
Necromancy, wizards, dragons and a lost love? Better grab that magical axe of yours and get your life back on track!
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Languages: English, German, Spanish - Spain, Simplified Chinese, Traditional Chinese
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For once, I'm skipping the foreplay and going in dry — [b]beneath the simple and colourful pixel graphics resides a damn fun and challenging Metroidvania.[/b] [h3][b][i]100% geh[/i][/b][/h3] The plot is straightforward and without any [i]what the writer wanted to say[/i] mumbo jumbo — you're resurected and now go find ya sexy boy toy, Marvin. Also, stop the evil king or something, I dunno. So, while it didn't keep me glued to my seat, it provided an occasional break from axing all of this world's weird inhabitants. Having said that, I do want to praise the jokes. Some were corny but never felt forced. Even managed to make me chuckle. The best bits came from the constant back-and-forth between Drak, our handsome and husky homosexual orc, and Necroniac, the necromancer who resurrected him. However, Necroniac didn't work for me. His chakras were giving me a Steve vibe. So, I dubbed him Steve moving forward. Sadly, it seems nobody informed Steve that [i]the geh[/i] makes one immune to subjugation. So, Drak hit him with a [i]nah[/i], waddling off on his own to find his hunk, Marvin. And, to be fair to Steve, he took this disobedience like a champ. Even continued helping Drak on his adventure. Steve is cool. Be like Steve. And besides Steve and Drak, this strange [i]Orc [b]X[/b] Human [b]X[/b] Weird beasties[/i] world is also settled by other NPCs with whom you can chat. These meetings did usually end with me chuckling. Was it the corny humour employed during these conversations? Perhaps. Who's to say. But I'd like to take a moment to mention that I only played with one hand — [b]a controller.[/b] Thus, I can't speak about how good playing on the keyboard is. Another thing — [b]you can't use the D-Pad for movement[/b]. Perhaps Steam's controller layout configurator can help those who prefer the D-Pad over the thumbstick. Anyway, let's jump to the gameplay now. Look, I'm no average Metroidvania enjoyer, as I've dipped my toe in the genre only a few times. Still, [i]Orcen Axe[/i] was fun. It competently implemented many staples of the genre — [b]powerups, utility-gated exploration, hidden treasure[/b] and [b]a double jump[/b]. And all the fancy moves rely on Drak swinging his magically infused axe. So, besides being used for vanquishing baddies, it's also used for double jumping, a Beyblade-esque dash mechanic, axe-stomping, solving platforming sections and opening the way forward by using the newly acquired axe abilities. Basically, it's a swiss army axe. But, as you probably already noticed, I didn't mention one big staple of the genre — [b]a single large, interconnected map[/b]. That's because it's MIA. Instead, we are given multiple separate levels. I didn't mind this approach, as each gave off a unique vibe. And this wasn't just a simple backdrop change. It was the level layout, enemy spawns, and platforming segments. And it's clear how much care went into making them feel distinct from one another — each level oozes passion. https://steamcommunity.com/sharedfiles/filedetails/?id=2890612459 But, the game does have a rocky start, as both platforming and combat offered zero challenge whatsoever. Sadly, this only remained true for the combat portion of the game. Could this be a side effect of me honing my skillz in the darkest abyss of Lordran and effortlessly evading monkey poop in the Sunken Valley? Tough to say. However, despite my immensely superior combat skillz allowing me to thrash my foes with ease, I still enjoyed the kurfuffle with all these abominations. But the mobs weren't the only ones privy to this one-sided beating, with the bosses laying down submissively as soon as I appeared. Still had fun slapping them tho, and that's what's important, having fun. I do want to praise the boss' design. They all had unique attack patterns and gameplay gimmicks you must subdue to prevail. My favourites were probably the last boss and the giant rotten pizza fight. The final boss because of the gameplay mechanic you must utilize to slay it, the pizza boss because it's a gigantic pizza. https://steamcommunity.com/sharedfiles/filedetails/?id=2889685404 And while the game's bestiary isn't vast nor that diverse, the developer deserves props for the successful band-aiding by activating the fusion card. So, besides the "normal" enemies, after a while, you'll start coming up against grotesque fusions of body and platforming hazards, something