
Colorgrid is a puzzle game about mixing colors in a Lab. Find the correct positions for your lasers and mirrors to get the right mix of colors in each material.
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Colorgrid is a puzzle game about mixing colors in a Lab. Find the correct positions for your lasers and mirrors to get the right mix of colors in each material.
70 hand-crafted levels with increasing complexity;
Originally composed music to help you focus and relax while solving the puzzles;
Learn the basics of color mixing to solve the levels.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]いい感じに頭がこんがらがる[/h1] <昔買ってレビューを書いていなかった作品> レーザーポインターを使ったカラーパズル。 レーザーを発射する装置をオンオフすることでポインターごとの色のレーザーが発射され、指定の色をパネルに通していき、すべて通すとステージクリア。 ステージが進むと反射板が登場したり、複数の色を組み合わせて別の色を作るなど問題のアレンジもしっかり用意されていてたくさんの問題が楽しめるようになっている。 ただ操作性があまり良くなく、反応が鈍かったりして確かストレスを溜めた覚えがあるので、風変わりなパズルが遊びたい人向け出会って万人向けではないのでそこだけ注意してほしい。
It's definitely tough one. Highly recommended.
Ptit puzzle game où il faut faire parvenir un rayon lumineux d'une couleur sur son point d'arrivée de la même couleur. Bleu, rouge, jaune. Puis vous allez commencer à les combiner. Puis vous allez avoir des miroirs Puis vous allez pouvoir faire des rotations sur certaines cases, et il faudra jongler entre toutes les pièces à tourner. Puis ... vous aurez fini C'pas oufdingue, ça fait passer le temps Pas cher. Succès steam.
존나 어렵네
I love myself a puzzle game with a simple core mechanic that is more deeply explored over time. Colorgrid is a perfect example of such a game. It feels very satisfying to complete the levels. I was especially happy to get through level 69. I must have spent at least two hours on that one alone. Funny enough, level 70 was super easy for me. And that is Colorgrid in a nutshell. Different players will get stuck on different levels, but they will always rejoice when they do clear them. The user interface and the whole aesthetic are very clean. I like that you are given the option to turn off the sounds, music, and to change the backgrounds. The only thing I wish it had was a level editor. I think that this game really lends itself to that. But regardless, I want to congratulate the developers. I had a lot of fun playing Colorgrid and I recommended it to many people.
Colorgrid, developed and published by Minimol Games, is a tightly focused puzzle title that builds its entire experience around the elegant interaction between light, color, and spatial reasoning. It strips the genre down to a single central idea—directing beams across a grid to produce the correct color combinations—and then methodically explores the depth of that idea through carefully constructed levels. Rather than overwhelming players with mechanics or visual complexity, the game chooses restraint, allowing its core system to take full control of the pacing and challenge. The gameplay revolves around manipulating colored beams using mirrors and other grid-based tools to achieve specific outcomes. At first, the concept feels almost self-explanatory: align paths, combine colors, and hit the correct targets. However, the simplicity is deceptive. As the levels progress, the puzzles become increasingly layered, requiring players to think in multiple steps, anticipate interactions, and optimize positioning within limited space. The challenge doesn’t come from complicated controls or obscure rules, but from how these straightforward elements are arranged. Each new stage feels like a small logical knot that needs to be carefully untangled. One of the most satisfying aspects of Colorgrid is how naturally it escalates difficulty. The early stages act as a foundation, introducing basic behaviors and interactions in a way that feels intuitive rather than instructional. As new constraints are introduced—more beams, tighter spaces, more complex color requirements—the puzzles begin to demand a higher level of foresight. You’re no longer just reacting; you’re planning sequences, visualizing outcomes, and sometimes reworking your entire approach after realizing a small miscalculation. This gradual increase in complexity makes the game accessible to beginners while still offering a rewarding challenge for players who enjoy deliberate, methodical problem-solving. The presentation reinforces this clarity. Visually, the game is clean and minimal, with bright, distinct colors and simple geometric layouts that make it easy to track how beams move and interact. There’s no visual clutter to distract from the task at hand, which is crucial for a puzzle game that relies on precision and readability. The audio design follows the same philosophy, providing subtle, ambient sound that supports concentration rather than competing for attention. Together, these elements create a calm, almost meditative atmosphere that encourages focus and patience. That said, the game’s commitment to minimalism is a double-edged sword. Because everything is built around a single mechanic, the experience can start to feel repetitive over extended play sessions. While the puzzles themselves grow more complex, the underlying interaction remains the same, and players who crave variety or evolving gameplay systems may find the experience somewhat limited. Additionally, the linear progression means that hitting a particularly difficult puzzle can temporarily halt momentum, as there are few alternative paths or optional challenges to explore while you’re stuck. Despite these limitations, Colorgrid succeeds by staying true to its design philosophy. It doesn’t attempt to be more than it is, and that focus allows it to deliver a polished and cohesive experience. Each level feels intentional, and the satisfaction of solving a difficult puzzle comes not from spectacle, but from the quiet realization that everything has finally clicked into place. It’s a game that rewards patience, observation, and a willingness to experiment, making it especially appealing to players who enjoy puzzles that prioritize logic over speed. In the end, Colorgrid is a refined and thoughtful addition to the puzzle genre. It offers a steady progression of challenges wrapped in a clean, distraction-free presentation, making it ideal for players who appreciate minimalist design and mentally engaging gameplay. While it may not have the variety or scope of larger puzzle titles, it delivers a consistently satisfying experience within its chosen framework. Rating: 7/10
It might just be me, but this difficulty spike is worse than I expected. Good premise, but I'm dumb as ♥♥♥♥ and you just threw a bunch of mechanics at me, not to mention how bug infested this game is. Reddit downvote
Very nice puzzle game, some levels are really hard, but that's a good challenge.
杀时间的益智小游戏,玩起来还不错,全成就了在此留念
あまりおもしろくなかった
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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