
Enter the ambient world of Osmos: elegant, physics-based gameplay, dreamlike visuals, and a minimalist, electronic soundtrack. Your objective is to grow by absorbing other motes. Propel yourself by ejecting matter behind you. But be wise: ejecting matter also shrinks you. Relax - good things come to those who wait.
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Italian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
TL:DR - Fun early, drags and is unfun mid / late levels. The early levels are fun osmosis centered, semi-puzzle related levels. Once the game shifts to the orbital mechanics the enjoyment takes a nose dive, and you easily spend hours just waiting for two sphere's orbits to line up enough to make an adjustment. There is a reason we had teams of people doing these calculations in the early days, and now let computers do them.
OSMOS everything i had hoped for....i had been wanting/looking for a microverse game of this sort for years...it seemed like such an obvious idea...and yet i kept running into games like genome guardian, survivor cells and microcosmum...which are cool but not quite the itch i was hoping to scratch...too shooty-shoot-shot-pew-pew for any kind of realistic take on the microverse...microcosmum is close...but still too game-y (as andrew zimmern would say)...osmos, conversely, is exactly the kind of aesthetic and contemplative/relaxing/strategic/tactical gameplay that i was hoping for with a physics based 'cell-eat-cell' simulator (for lack of a better term)... anywho, thanks for this...wish y'all woulda done more with it in the SEVENTEEN YEARS since its release (sequels? DLC? revival? anything?)
If you remember the microbe soup in the beginning of the old game Spore; this is it. If you liked that first part of the game the best; this will be a new love for you.
+++
_-= The most negative thumbs-up review you'll ever read? =-_ I'm sticking to my "i won't thumbs down even tho i hate it", cuz I don't want to be quite that spiteful. ;P ... Been on my "play next" / "players like you, love..." shelf for a while. I eyeballed it, and kept my distance for a while (game-related pun not intended). Today on a bored whim I foolishly installed and started playing. I won't thumbs down though personally I find it loathsome. I _hate_ physics puzzle games, and also not much of a fan of "miss one properly timed click and you fail the whole run" sort of games (e.g. hardcore platformers). Well, guess which two genres this game combines... :( (For that matter, I kinda hate "time mechanics" too! :P) The superficial presentation that it's much more arcadey and "casual fun" than it actually is... Don't fall for it! ... On one hand, any game that gives the player a near-instant "restart level" function is commendable for QoL. (Hotline Miami comes to mind.) On the other hand, in terms of beating your head against the wall levels of difficulty ... such a feature is not a good sign. I'll still try to slog thru as it appeared "innocent" enough, with so few achievements, and maybe there's a [i]relatively[/i] quick 100% here. (Sure ... 112 mins played, 1 achievement unlocked. Not off to a great start then are we? :P) Minimal bonus points for illustrating gravitational systems and orbital mechanics. As I'll most likely never launch anything into space, much less get there myself, anything that helps me "get there" in terms of imagination, is appreciated. (And, looking at community hub, there are ppl quite a bit more informed than me who are doing formal guides using proper terminology etc. Hoping that after browsing a few of those, I'll feel less helpless in-game.) But extra malus points for trying to pair it with a "chill" soundtrack, as if that makes up for the game being super frustrating. Ugh. BTW I absolutely got this in a bundle. Never would have purchased it directly. I know my tastes and this ain't them. ... Aaaand, several play-hours later, "breezing thru" some achievements, then hitting a brick wall on a certain level (F3A3). Very tempted to rage-thumbs-down, cuz i'm just petulant like that. :P So, why didn't I? In searching for "tips", etc., was amazed to find out the dev actually wrote a blog to the effect of "we see so many of u having probs with these, so here is explanation of the technique." I wouldn't call it exactly a walkthru but it is a clear description of the skills/techniques u will need to use. I'm impressed. ... 100% achievements; sayonara and KMFA. Just an aggravating little peckwad of a game. At its best, boring. At its worst, hellish. [b]It really just comes down to this: the game cheats in several very frustrating ways (and taunts you to boot.) To call the challenge "asymmetrical" is being far too kind.[/b] This could have been a truly mellow fellow, but no.. devs want u to make a career out of this. And btw the gravity sim isn't what I thought, either. Not only does [i]your[/i] mass not attract anything, but the mechanics of the attractor objects are such that the smallest possible attractor can absorb basic objects of any size. Oof. Anyway, let me tell you about a superior piece of software... It's called "Cheat Engine". And the skills I learned [i]there[/i] are at least transferrable, whereas those I learned in osmos, are not. :P P.S. -- 005247C0
This game takes the very beginning of "Spore" and turns it into a full game with multiple modes and great gameplay. This is one of those games that I played on my phone first and then saw on PC. Its the same game either way and totally worth playing as a wind-down or Zen-type experience. Highly recommended if you enjoyed the opening sequence of "Spore" and want more of that.
why I cant operate anything after I press the keyboard???
一款老游戏,多年后重温,依然神作。牛逼的游戏是这样的:规则简单,玩法丰富,富含哲理。
好了,我现在已经拿下了F3C-3,我分享一下过关思路:这一关是三个吸引体围着一个大吸引体转,间隔六十度角,我们在最小的上面。 我们首先要尽可能把围绕这个吸引体的较大尘埃给吸了,漏一点没事,确保你在中心吸引体能有三四个尘埃比你小就好。一般你在中心吸引体吸了一两个就可以慢慢磨,全部磨完都行。然后出山去乱杀其他三个吸引体。 (注意!:在出生的吸引体上面收割到较大尘埃并转移到中心吸引体上面这段时间,不宜浪费过多时间,因为中心体的尘埃会相互吞噬。你花费太多时间再去的时候,就会发现没有比你小的尘埃了,所以这段时间务必速战速决) 你出山吞噬了一个小吸引体之后,不要连吐,要剩下那两个小的自己把你吸过去。逆着公转方向吐一点点,保持在轨道上的静止。 这里有一个细节:我们在吃小吸引体的时候在外围往回被吸,就是以中心体为参照,在三个小吸引体外面一丢丢轨道。如果不这样我们就会冲到墙壁自杀了。 也不要连点,否则体重掉太快吃不了中心体。再强调一遍:节省体力的方式就是被吸引体把我们拉过去。 好了,吸完三个小吸引体就会出现两种情况(你按我的方法操作出现的情况)1:被中心吸引体拉走,并且是蓝色的,那就等通关就好。2:围着转且中心体是蓝色,这里一点点缩短轨道就行了,千万不要连点装b啊,我初见本来过了就是因为这种逆天操作才又卡了两三个小时。 没别的了,我准备拿下全成就,除了智慧体章节都挺简单的,智慧体拼思路和手速的,我磨了一个小时也过了。祝你们通关吧。还有一件事,能不急就不急,慢慢磨就是能通关这个《本轮》章节
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