
“Ori and the Blind Forest” tells the tale of a young orphan destined for heroics, through a visually stunning Action-Platformer crafted by Moon Studios.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1097 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
amazing!!
zerando pela 2a vez, excelente jogo. uma verdadeira obra de arte.
Lloré y-y
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.3M | 30.6K | 73% | $49.99 | |
| $29.1M | 104.4K | 84% | $17.99 | |
| $29.1M | 27.3K | 84% | $29.99 | |
| $29M | 35K | 92% | $29.99 | |
| $29.5M | 64.6K | 95% | $17.99 | |
| $29M | 19.6K | 86% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 51.1K | 94% | — | |
| $62.9M | 146.3K | 96% | $29.99 | |
| $8.3K | 82 | 74% | $4.99 | |
| $441 | 7 | 86% | $4.99 | |
| $0 | 0 | 89% | Free | |
| — | 0 | — | — |
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Russian, Portuguese - Brazil
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am on a bit of a metroidvania stint recently after Hollow Knight/Silksong, and Ori was next on my roster. It's no Dark Souls, but I don't think every metroidvania needs to be. Honestly, if it wasn't for some pretty intense escape sequences, I'd say the game is the perfect metroidvania for younger kids to get into, but still engaging enough for adults to enjoy, and that's a great thing -- games like these are great ways to introduce the genre to the younger audience. As for those escape sequences, I personally found them to be frustrating to the point of annoying. I love some good parkour, but there were no check points and the camera kinda moves slowly at times, I think to cinematically highlight stuff that is happening (often behind you, from whatever you are running away from), so you can't necessarily see what's coming all that well. The foreground/background elements can also get confusing (for me at least), so it's hard to understand what will kill me and what won't during those sequences. It ultimately ended up being a lot of death loops as I slowly got a little further each time, died to a mechanic that I didn't know was coming, over and over until the whole sequence was memorized and could be done in one go. This all being said, I'd still give the game a solid 8/10 at least. Lovely music, beautiful artwork, touching story, engaging mechanics and decent (if somewhat simplistic) combat. I'm assuming the in-game timer is paused, as my save file says I have 11 hr 30 min but Steam says I've played for 17 hours at the time of this review (and it's my only save file). I got 100% completion on the save file, though I'm missing a few achievements (mostly ones related to killing enemies in unique/tricky ways, as well as speedrun/hardmode/etc achievements). I enjoyed it enough that I could easily see myself revisiting at some point to try and get those remaining achievements, but for now it's on to the 2nd Ori game and the rest of my very long list of games to play!
[h1]🤗[/h1]
decent game really avarge if u have the extra time check it out but dont expect something amazing bec the story and combat is bad it gets carried by the metrosvainia part which was pretty fun nothing amazing
Un juego muy entretenido que te absorbe muchísimo; tiene gráficas muy bellas y una buena historia, lo recomiendo.
Игра ♥♥♥♥♥ ибо хитбоксы кривые за анимки я молчу а иногда столько дичи на екране что ничего не видно во время файта + слишком затяжные на харде да и смысо сложности если чисто увеличение хп не советую
разработчик сын ♥♥♥♥♥ с этой локацией инверсии, а так игра норм разраб сын тупой бляди
I'd consider Ori and the Blind Forest to be the white bread of metroidvanias; aside from the absolutely stunning visuals, it's the definition of 7/10. The movement feels fine, combat is... there, and the story barely exists aside from the very beginning and end (though it does get quite emotional. I actually started to care about the characters near the end). The biggest disappointment to me was that only a couple of the 12 or so areas stood out to me after finishing the game-- the others just felt like incredibly basic executions of played out ideas. If you're looking for something beyond the basics of what a metroidvania provides, you won't find it here. That being said, it's still a perfectly functional and entertaining game besides. If you just want something to scratch that metriodvania itch or aren't looking for anything beyond the trailer, you're sure to enjoy the full game. Tl;Dr: Get it on sale if this isn't your first metroidvania, and avoid it if you care about story or combat.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.