
Navigate your scrappy ship through the boneyard in search of valuable parts in abandoned vessels. Use salvage to upgrade your ship, or sell it for cash to pay down your mounting debt, or restock fuel, air, or food. Fly and role-play aboard your dream spaceship in this hardcore noir space-sim.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.44/day in the week to Aug 4 → 29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In a solar system cut-off from a ravaged Earth, you play as a scavenger trying to make a living in the dredges of space. Wage-slave scrapper life isn’t enough anymore, and at last you’ve pulled together the funds (plus a hefty loan) to have a go at independence.
Based in the same universe as Blue Bottle Game’s last hit NEO Scavenger, learn to manage your dysfunctional crew and ship as you fend off bankruptcy...or worse.
Every choice you make will affect the outcome of the game. In character creation, you’ll use a Career Kiosk to shape your character’s background, income, and qualifications. Use it to customise your traits and skillset, which will be essential when managing your ship, its crew, and anyone sticking their noses in your business. You’ll start out the game with enemies, ex-lovers, and acquaintances to seek out… or avoid. Just remember your early decisions will affect your options and outcomes in conversations down the line.
Build your dream ship from the ground up, using detailed, functional parts. Scavenge “pre-loved” parts in the boneyard to upgrade your ship - finding old or rare parts in the system is much cheaper than tracking down the original manufacturer. Who has time to scour the solar system? Hook up subsystems, add extra power and fuel, and be sure to replace parts which have worn out during your adventures. Parts are essential to your experience and will change how your ship feels to fly.
“I cannot change the laws of physics, Captain!” In Ostranauts you will be piloting a ship under the laws of Newtonian flight, learning to fly using in-world manuals and sheets. It will be your job to manipulate control panels, flip switches, and to resist the urge to press the big shiny red button… Every craft has a different flight feel based on thrusters, hull mass, and how you’ve customised the ship. Remember to use a light touch whilst docking, and try not find yourself in the outer rim with an empty fuel gauge.
Even in the darkest corners of space, you are not alone. Each character you encounter runs an AI that is constantly making choices based on their current needs and past experiences. They have physiological and emotional needs, ranging from basic wants like food, oxygen and water all the way up to deeper needs like intimacy and security. As captain, keep an eye out at the space port, scout out a crew and build those relationships. Your background will shape out how you are able to interact with other characters and if they will join your ship - have you developed a silver tongue or does fear rule your ship?
Based in the same universe as NEO Scavenger, Ostranauts will be rich with lore for those who wish to explore. After the collapse of civilization on Earth, colonies and factions formed - colonising other planets, moons and asteroids - with only those able to adapt to the harshness of space able to survive. As states and corporations spread their reach through the System, whispers of unexplained phenomena are creeping through back channels.
Blue Bottle Games encourages players to join the Discord, share modding ideas, and to help grow the world of Ostranauts. Modders who want to make their experience more unique are able to edit a wide variety of game data - most of the game's data is in plain-text files for easy access. If you have an inquiry, send us a message in either the Blue Bottle or Kitfox Discord.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 625 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I bought this game a long time ago because I saw the vision the developer was wanting to build and I wanted to invest in it. I played for the first time since announcing the 1.0 release. Unfortunately, I can't recommend people get this game if this is what the developers consider a full release. The game is supposed to be a gritty "life simulator" game where you're a poor nobody living in local space who finally gets a chance to escape the drudgery so that you can, finally, start to make a business for yourself. The game advertises scavenging derelict ships and finding rare and valuable components--there's no diversity in components. A thruster is a thruster, an antenna is an antenna, etc., there's only one variation of each ship component. There are systems in the game that are completely unused. I cannot tell you why I need to have a social life, it doesn't seem to affect anything in the game. Not that it matters because you can't customize your ship into a unique space to call home or anything. Combat is terrible. I've found it much easier to exploit a bug and take the CO2 scrubbers from enemy EVA suits. They'll pass out from CO2 poisoning soon enough. There doesn't seem to be anything to actually *do* in the game besides repeat the same repetitive docking mini-game, uninstall components, drag them across space (you literally drag them as if you're in gravity). There's no piracy or policing or station/colony development. There's nothing to this sandbox of a game. If this is what the devs consider 1.0 then I recommend people keep their money until a lot more content has been released.