even Frankenstein himself would be proud of. They'll occasionally bare the monocle of mini-bosses. And the effort put into making these fights feel unique deserves praise as well. Some battles employ multiple gruesome creations, others introduce weird platforming, and then there are those that mix the two. So that's nice. Axing weird stuff aside, let's talk platforming. As I said, it starts off pretty easy. But don't let this lull you into a false sense of security, as acquiring new abilities dials up the level complexity, with more and more obstacles thrown at Drak's little bulky orcish legs. The early game is slower, with not as many (if any) moving obstacles and simple jumps being enough to overcome them. But, the challenge for me was avoiding silly mistakes due to rushing. However, my fiery slavtino blood wouldn't permit me to stand still for more than 0.01 seconds. So, ya boy died often. The latter levels employed more intricate platforming obstacles, constantly moving, with additional enemies/environmental hazards thrown at me to avoid. However, things changed — constant movement was now crucial. Well, well, well, how the turntables... Once my kryptonite, the fiery bodily fluid coursing within me became my boon. I was still spanked (a lot) with even fully upgrading Drak's health not enough to get me out of a few jams. And with these late-levels in love with playing the floor is lava/abyss, correctly timing jumps/Beyblade-esque dashes while constantly on the move was paramount for success. And I've probably died more on a single platforming segment during the last level than all the boss fights combined. Am I being a bit hyperbolic here, slightly overselling the platforming challenge? Perhaps. Still, it was a tougher nut to crack than any combat encounter in the game. But the difficulty never felt unfair, nor did the frequent deaths feel tedious with how fluid and snappy the gameplay is. But, as I love 100%-ing games, I awaited the start of backtracking with bated breath. And, due to how fluid the platforming is, I had a blast as I thoroughly explored every nook and cranny for the game's many hidden secrets. [b]The majority were rubies tho,[/b] and while used for buying upgrades, there is more than you'll ever need. I bought every possible upgrade and still had 73 rubies left after 100%-ing the game, with nothing to spend them on. So, don't fixate too much on catching them all. Besides rubies, a few badges can be found scattered in the wild. These act as various modifiers — [b]spikes deal less damage, enemies deal less damage, etc.[/b] Most aren't that useful, but some, like the badge for lessening spike damage, sure are. Lord knows that one saved my bacon on more than one occasion. So, while some may think going for 100% is pointless due to the meaningless rubies you're asked to collect, let me offer a counterargument — [b]this cool pic below![/b] https://steamcommunity.com/sharedfiles/filedetails/?id=2890031815 And there you have it — [i]Orcen Axe[/i]. A fun Metroidvania that, while not challenging me with its combat, left a giant red memento on my tuchus courtesy of its platforming sections. And when Drak's axe-swinging arm's veiny biceps needed rest, the game interjected with some corny jokes, providing ya boy with a few good chuckles. [quote]If you enjoy this review, come and read more wisdom from the [url=https://store.steampowered.com/curator/40407656]Gospel of Sv. Prolivije,[/url] now part of the ever-expansive [url=https://store.steampowered.com/curator/32732116/]IndieGems[/url] library.
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Hours played at review time, across 21 reviews with recorded playtime.
[h1] Зелёная секира [/h1] [code] Сможешь ли ты удержать огромный топор орка в своих руках? [/code] [b] ОБЗОР СОДЕРЖИТ СПОЙЛЕРЫ! ЧИТАЙТЕ НА СВОЙ СТРАХ И РИСК!!! [/b] Обожаю платформеры ещё со времён приставок Sega и Dendy. Разумеется, сам выход приставок или выпуск классики по типу Соника, Тини Тона и иже с ними игр я не застал, но играл в них с превеликим удовольствием. Сочные и приятные глазу локации, всяческого рода уровни и сложные боссы, запоминающаяся музыка и ощущение ностальгии по тому времени, когда тебя ещё не было на свете. Чего в играх только не было, а было в них всё и даже больше. Только тогда были проблемы со сбоями, когда приставку чуть тряхни и игра начиналась с заставки, или ограничение жизней и приходилось начинать всё с самого начала. Сейчас прогресс уже ушёл семимильными шагами далеко за горизонт и мы сохраняемся на эмуляторе в любом месте, где пожелаем, или же автосохранения есть уже в самой игре. Если бы сейчас можно было вернуться на машине времени в относительно далёкое прошлое, а конкретно в 