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Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.56/day in the week to Aug 4 → 0.29/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 15.6Kreviews | 90% | — | $5.5M |
| $9.99 | 117ratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 838 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
特价买还可以,第一次尝试这种玩法,比较喜欢,就是有时候不知道缺了哪条信息卡住有点恼火。有抽丝剥茧的感觉,但是整个故事比较虎头蛇尾,价值观方面实在是有点理解不了。。而且监听玩法实在太慢,不太有二刷凑全成就的动力
一个以网络监控为主题的剧情多选向解谜/视觉小说。 虽然名字是“奥威尔”,但是游戏并没有使用更为泛滥的东欧冷战背景,而是使用了当代社交媒体作为舞台,新颖而有代入感。剧本上,人物有趣悬念颇多,分支还意外地不少,自己最不起眼的小选择也会产生一系列连锁反应。 设定酷,不过细节上还是略粗糙。UI和操作上经常出现漏洞,严重时会导致误操作而影响后续剧情。剧情本身也算有bug:说到底我早就不赞成这种监控了,但是游戏流程重心却莫名其妙变成了“到底是上报A还是上报B”,最后还得在没得选择的监控行为上谴责你。结局突发的长篇大论中的某个大揭露也感觉很无厘头,还振振有词的难绷。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Japanese, Indonesian
| $9.99 |
| — |
| 89% |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 844 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A great game. I love the 'research' aspect of it and finding clues. A fun game that triggers your curiousity to what really happened and teaches you not to make assumptions to quickly.
Интересно было поиграть, огорчает только сильная линейность, выборы начинают реально влиять только в конце.
9.5打通第一个结局。如果有对话跳过或者快进就好了
Surpringly great storytelling with either easy game play. Engaging plot, recommended with discount
This is first time playing a game like this and I liked it.
Not too long and great for making a bunch of different decisions when replaying over and over
very nice game mechanics and story in summary: investigation, morality problems, choices and consequences
个人其实不喜欢这种多周目的解谜游戏,因为反复游玩的体验对于一个喜欢信息量轰炸的人而言,并不愉快。但orwell的界面,人物之间的复杂程度要好玩地多,对于一个时间是否是真的判断,由这个判断分别会走向不同结局也很有意思。希望电话界面可以带上人声且滚动的再快一点,这样多周目的体验会好很多
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $476.5K | 1.5K | 77% | $9.99 | |
| $4.1M | 10.6K | 93% | $19.99 | |
| $362K | 817 | 89% | $13.99 | |
| $110.7K | 399 | 89% | $9.99 | |
| $79.8K | 1.7K | 79% | $1.99 | |
| $9K | 23 | 91% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.5M | 4.8K | 55% | $59.99 | |
| $5.5M | 28.2K | 96% | $9.99 | |
| $5.5M | 3.4K | 84% | $24.99 | |
| $5.6M | 9.9K | 93% | $24.99 | |
| $5.5M | 8.2K | 88% | $29.99 | |
| $5.5M | 13.1K | 94% | $19.99 |