
Navigate your scrappy ship through the boneyard in search of valuable parts in abandoned vessels. Use salvage to upgrade your ship, or sell it for cash to pay down your mounting debt, or restock fuel, air, or food. Fly and role-play aboard your dream spaceship in this hardcore noir space-sim.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.44/day in the week to Aug 4 → 29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In a solar system cut-off from a ravaged Earth, you play as a scavenger trying to make a living in the dredges of space. Wage-slave scrapper life isn’t enough anymore, and at last you’ve pulled together the funds (plus a hefty loan) to have a go at independence.
Based in the same universe as Blue Bottle Game’s last hit NEO Scavenger, learn to manage your dysfunctional crew and ship as you fend off bankruptcy...or worse.
Every choice you make will affect the outcome of the game. In character creation, you’ll use a Career Kiosk to shape your character’s background, income, and qualifications. Use it to customise your traits and skillset, which will be essential when managing your ship, its crew, and anyone sticking their noses in your business. You’ll start out the game with enemies, ex-lovers, and acquaintances to seek out… or avoid. Just remember your early decisions will affect your options and outcomes in conversations down the line.
Build your dream ship from the ground up, using detailed, functional parts. Scavenge “pre-loved” parts in the boneyard to upgrade your ship - finding old or rare parts in the system is much cheaper than tracking down the original manufacturer. Who has time to scour the solar system? Hook up subsystems, add extra power and fuel, and be sure to replace parts which have worn out during your adventures. Parts are essential to your experience and will change how your ship feels to fly.
“I cannot change the laws of physics, Captain!” In Ostranauts you will be piloting a ship under the laws of Newtonian flight, learning to fly using in-world manuals and sheets. It will be your job to manipulate control panels, flip switches, and to resist the urge to press the big shiny red button… Every craft has a different flight feel based on thrusters, hull mass, and how you’ve customised the ship. Remember to use a light touch whilst docking, and try not find yourself in the outer rim with an empty fuel gauge.
Even in the darkest corners of space, you are not alone. Each character you encounter runs an AI that is constantly making choices based on their current needs and past experiences. They have physiological and emotional needs, ranging from basic wants like food, oxygen and water all the way up to deeper needs like intimacy and security. As captain, keep an eye out at the space port, scout out a crew and build those relationships. Your background will shape out how you are able to interact with other characters and if they will join your ship - have you developed a silver tongue or does fear rule your ship?
Based in the same universe as NEO Scavenger, Ostranauts will be rich with lore for those who wish to explore. After the collapse of civilization on Earth, colonies and factions formed - colonising other planets, moons and asteroids - with only those able to adapt to the harshness of space able to survive. As states and corporations spread their reach through the System, whispers of unexplained phenomena are creeping through back channels.
Blue Bottle Games encourages players to join the Discord, share modding ideas, and to help grow the world of Ostranauts. Modders who want to make their experience more unique are able to edit a wide variety of game data - most of the game's data is in plain-text files for easy access. If you have an inquiry, send us a message in either the Blue Bottle or Kitfox Discord.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 625 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fantastic experience. Devs who care and love their work.
if you're searching for depth and immersion, you'll drown here.
