
Don your armor and take up the spear and shield. Draco Knight is a brutally difficult action platformer with a hint of metroidvania that utilizes twin stick controls to provide an intricate and hard to master gameplay. Prepare yourself for a fast paced, action packed and exciting combat experience.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian*, Spanish - Spain*, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
I have been given a key to the game in trade for my services as a volunteer QA tester. I'm no professional, but working with Henry has been an awesome experience. He is truly passionate, diligent, and greatly responsive to feedback (not to mention his kindness for crediting me). Personally, I don't have a frame of reference for precision combat, let alone anything from the Dark Souls Franchise, so it took me some time to understand... or rather, trust what this game had to offer. Nonetheless, this is a pure and satisfying experience, hour to hour. I am certainly no master of the game. Frankly I'm just getting the basics down. If needed, I'd like to provide a few tips after 200+ hours of; REDEMPTION BY DEATH REDEMPTION BY DEATH REDEMPTION BY DEATH REDEMPTION BY DEATH REDEMPTION BY DEATH REDEMPTION BY DEATH REDEMPTION BY DEATH REDEMPTION BY DEATH REDEMPTION BY DEATH REDEMPTION BY DEATH REDEMPTION BY DEATH REDEMPTION BY DEATH REDEMPTION BY DEATH REDEMPTION BY DEATH REDEMPTION BY DEATH REDEMPTION BY DEATH REDEMPTION BY DEATH REDEMPTION BY DEATH REDEMPTION BY DEATH REDEMPTION BY DEATH REDEMPTION BY DEATH REDEMPTION BY DEATH REDEMPTION BY DEATH REDEMPTION BY DEATH REDEMPTION BY DEATH REDEMPTION BY DEATH REDEMPTION BY DEATH REDEMPTION BY DEATH REDEMPTION BY DEATH REDEMPTION BY DEATH REDEMPTION BY DEATH REDEMPTION BY DEATH REDEMPTION BY DEATH REDEMPTION BY DEATH REDEMPTION BY DEATH REDEMPTION BY DEATH [list] [*] Dragon Stance is your best friend; A Catalyst for Offensive, Defensive, and Evasive action. Experience is key to learning. Practice the timing window and find a click pattern/rhythm that you can rely on. [*] Learn your Limits & Trust what you see; Your spear can't pierce everything, Your shield can't block everything. Combos can't be thrown at angles that your character's armor wouldn't physically allow. Seek where you can and can't perform combos. Seek where dodging or holding a Dragon Stance is better than blocking. [*] Explore & Eliminate; avoiding mobs & leaving places unseen means less skills, health, & stamina. Secondly, avoiding mobs means less practice, and I can't promise you'll get through to the end without a fair understanding of your capabilities. [*] Read things a few times over; pay mind to words like 'hold' and 'during' in the Move List descriptions. Your moves are all separate actions that can be performed through different combos. You get to learn combos on your own. Much of this is a personal learning experience. The list is but a guide. [*] Expect Death. [/list]
IMPORTANT: Please share this game with all your friends, especially if they like side scrollers, souls like, or rogue like games. They will enjoy this, and the developer absolutely deserves the recognition. This game is particularly enjoyable. It combines aspects of Metroidvania with Fighting games and Soulslike games, and then dresses it all up in a very beautiful world of hand drawn environments, with fluid animations of exceptional detail. The game is quite difficult in a number of area's, but it never feels unfair or artificial in that difficulty. Every time I was fighting an enemy or a boss, I never felt as if I had been cheated, more that I had missed something that I needed to watch for. The game does a fantastic job of getting you used to the combat, every area introduces a new enemy or two that gets you used to what they do so you can adjust yourself for facing them as a horde. Particularly difficult enemies will be found in a room, spawned alone, usually with a save point just before so you can learn how to deal with them before moving on. The skill system is nice and provides a decent number of tools that help you fine tune your particular style of play, although throughout the game you never feel that any particular skill in the skill tree is necessary to continued play. I particularly applaud this because it's very rare to find a game with such a skill tree where certain skills aren't seen as useless or necessary. There are a couple of rough spots, which considering the development of the game itself is understandable. I'm colorblind, and the similarity of certain enemies with the background makes it very difficult for me to know whats happening when it happens. Also, some particular fights have certain failings in how the AI reacts and responds. However, I brought both of these points up in a discussion, and nearly immediately got a response from the developer. This game is so very clearly a work of love and dedication, reminiscent of titles from the golden age of gaming, that were painstakingly crafted works of art that showcased how much the developers loved what they were doing. Draco Knight stands as a testimony to the idea that Indie Games and their developers are, by and large, the best hope for gaming in the future. TL;DR, the only thing I do not like about this game, is that there is not more of this game. And even that probably isn't going to be an issue for long. Febuary 2, 2023 Edit. The Endless dungeon update brings with it the one thing this game needed but was lacking, More Content. New game plus that not only allows you to start with more power in a particular field, but also lets you keep all the abilities you ended the game with on your last run. And then the endless dungeon mode. Granted it's basically just room after room of swarms of enemies, but frankly speaking the strongest point of this game is it's combat (Followed shortly behind by the artwork). The Endless dungeon literally gives you the best part of the game, I have no complaints about it. Additionally, a high contrast mode for people with color blindness was added, which is absolutely amazing. On top of that, language localization for several different languages. All in all, it just keeps getting better.
