
Make weapons, make money. An active incremental game where you amass as much money as you can by starting a Military Industrial Complex company. Produce multiple different weapons, research upgrades, manipulate the stock market, and lobby the government for favors.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 24 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Start your own military industrial complex enterprise! Begin by making bullets by hand, then with machines, then acquire entire factories. Expand into making guns, tanks, planes, and even nukes. Research new products, faster and cheaper ways to make them, and better methods of making money. Enter the stock market to earn passive dividends, unlock tiered upgrades, and boost your production. Lobby the government for fewer regulations, better contracts, and more demand for your products. Turn the entire economy into a weapons making machine, making you ludicrous amounts of money!
11 different armaments to manufacture
19 materials for production
120+ research upgrades to maximize return
9 public companies to invest in
6 government lobbying paths
35+ prestige abilities that change how you strategize and play
Over 280 upgrades total!
Each different weapon features its own unique way of being made.

Expand your means of production, automating and speeding up the process, so you can focus on other things to make your company grow.
Research upgrades including new products to produce, better methods of making them, helpful UI additions, ways of increasing your prices, and much more.
Set up mining operations around the world to extract raw resources, buy factories to refine them into useful materials, and own your entire supply chain.
Play the stock market by investing in different companies and unlock powerful bonuses by holding certain threshold amounts.
Lobby politicians and spend favors to radically upgrade your other systems.
Generate enough profit and you can prestige to unlock game-changing abilities that allow for a variety of different builds for each new run.

Overall, make ridiculous amounts of money as you flood the world with more and more weapons!
Engagement
Reviews
Themes across 86 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Some of the code was written with AI and it shows. Opening the game is akin to opening a zip bomb with how bad the memory leaks are.
1/10 one of the worst clickers iver ever played and Ai sharted up coding thats clear as day into the hidden game abyss
This game is amazing. From the gameplay to the lore, this game is for casual and hardcore gamers alike. The lore is extremely rich and deep and it will keep you invested. I recommend this to anyone.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Czech, Indonesian, Japanese, Korean, Polish, Portuguese - Brazil +8 more
Hours played at review time, across 86 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Honestly, this strikes me as an early passion project by a young programmer that burned out and turned it into a cash grab. I mean, the game was pretty good for a while. The endgame is a little lackluster, and the bugs make it a little frustrating. But it would have been a good game! Except it costs TEN DOLLARS! If this game goes on sale for 2 bucks, then it is maybe worth a buy. But this price point is not appropriate, especially since the bugs and balancing need to be addressed with developer resouces.
I like the premise of the game and the thoughts behind it, but honestly the AI coding shows in just how poorly this performs. Save your money for a game made by a real person.
9時間くらいでエンディングでした。面白いけどすぐ終わります。定価で買って後悔。ボリューム不足だと思います。
This could have been a great game but the "make 50 of X" without failing are really stupid and unrealistic achievements. The game gets way too tedious later on and just completely spoils the fun of 100%'ing a game. I don't recommend this game. If this was make five or ten of each, sure, I could see that. If you don't mind not finishing a game, and a game that makes you feel like you're at work, sure, get it.
A fantastic incremental game that does get a tad tedious near the end. I love Military Incremental Complex for its style, the 80s music, retro Windows UI and mix of manual and idle mechanics are spot on! I adore those aspects of it it's probably one of the better games out there and some serious effort has been put into it. I love the humour added in too regarding reading the comments of the lobbyists, and how every tooltip has a little joke tossed in there as well as the fun facts when you hover over each weapon or feature, it's all fantastic! The only thing I will say, the "create 100 of x perfectly" achievements were more annoying than fun, and were hurting my hand after a while having to do such precise movements. Other than that, fantastic incremental game! from a passionate dev! Definitely check it out!
1 hr in and I still have to hold on left mouse to sell. Now a tab has a horrible flashing background. Crappy game
Chill game at first. For the casual player it really isn't a bad game. I don't believe that it is quite worth the price though. Where the game really lost me though is the achievements. I was really excited as this was one of the first games I ever 100% on my profile, until they added new achievements. I really didn't mind this at first, but these new achievements i quickly realized are a nightmare. I will likely never finish the 100 boats and missiles by hand achievements unless i get really bored and dedicated at some point down the road to clean this game up. This game is more of a rage sim than an actual chill incremental for the achievement hunter and I wouldn't recommend this game to anyone who cares about achievement hunting or 100% runs
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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