It's a hit or miss kind of game that does a lot of cool things, but also has some issues. I'll just get this out of the way but the game is a little pozzed. Just take a look at some character attributes, the fact the devs only have a Blusky account and the just the way the characters looks. A bit of a shame but it's ignorable for the most part, just think there's an unrealistic amount of a certain kind of people walking around these stations. I should have expected as much for anything published by Kitfox, but the games they publish are usually really great games with deep mechanics and systems. This game looked the same, and to a solid extent it is. I quite enjoyed Blue Bottle's previous game, Neo Scavenger, especially for its excellent worldbuilding and writing. The same can be found in this title. The mechanics are just as intriguing if not more, and I'm always down for a space sim RPG game. I like the looting system (when it's not being buggy or clunky) and the shipbuilding and maintenance is fun and somewhat immersive. I also like how it portrays itself being dense and with lots to learn while being quite approachable in reality, if you just take a moment to follow the built in tutorial. That being said, this game feels unfinished. Yes perhaps content-wise, it's complete, but the game is missing QoL and has some very annoyings bugs that especially makes the automation elements of this game perform poorly. I've repeatedly gotten a super annoying bug where my character decides to just cycle an empty battery from his inventory, to the ground and to a wall charger on my ship while under automation orders even after I've manually put a fresh, fully charged battery into the tool he was replacing the battery for. I've also had my character just straight up ignore his tasks to repair some random part rather than do the work he was supposed to do and had all the necessary components accessible for. Doing major time skips while you set your character to repair parts of the ship automatically doesn't seem to do anything. I've had moments where the game just decides certain cells in my inventory are no longer allowed to hold anything, and then fix itself later with no explanation. I'm not sure why I need a mod to assign an automated task to pick up items into a character's inventory. AI ships seems to travel at ridiculous speeds in space compared to you... And more. There's just a lot of little things that make this game uncessarily frustrating. I could look past some of these things in a game that is less time consuming, but this game is very slow and it takes a lot of time to do many things. The automation mechanics aren't the best or are buggy which make this worse. I think it's game but it's just being held down by issues I think the devs need to address. So I can't give this game a thumbs up especially with it being in 1.0 and still in this state.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 626 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very tedious, buggy. Game does a terrible job of explaining available choices such as the difference between a pump and a turbo pump. Mechanics of food/water/rest are not fun. Was unable to complete quests due to convo times disappearing. Scope exceeds what the dev is capable of delivering. I like the idea, but I can't play it. The salvaging and building ships is fun. Lean into that and maybe the game works as a product in the future. Having a quest where a stranger asked me to "rough somebody up" is silly.
HOPEFULLY all of the bugs are fixed by full release, its a good game and worth the price tag if bugs aren't immediately noticeable in the first five minutes of gameplay
I love this game. Didn't play it till the 1.0 Launch but this is going to be something in my library i go back to forever like DF or Rimworld.
The mixed reviews make sense, but I'm giving a positive review because i definitely got the moneys worth of the game. (friend bought it for me) At 100 hours, I feel i've exhausted the most interesting part of the game, and am almost ready to put it down. I'm gonna putter around in the solar system a bit, but the quests and stations are pretty boring and empty so far, the stations are all VERY simple, and the combat and non-combat NPC AI is very bad. i also hate the emotion system. The emotion system hours of clicking esoteric talking buttons to get a tiny change in your characters emotional needs. Bleh, just fricken console command it away, save your sanity and enjoy the better parts of the game, The best part of the game is the first part, which takes up 90 hours of that 100 hours at time of review. it's akin to Hardspace shipbreaker, and the dopamine hit is finding rare or good stuff on derelicts and either selling it, or upgrading your ship. I frequently found myself playing the game late thinking "one more derelict, one more." Not many games give me 100 hours of content for 20 bucks (when not on sale), and even if the devs stop updating it (which they haven't) I'm satisfied. Here's hoping for either lots of new content expanding ships and parts, as well as better social interactions and NPC intelligence, or a sequel.
Despite reading a bunch of negative reviews and dealing with a bit of a rough onboarding - I decided to go through with the game and now that I have 70+ hrs on record, I am so very glad I did. If you're on the fence about it - stop reading reviews and go try it out now. It might not be your cup of tea but if it is it'll be one of the most pleasant discoveries in a very, very long time. My only advice would be to be a little patient at the start and (from the experience of others) try to go with a solo playthrough, at least at first. Game lets you save freely so even though I didn't run into many bugs, they shouldn't be too crippling if you try to be careful about saving the game.
Just unfinished, Zero quality of life, a fantastic idea that I was very excited for, But since I bought the game in early access, the game hasn't really improved since then You spend the majority of time at 16x speed waiting for your character to uninstall a piece of tech, that you may or may not be able to sell
This game laser targeted me. I loved NEO Scavenger, so when I saw the logo for this and confirmed it was the same developer, I wishlisted it immediately, and patiently waited for 1.0. The controls are a little clunky at first, but you get used to them quickly if you’ve played games like NEO scavenger and Project Zomboid. Character creation is super fun, though there could stand to be more events. The game runs great on both Steam Deck and Steam Machine, and it even runs well in Crossover for Mac (though it fails to save, so not really playable). I can’t stop thinking about this while I’m not playing it. Just need to salvage one more ship, it might be a big one…
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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