보기와는 다르게 잘만들었습니다 구린 조작감과, 몬스터 배치가 사람을 열받게 만듭니다 재미있습니다 추천합니다
Fantastic game. The closest thing I can compare the combat with is a 2D Sekiro, its fast and fluid, requiring fast and precise input from the player, bosses also have “posture” damage when you deflect or attack them, similar to Sekiro. In Hardcore difficulty it emulates perfectly the dark souls experience, you might struggle with some enemies or bosses, but once you interiorize the general mechanics of the game the result is rewarding. I emphasize the phrase “general mechanics” as the difficulty each boss possesses is not exclusively sui generis (not specific) rather each boss becomes an instance of learning how fighting in this game works and shallow mechanics are not introduced for specific purposes, very similar to the Sekiro experience. Which I think is a mark of a very well difficulty design as the learning is generalized and the hurdles are related to each other. You can do some sick combos with the tools available. There are also some plataforming instances that are cool and challenging. The bosses are very well designed, not only their move pattern but aesthetically also. They don’t feel unfair at all and are very fun to learn and overcome. The music is very good and enjoyable. Would have loved if it was longer, but considering the price it’s definitely worth it.
There are some things to say about this game. 1) The game is deep in the gameplay, it's absolutely clear that it is conceived in an intelligent and logical way, so it's pleasing to learn the patterns of the enemies, it's nice to reach a certain place and obtaining a bonus after some hardcore platforming and so on. 2) The control system is very nice and original. You have to get used to it, but it works pretty good and it's something different from classic 2D-soulslike games. 3) At normal mode this game is incredibly hard. I never played anything like this before, and I am a veteran player who beats Malenia from Elden Ring hitless and things like that. Here some bosses (e.g. the last) are on a completely different level, it's like playing in end game in a soulslike with a +0 weapon. And I am saying it not in a good way. It's too difficult, so I had to cheese a pair of bosses (forcing the A.I. into simple patterns) who had an absurd quantity of hp. If they had like the 25% of the hp they have, they would have been a very difficult challenge, but maybe fair. With their total amount of hp are simply broken. Another aspect in which this game hits very (too) hard is the crowd control. When you have three or four different types of enemies in the same room, everyone with its own pattern, it becomes absurdly hard to parry, hit, evade, heal and survive. Sometimes I spent like an hour trying to clear a room (and in many cases this is mandatory to progress). Anyway, I managed to finish the game and I liked it, but I'd have preferred a more human challenge in order to play every situation "as intended" and not cheesing away some points. I'd really like to see some videos of skilled people playing this game, because I'd love to see if I missed something in the way you should play or something like that.
Really enjoying this game so far. The combat system is unique and intuitive and definitely requires some practice to get used to, but when you get in the groove it's an amazing experience. 10/10 Game.
Really cool resposive game. Mechanics are familiar but unique in implimentation. Spear works almost like in a twin-stick shooter controlls, but otherwise it feels closest to a fighting game. Though even playing on hardcore i couldn't do dragon stance super relibly, but that's probably intentional since it's pretty stong. Loved inclusion of some precision platforming for variaty, generally very well made game, all i can ask is for more content.
a cool metroidvania-style fighting hack and slash with a knight? what more can you ask? fun!
The map on the left of the bull knight right is too difficult. 看着几乎没什么中文评论,干脆写个中文的吧,本来我是冲着PV买的,以为会有类似罗马斗兽场之类的游戏体验,然而游戏本身太搞心态了.这真是我玩过最难玩的游戏的,不同于空洞骑士(虽然我也讨厌空洞骑士,我最讨厌召唤小怪或者地形杀的BOSS)的通关有些许成就感,这游戏不仅BOSS设计得烂,跑图都很痛苦,房间堆怪严重(虽然进房间前会有存档点给你),一进房间刷怪,小怪突突突全部扑上来你马上就没了,只能打两刀然后滑铲躲(就这么猥琐的打法还只是概率能过),弹反做得也烂,技能难搓. BOSS我目前打完链锤哥,牛骑士,三崽种,弓手,死神.死神是真的恶心,玩法是那种类似于气绝条的设定,打完气绝条之后才能有几秒的眩晕设定,只有在眩晕状态下才能打出伤害,不然刮痧.而且回血是用蓝跟技能抢蓝条的,你只能二选一,BOSS大概三刀就能秒你.在这种条件下还要打三次气绝,每次气绝都要满蓝条趁气绝用技能输出才能打死死神. 跑图就很恶心了,我是打完牛骑士之后左边跳不过去,(需要盾反之后按跳跃一直处于滞空)然后给了差评就放仓库吃灰了,过了几个月捡起来居然还没改.那行,我忍,经过大概两个小时的练习之后终于能稳跳过了,结果你跟我说后面不只还有,还更恶心的,比空洞骑士的苦痛之路更恶心,上下左右都是地刺,需要你当空中飞人一直在空中飞,时不时还要换按键用矛戳一下圆圈才能往上爬(原本用的是盾),隔壁扭曲圣父和圣三一看见我玩游戏直接来给我磕头,拜我成为新的苦痛奇迹. 打完死神之后探图,最新的小怪也很恶心,那个镰刀哥一直甩镰刀不知道什么时候出手不好弹反,而且一个房间里,上面有三只飞矛哥在瞄准我,镰刀哥用技能秒完一只刷新一只,起码有三只,还有别的几只近战走地哥在追着我打.目前还在打,不知道什么时候能玩完. 顶不住了,多就算了,打完一波刷一波,镰刀崽种一出场一脚直接踢我半血,就算滑铲躲过后面也还有几个肉的远程的飞扑的在等着你,作者是真的被哥布林强奸过吗?这种无力感做得好逼真啊,油管上有个日本人做的实况我去看他的算了,卸载拜拜.
Игра не заслуженно незамеченная. В игре необычная боевая система с выбором направления для атаки и множеством приемов, враги требующие разного подхода и неплохие боссы. Графика простая, но имеет свое очарование.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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