
As humanity’s elite space trooper, you take on a heroic, action-packed adventure throughout the galaxy. Explore planets, protect colonies, and be the first to meet the unknown! Dive into the original story inspired by James S.A. Corey’s The Expanse series...
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Когда узнал, что разрабы Pioner причастны к этой игре, всё встало на свои места. Тот же уб******* геймдизайн. Тот же ко******* серо-коричневый фильтр. Никакущая стрельба и много чего ещё, о чём писать уже тупо лень.
Прикольно конечно, еще когда о Pioner начали только-только говорить, мне было интересно, какой опыт за плечами у этой команды и оказалось, что это как раз таки игра Orange Cast. Самое забавное, в данной ситуации, что создатели Pioner, так ничему особо и не научились, со времен этой "поделки". Что тут, что там, практически одинаковые ассеты, такая же топорная стрельба с закликиванием противника, ужасно глупый ИИ, странная камера, да, в Pioner хоть и от первого лица, но камера тоже вызывает неудобства - парадокс! Мне иногда кажется, что Александр Петров (геймдизайнер обоих игр) - вообще не сечет за геймдизайн, честно. Как можно наступать на одни и те же грабли, будучи получив горький опыт на подобном проекте? Хоть бы книжки почитали по этой теме, послушали советы опытных геймдизайнеров, разработали какую-то собственную формулу, посмотрели на опыт коллег, выписали бы плюс и минусы, и тп. Но нет, жизнь ничему не учит.
⠀
Orange Cast, developed by Team Rez and published by Valkyrie Initiative, is a game that wears its ambition on its sleeve. Billed as a cinematic, story-driven sci-fi shooter, it aims to deliver an experience reminiscent of classic space operas, complete with sprawling planets, futuristic weaponry, and the promise of a deep narrative about humanity’s place in the stars. At first glance, it seems to be the kind of game that could have bridged the gap between indie experimentation and AAA aspiration. However, while its vision is undeniably grand, the execution often falters under the weight of its own ambitions. What emerges is a game that strives for emotional and visual impact but struggles to maintain consistency in gameplay, storytelling, and technical performance. The story places the player in the role of a highly trained space soldier known as an Uber-Unit, awakened from cryogenic sleep to confront a galaxy in turmoil. As a soldier of the human colonies, your mission is to protect civilization against alien threats, uncover the mysteries of ancient technology, and battle through hostile environments scattered across different planets. The setup has all the hallmarks of a sweeping sci-fi narrative—lost civilizations, interstellar politics, and a hero torn between duty and humanity. Yet despite its promising foundation, the story is frequently undercut by weak dialogue and uneven pacing. The English translation, in particular, is riddled with grammatical errors and awkward phrasing that make important moments confusing or unintentionally humorous. It’s clear that the developers had an elaborate world in mind, but the lack of narrative cohesion and poor localization prevent it from reaching its potential as an engaging space epic. Visually, Orange Cast achieves moments of beauty that hint at the experience it could have been. The environments are surprisingly varied, ranging from industrial colonies bathed in orange light to windswept alien landscapes and derelict starships floating in the void. The art direction captures a retro-futuristic style that feels influenced by both Soviet-era aesthetics and classic Western science fiction. There’s a sense of scale in some of the vistas that conveys the loneliness and vastness of space, and at times, the lighting and atmosphere create a striking sense of immersion. Unfortunately, this visual appeal is undermined by technical flaws. Frame rate drops, pop-in textures, and lighting inconsistencies frequently interrupt the experience, and while the environments look good from a distance, closer inspection often reveals rough textures and unfinished details. Still, even with its imperfections, Orange Cast’s world design is one of its more redeeming qualities, occasionally delivering glimpses of the grand, mysterious universe that Team Rez envisioned. The gameplay itself is a mixture of third-person shooting, exploration, and light puzzle-solving, though the balance between these elements is often uneven. Combat, which should serve as the backbone of a sci-fi action game, feels clunky and imprecise. Weapon handling lacks weight, aiming is inconsistent, and the feedback from shooting enemies feels muted. Enemy AI ranges from passively standing still to charging directly into gunfire, rarely offering the kind of tactical challenge that keeps firefights engaging. Some missions introduce vehicles or different combat zones to break up the pacing, but these segments are brief and marred by the same mechanical stiffness that plagues the rest of the gameplay. The movement system fares slightly better; the protagonist’s agility and jet-assisted jumps add a touch of verticality to certain encounters. However, the controls never feel fully refined, and moments that should be thrilling often feel cumbersome or awkward instead. Exploration fares better conceptually than in practice. Each planetary environment is built with a sense of space and discovery in mind, encouraging players to wander off the main path to find collectibles or optional objectives. The problem is that these diversions rarely offer meaningful rewards. Hidden caches usually contain generic weapon upgrades or supplies that don’t significantly alter gameplay, and many of the side quests are simplistic, often boiling down to fetch tasks or clearing out enemy patrols. While these detours do help flesh out the scale of the world, they lack the narrative or mechanical depth to make them feel worthwhile. The absence of strong pacing between action and quiet exploration further contributes to the feeling of inconsistency that pervades the entire game. There are moments when the game’s atmosphere and art design pull you in, but they are too often followed by stretches of unpolished gameplay or poorly implemented systems that break the immersion. One of the more notable aspects of Orange