
Navigate your scrappy ship through the boneyard in search of valuable parts in abandoned vessels. Use salvage to upgrade your ship, or sell it for cash to pay down your mounting debt, or restock fuel, air, or food. Fly and role-play aboard your dream spaceship in this hardcore noir space-sim.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.44/day in the week to Aug 4 → 29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In a solar system cut-off from a ravaged Earth, you play as a scavenger trying to make a living in the dredges of space. Wage-slave scrapper life isn’t enough anymore, and at last you’ve pulled together the funds (plus a hefty loan) to have a go at independence.
Based in the same universe as Blue Bottle Game’s last hit NEO Scavenger, learn to manage your dysfunctional crew and ship as you fend off bankruptcy...or worse.
Every choice you make will affect the outcome of the game. In character creation, you’ll use a Career Kiosk to shape your character’s background, income, and qualifications. Use it to customise your traits and skillset, which will be essential when managing your ship, its crew, and anyone sticking their noses in your business. You’ll start out the game with enemies, ex-lovers, and acquaintances to seek out… or avoid. Just remember your early decisions will affect your options and outcomes in conversations down the line.
Build your dream ship from the ground up, using detailed, functional parts. Scavenge “pre-loved” parts in the boneyard to upgrade your ship - finding old or rare parts in the system is much cheaper than tracking down the original manufacturer. Who has time to scour the solar system? Hook up subsystems, add extra power and fuel, and be sure to replace parts which have worn out during your adventures. Parts are essential to your experience and will change how your ship feels to fly.
“I cannot change the laws of physics, Captain!” In Ostranauts you will be piloting a ship under the laws of Newtonian flight, learning to fly using in-world manuals and sheets. It will be your job to manipulate control panels, flip switches, and to resist the urge to press the big shiny red button… Every craft has a different flight feel based on thrusters, hull mass, and how you’ve customised the ship. Remember to use a light touch whilst docking, and try not find yourself in the outer rim with an empty fuel gauge.
Even in the darkest corners of space, you are not alone. Each character you encounter runs an AI that is constantly making choices based on their current needs and past experiences. They have physiological and emotional needs, ranging from basic wants like food, oxygen and water all the way up to deeper needs like intimacy and security. As captain, keep an eye out at the space port, scout out a crew and build those relationships. Your background will shape out how you are able to interact with other characters and if they will join your ship - have you developed a silver tongue or does fear rule your ship?
Based in the same universe as NEO Scavenger, Ostranauts will be rich with lore for those who wish to explore. After the collapse of civilization on Earth, colonies and factions formed - colonising other planets, moons and asteroids - with only those able to adapt to the harshness of space able to survive. As states and corporations spread their reach through the System, whispers of unexplained phenomena are creeping through back channels.
Blue Bottle Games encourages players to join the Discord, share modding ideas, and to help grow the world of Ostranauts. Modders who want to make their experience more unique are able to edit a wide variety of game data - most of the game's data is in plain-text files for easy access. If you have an inquiry, send us a message in either the Blue Bottle or Kitfox Discord.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 625 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
KITFOX Games needs to mess off. They're rushing a game with incredible potential instead of letting them cook... If Kitfox wants the game rushed, hire 10-15 more people for the dev team to help speed up art, programming and level design, etc
There is a good game here, it is unique, dark, brutal and fun scavenging space game that does space immersion pretty well. It has been fun for the short 25 hours I have given it which took quiet a bit of Google/YouTube tutorials to learn and but it was worth the time I got out of it so far. However, as others have mentioned, It needs more time to cook. It has many bugs and wonky systems, most of which are somewhat manageable but enough to feel like its still well in early access. The art style is great, and it suits the dark and grittiness of space exploration. Feels like you are in The Expanse universe, but the pixel art is a bit too much when it comes to identifying objects as its is a top down game with many different items stacked on and around the same single tiles and it kills the experience a bit. I would suggest giving it a proper follow and coming back in a few months to see if major changes/updates are being implemented before I recommend others to buy.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 626 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Too many game breaking bugs are present.
Game seems to be highly unstable, constant crashes, on save, on load, during gameplay, it's just unplayable at this point. I hope it gets fixed, because from what I've been able to play I've enjoyed it, but I cannot recommend as it is
I really love the concept here. But the gameplay is just so obtuse, I couldn't get off the first space station. 1.5 hours, and zero success getting my ship off the space station to any other point of interest.
performance is a little rough, but you simply can't get this kind of spaceship-scrapping RPG gameplay anywhere else. great for fans of The Expanse.
Everything in this game is cumbersome just for the sake of it.
Contains wokeness
Still not finished baking but 1.0 already
I have a love-hate relationship with this game, I like the direction, freedom to do stupid ♥♥♥♥ and suffer the consequences. Firing up my nuclear reactor cobbled up from space trash gave me tremendous amount of joy. At the same time it desperately needs a quality of life pass, tackling the issues of terrible hauling in a game mostly about hauling, stutters, almost complete lack of feedback when for example my little dude is dying due to a heatstroke. More control over the automatic pause/unpause system would be nice, because it never seems to do what i want it to. Still I'll probably do 90 more hours lol
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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