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 626 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I found Neo Scavengers - the previous by Blue Bottle - near the top spot on a list of "the best videogame stories of all time", despite the fact the story is completely nonlinear. It turned out to be one of my favorite sandbox RPGs ever, and a precursor to my still-growing fascination with sandbox/procedural/roguelite games. It's a game I always find myself coming back to. Enter: Ostranauts. It's like Neo, but SCI-FI. (HELL yeah.) It's got a great character/backstory creator, deep sim elements, crew/interpersonal dynamics, customizable ships and combat... good stuff. Make no mistake, it's hard sci-fi - both in "realism" and in difficulty - but it steadily rewards a continued interest in the world(s) and in exploration. The storytelling is organic. Even in early access, it was interesting and hinted at a sneaky chasm of depth. Suffice to say, I trust this communicative developer, and I have been really looking forward to today's 1.0 release. At this point, I have 31 hours played in EA, and I've genuinely barely scratched the surface. Now if you'll excuse me, I've got my own "Firefly" style crew to recruit, some loot to plunder, and some deep space mysteries to solve.
I quite enjoyed the previous game Neo Scavenger. OstraNauts tries to be bigger and on a first glance the game has great vibes and I am sure somewhere there is good game in this. However in its current state there are just too many bugs. Also "watch progress bar" is not a very fun game mechanic..
Get a few pennies collecting scrap. Owe more in docking fees. Run out of fuel, not to be able to afford to leave the station to fly to an unknown location to investigate a dead body. Get debt-locked. Uninstall. There a harsh games. But this takes the cake. Also - pixelated 2d clutter on the floor makes no sense, you have no clue what to salvage and what to ignore. And, no real flight, just an old radar style screen with more 2d map navigation. Avoid.
I really don't like giving a negative review here, but as someone who enjoyed the world, writing, and complexity of Neo Scav (despite some rough areas), I really wanted to see Blue Bottle pull through on another game. The game is a mix of the roleplay and sandbox of Rimworld, and the complexity of a space simulation game (building, wiring, piloting, etc). It mainly just doesn't scratch any 'fun' itch, especially between the complexity of the world, the tile based structures, and the unintuitive and uninformative UI/controls. The game, at this stage, doesn't even have error messages for WHY I'm unable to complete some tasks (like the tutorial wire installation on the spawn station), or trying to buy things without enough money. It just seems too big of a sim to have any easy fun with it, too laggy as well,... just seemingly lacking good scope or direction beyond the space sim itself. I wouldn't recommend it to Neo Scav fans, as it's too different, in my quiet opinion.
game feels unpolished and unfinished. very much the opposite of what i'd expect of a game that spent 6 years in EA.
It's been a long journey, lots of bumps along the way, but the destination was well worth the wait. A super detailed life simulator in a hard-sci-fi space setting, where you play as a ship breaker around Ganymed in the asteroid belt. You can scrap ships for parts, build your own ship any way and shape you want, become a trader, a combat pilot, have a crew, etc. If you like games like Project Zomboid, Hardspace: Shipbreaker, Starsector, etc, this is highly recommended.
This game is amazing, but it really needs more development time before it is released from early access. I haven't played for that long, but the game feels sort of empty and I felt as though there was a lot to improve. Sad to see that the game that this is the game's state when it's almost complete.
you need to be autistic to enjoy this game. runs well on linux with experimental proton. really janky feeling when playing, i cant explain it but the combination of most of the text being unreadable and the switches and buttons feeling unresponsive is annoying.
The idea is amazing. Control and gameplay atrocious. User interface is lored, themed and also atrocious. Ship status is just text report, building ships pieces from memory, and mostly trial and error. Again, amazing idea, but I bought this whitout watching a gameplay, thats the reason, its my problem, I wouldnt buy it otherwise. I will not return, just and advice, check gameplay video before buy.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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