1990-е и просто сказать тем подрастающим ребятам, что в настоящем можно хотя бы делать в играх… Мне кажется, то они как минимум не поверили бы. Не в существование тех игр с реалистичной графикой, а просто те же самые загрузку и сохранение в любой момент. Если бы они только знали… Думаю, после такого вступления можно поговорить и о «Топоре Орка». Резко, да? Не спорю. Сюжет повествует о парне по имени Драк, погибшем на войне, которого воскрешает некий добрый волшебник-некромант Стив, превращая его в орка: зелёного и сильного, всё как полагается. И прямо после того, как всё встало на круги своя, ну, вроде как, мы направляемся к нашему, кому бы вы подумали? Правильно, парню Драка – Марвину. Однако, и дома его не оказывается, и в королевстве происходит какая-то ерунда: король превратился в дракона, а на его месте устроил свою пятую точку какой-то непонятный волшебник, не Стив, которому непременно нужно будет показать «оркову» мать. https://steamcommunity.com/sharedfiles/filedetails/?id=2918173292 Игровой процесс обременяется только поиском рубинов, которые в основном нужны для получения достижения, связанного со сбором всех этих камушков, а также для покупки всяческих улучшений: увеличение здоровья, урона и брони. Со сбором абсолютно всех драгоценных камней игру можно закончить примерно за 7 часов или меньше, если сильно не тупить, а я тупил много. Местонахождение этих полезных ископаемых всегда разное, а поэтому не всегда можно логически понять где находится тот самый оставшийся или же не понимаешь, каким образом добраться до того места, где завис этот рубин. Тем более, с самого первого уровня невозможно найти сразу все: сначала нужно на одном из следующих уровней получить улучшение в виде двойного прыжка или полёта с помощью топора. По идее всё потом должно пойти как по маслу, но не всё так просто: если вы подобрали какое-то улучшение, а потом померли и не успели сохраниться, то это улучшение откатывается от вас и возвращается в комнатку к мини-боссу. Я, думая, что у меня всё есть и просто словил баг, потратил около двух часов на поиски того, что находилось прямо перед носом. Так что будьте внимательнее, не будьте как я. Сюжет присутствует, но для галочки. В любом случае, проект не претендует на глубокий смысл и какие-либо новшества в внезапное развитие сюжета, но ему это и не нужно даже. От части серьёзный, от части со всякими прибаутками и глуповатыми шутками, но они подходят атмосфере и чуточку разбавляют то пламя от вашего мягкого места, вызванное поиском всех предметов. Враги представлены всяческие: стреляющие зарядами глаза, харкающиеся лягушки, мелкие огры-гремлины, отъевшиеся селёдки и даже летающая мебель! Битва с мини-боссом происходит в ограниченном пространстве с показателями здоровья всяческих гадов, что значительно упрощает жизнь игроку. Каждая встреча с любимым волшебником – интересная схватка с разнообразными атаками. Сражение с финальным боссом – это самая крутая битва во всей игре: не составленный из кучи врагов, которые встречались уже в игре, не парочка мини-боссов, а реальный статный красный Дракон с летающим вокруг антаго(в)нистом. Атаки у него простенькие и их всего две, поэтому пройти с первого раза не составит труда, но бой вышел интересным. https://steamcommunity.com/sharedfiles/filedetails/?id=2918172879 Разнообразие локаций тоже порадует глаз и даже два своей палитрой, музыкальным сопровождением, врагами и особенностями. Уровни с лавовыми ямами, с затопленными камерами, скелетами неизвестных человечеству динозавров, красивыми горами на фоне или же звёздным небом приводили меня в лютый восторг на протяжении всей игры. В уровне с водой сразу вспомнился любимый Соник. Вот не хватало этих пузырьков с воздухом и той самой музыки, когда у ежа заканчивался воздух. Однако, мы играем за орка в волшебном мире и просто представим, что воздух воскресшему трупу не нужен. Насчёт музыкального сопровождения… Я бы даже купил саундтрек к этой игре. У меня случается такое редко, но за приемлемую цену временами хочется взять и купить тот или иной, чтобы не играть и беситься, а просто посидеть и послушать эти прекрасные композиции. В случае с этой игрой разработчики постарались и с музыкой. Каких-то минусов или технических сложностей с самой игрой нет вообще. Хотя я советую прям перед как окунуться в игровой мир, зайти в настройки и сразу исправить управление под себя, потому что так будет намного проще сориентироваться. https://steamcommunity.com/sharedfiles/filedetails/?id=2918726201 Впечатлений у меня сейчас море и все положительные. Представлял я себе обычную бродилку, но увиденное мной, оказалось куда большим. Уверен, что у разработчиков огромное будущее и в скором времени они выпустят такой проект, о котором узнает каждый.
