残骸所包围,任何航天器想要可靠穿越这一区域都变得过于危险,从而在无法确定的漫长时期内,彻底阻断往返太空的交通),最终导致地球所有太空电梯全部瘫痪。同年,新加州派出以摇滚女歌星史蒂薇·妮克丝命名的NCN Stevie Nicks号试图重新联系美国本土,却被近地轨道自动防御系统击毁;幸存者又报告始终无法联系美国北方司令部。新加州由此认定美国本土指挥体系已经失常,并宣布独立。 凯斯勒灾难后,K-Leg失去一个最大的长期合同,经济前景骤然恶化,只能进一步押注拆船厂、旧船改造和维修业——这正是2079年玩家所进入的“太空垃圾佬经济”。 2059年地球失联后,土卫六殖民政府事实上独立。2060年,土卫六议会重组军力,建立常备防务力量,并形成一种更具进取性的安全战略:为保障自身生存,需要维持土星附近乃至海王星外空间的安全与秩序。大量旧美国军工体系早已驻扎在这里,使其成为少数真正拥有正规军和先进军工能力的殖民势力。 2062年3月16日,火卫二伏尔泰的神秘Tau Complex爆发一次无法解释的强光事件,50公里外的平台都留下类似辐射阴影,数十名居民永久失明或义眼损坏;设施外表却看不出损伤,之后仍继续运转。游戏设定中的科学界至今没有可信理论能够解释事件原因。 2079年,游戏开始的年份,CCRE已近乎垄断谷神星及小行星带矿业;任何较小企业想在那里采矿,都得看这个由30家大型矿业企业组成的企业寡头联盟脸色。 伽利略邦联已经成为太阳系少数拥有较强舰队的军事政权;它仍封锁当年在革命中保持中立、不肯加入邦联的木卫二亚特兰蒂斯。邦联与CCRE的矛盾也已经发展到谷神星争议战区层面,玩家甚至可以替任何一方参加“国民服役”,采矿、插主权信标乃至击毁对方飞船。 土卫六上的弗吉尼亚人口约800万;以此为核心的土卫六政权,是太阳系主要经济和军事强权之一。新加州人口约300万,是金星最大的浮空都市,但长期受名为Briar Rose的海盗集团袭扰。 1036 Ganymed上的K-Leg已发展成约20万人口、Ayotimiwa公司实际统治的“企业共和国”;旁边还有完全无法无天的Flotilla——一堆旧飞船焊成的聚落,没有jc,没有泊位费,是罪犯、盗贼、反叛者和各种社会边缘人的避风港。
Great game with so much more potential but definitely not for everyone. If you like gritty simulation, it's deffinitely for you. If you like to have everything served to you on a platter - move on.
Too many game breaking bugs are present.
Mostly a good timewaster, there's not a lot to do but everything you do takes a hell of a lot of time with not much reward.
KITFOX Games needs to mess off. They're rushing a game with incredible potential instead of letting them cook... If Kitfox wants the game rushed, hire 10-15 more people for the dev team to help speed up art, programming and level design, etc
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