Cast is its soundtrack and sound design, which, while uneven, demonstrates a real effort to capture the grandeur of its setting. The music shifts between sweeping orchestral themes and ambient electronic tones, complementing the game’s aesthetic of cosmic mystery. In quieter sections, the sound of wind, machinery, and alien wildlife adds to the sense of place, creating a tangible feeling of isolation. However, the audio mix suffers from inconsistencies, with certain effects—like gunfire or explosions—sounding flat and lacking punch. Voice acting is another weak spot, hindered by stiff performances and translation errors that strip away emotional weight from key scenes. Despite these flaws, the soundscape as a whole still contributes to the immersive mood that the developers were aiming for, even if it doesn’t fully succeed in elevating the gameplay experience. Technical performance remains one of the most significant issues. Orange Cast suffers from bugs and stability problems, from texture glitches and physics errors to occasional crashes. Load times can be lengthy, and optimization appears inconsistent across different hardware setups. While patches have addressed some of these problems over time, the game still feels rough around the edges, as though it needed more time in development to refine its systems. This lack of polish extends to user interface design as well, with menus that are clunky and unintuitive, occasionally showing untranslated text or confusing prompts. The cumulative effect of these issues can be frustrating, especially when paired with an already demanding learning curve for controls that don’t always respond as expected. In the end, Orange Cast is a game defined by its ambition more than its accomplishment. It aims to deliver a cinematic space adventure filled with intrigue, action, and exploration, but the final product falls short due to uneven execution and technical shortcomings. Its world is occasionally mesmerizing, and its art direction and music evoke moments of beauty that make you want to see what lies beyond the next planet. However, the clumsy combat, poor translation, and persistent bugs undermine these high points at nearly every turn. There’s a sense that Team Rez had a genuine passion for the project and a strong creative vision, but the limited resources and inexperience common in small indie teams prevented them from realizing it fully. For players who have a high tolerance for jank and an appreciation for ambitious indie sci-fi, there may still be something worthwhile in Orange Cast’s world—an imperfect gem buried beneath layers of frustration and technical roughness. For most, though, it will likely serve as a cautionary example of what happens when great ideas outpace execution. It’s a flawed but fascinating experiment, one that reaches for the stars but never quite manages to break orbit. Rating: 4/10
Прошел игрулечку, что могу сказать? Забирал с раздачи, по рофлу решил зайти. В начале испытывал абсолютный кринж от стиля некоторых персонажей и кривой анимации, спустя пару часов привык к этому и закрыл на это дело глаза. Забавно видеть и слышать разного рода пасхалки, например, в разговоре двух парнишек услышал подобие: я тебя спас и в благородство играть не буду... А на стене встретил граффити-символ скайрима - шлем с рогами. Забавно было, когда роботы в начале игры падали и имитировали опасный взрыв, а потом просто улетали со словами шутка) В сюжет даже не пытался вникать, диалоги скипал, уверен, тратить на это время не стоит. Хотя, может только ради смешных фразочек и можно. По графону, не считая анимаций и моделек некоторых персонажей, неплохо. Оптимизация не вау, но играл все же большую часть игры на максималках. Иногда, правда, на конкретных локациях есть мощные пролаги. Окружение проработано хорошо, удивился, что достаточно много разрушаемых камней и барьеров, прикольно) А вообще проходил из-за достижений по большей части. Жаль, что самое редкое оказалось ограниченным - не люблю, когда разрабы так делают. Выполнил все, кроме того, где нужно найти таинственный камень, не знаю, где он валяется, вроде все обыскивал :/ В целом, не сказал бы, что советую, но так уж и быть, за СТАРАНИЯ - поставлю, что да)
As a third person perspective games lover , this game caught my attention ,although looked low budget and rough on the edges it still seemed worth trying at least,Same as many here commenting I was fooled by not bad gameplay videos attached so I made my purchase,Oh,how wrong I was once started the game .The graphics,animations,movement,gunplay-everything so slugish and clunky. I've never quit so early .Gladly got my refund even though it costed me only 0.59 pence
Ребят, в это просто невозможно играть. И я сейчас не про тупые шутки и тому подобное - они то, в целом, мне даже понравились. Я про всратую камеру, которую трясет при каждом шаге перса. Всратое освещение от которого все сливается и слепящие эффекты. Хрени эти на плечах у перса двоящиеся и расплывающиеся... Рафнес метала этот жуткий, который сверкает как новогодняя елка обмазанная солидолом и мерзкие звуки... разрабы сделали все, чтобы меня укачало просто. В целом я люблю дебильный юмор и все эти кринжовые шутейки мне даже зашли, если бы только мои глаза не вытекали нафиг.
有卡 有成就 没中文 折后3元
The game has performance issues, I don't see a consistent story that makes you want to keep playing it, considering the poor performance I don't recommend playing it.The game has performance issues, I don't see a consistent story that makes you want to keep playing it, considering the poor performance I don't recommend playing it.
Вроде прикольно, а вроде и нет 50/50
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Black Myth: Wukong | $794.9M | 1.2M | 97% | $59.99 |
| DayZ | $531.7M | 465.7K | 78% | $49.99 |
| DARK SOULS™ III | $467M | 437.9K | 94% | $59.99 |
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Call of Duty®: Black Ops III | $369.9M | 231.3K | 85% | $59.99 |
| Hogwarts Legacy | $323.6M | 369.9K | 90% | $59.99 |
Related
| Shut Eye | $2.7K | 139 | 59% | $0.84 |
| Sex with Teachers | $2.7K | 161 | 74% | $0.59 |
| Arrowburst | $2.7K | 78 | 82% | $1.99 |
| BOT.vinnik Chess: Opening Traps | $2.7K | 68 | 87% | $1.99 |
| Starless | $2.7K | 51 | 92% | $2.39 |
| Sexy Breakout | $2.7K | 64 | 84% | $2.99 |