Good wholesome family friendly fun with so much nostalgic of the way games use to be. The game has a great price point for those that enjoy good side scrolling action, adventurer and a hint of RPG fun. Orcen's Axe story will provide to help immerse you, making this game Blockhead APPROVED!!! [url=https://store.steampowered.com/curator/28820007-iPlayaBlockhead/] Blockhead Recommendations [/url] [url=https://youtu.be/TFnE1qtgZiA] Game Play Video [/url] [url=https://www.twitch.tv/iplayablockhead] Follow Today! [/url] [url=https://www.youtube.com/@kreatorb] Subscribe Today! [/url]
[h1] Preface: [/h1] Let me preface this review by saying I've never written a review for a game on Steam before or any other platform, but felt the need to because OrigamiHero is genuinely a great developer that deserves to be supported. After recently getting into his catalog of games with one of my friends, I followed his twitter to keep up with new stuff he's making and after replying to a post about this game saying I would definitely be purchasing it once I get paid, he reached out and sent me a copy for free just because. OrigamiHero is a passionate developer about his work and loves making games and wants people to have fun playing them, and that is definitely respectable and adds a lot of charm to his games when you look at it through that lense. OrigamiHero is also a very open LGBT+ supporter as he's part of the community himself, and having more of that normalized in the developer space is a good thing for people of all backgrounds and identities in my opinion, for both devs and players alike!! [h1] ~~The Game Itself~~ [/h1] OrigamiHero nails it again with another great game to add to his catalog! Orcen Axe is a level based Metroidvania with strong emphasis on platforming. The platforming feels really great and there's a lot of challenging sections to be conquered, which I personally think is great! The controls are simple, and they won't overwhelm you at all so you can focus primarily on the exploration and platforming! There's plenty of power-ups to be gathered, and depending on your skill level when it comes to platforming and exploration your rate of collecting them will vary! Secrets are another staple of OrigamiHero's work and they're plentiful and super fun and satisfying to find. Included also are challenge rooms, optional side rooms with more difficult challenges than the main areas, these are super fun to beat too! The combat is simple, but fun, and becomes more complex as you get more power ups, for example early in the game you may get a downward strike that lets you bounce on enemies, opening up new options for how to engage with the monsters! Lastly the graphics give me strong Sega Genesis feels, they're highly detailed and really nice looking and colorful! The music is very calm and tranquil, levels are fun to explore while listening to it! [h1] TLDR: [/h1] OrigamiHero is a passionate developer that deserves more attention on his projects, as he does what he can the best he can for the fun he has making them and the hopes that people have fun playing them. This game is no exception and is a fun Metroidvania. [b] If you're looking for a new Metroidvania to try I'd recommend giving this one a shot! [/b]
我试玩了这款游戏,我感觉分辨率实在太低了。 男性兽人的动作有些女性化,比如翘起来的一只脚,过关时候的举起斧子,感觉有些奇怪。 这个似乎不是严格意义上的恶魔城类游戏。 中文翻译的质量还不错。 缺乏特色,总体感觉很一般。 I tried this game, and I felt the resolution was too low. The male orc's movements are somewhat feminine, such as a raised foot and raising an axe when passing the pass. It's strange. This does not seem to be a strictly Demon City game. The quality of the Chinese translation is pretty good. Lack of characteristics, general feeling is very average. 作者回复: Thank you for the review. As a solo indie dev and a factory worker, I can't offer better/higher production values (resolution) at the moment. I still hope you liked the game somewhat. Cheers, Bernie [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
Cute Metroidvania with upgrades (more muscle!) platforming elements (spikes, lava, bubbles, and spiked lava dragons shooting fire bubbles) and a steady ramp up in difficulty. I beat the main quest in ~3 hours and will probably have to spend an hour or two finding the rest of the gems to 100% whenever I get back to it, but an experienced Celeste or Hollow Knight-type gamer will probably finish quicker. Gives an Easy mode badge if you want to take less damage for mistakes, won't affect your achieves (I still died a lot at the end even when I bit the bullet and used it for the last area). MC is adorable which helps soothe the dying. Solid controller support, snappy graphics and controls. 100% worth four bucks.
Competant but hardly compelling.
Well-thought platformer, and at times quite challenging. Curated sprites. Funny dialogues.
I was pleasantly surprised at this game. Its short and doesn't wear out its welcome. The gameplay is deeper than it appears on first glance
Good game and pretty entertaining, might need a bit of polish but it's quite enjoyable regardless
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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