
You've crash-landed on a forgotten planet and must survive in a hostile open world filled with mutated crabs and other enemies. Armed with weapons, a beat-up bike, and a few skills, you'll explore, fight, scavenge, and level up. A compact open-world shooter with light RPG and survival elements.
Modeled estimate, not a reported figure. How we estimate →
About

Think your favorite sci-fi post-apocalyptic action-RPG — just 100 times smaller. A compact, love-made open-world adventure by one solo dev, with zero budget and lots of passion for the genre.

6–7 hours of open-world gameplay — starring crabs, raiders, meat-hungry zombies, and totally deranged robots. Your weapons? A trusty shotgun and a cold bottle of beer.

🦀 Variety of Enemies
Everyone wants you dead, so shoot first. Some charge straight at you, others shoot from a distance, and some just explode right under your feet. You’ll figure it out.

🏜️ Some Kind of Open World
There’s places. Some of them aren’t full of crabs. You can explore if you feel like it. Ride your half-broken bike or just walk.
There are a few quests, a bit of story, some odd radio tunes (including classical and oldies), and plenty of junk to loot and turn into ammo.

🔫 Perks, Guns, Stats.
Pick from pistols, assault rifles, shotguns, carbines — maybe even a katana, if you're feeling fancy. Unlock perks, tweak your stats, and hunt down legendary weapon crates. Go melee, try stealth (not recommended, but technically possible), or just shoot everything that moves.
You also get active abilities — like summoning a robot buddy who’s almost helpful (on a good day).

Built using the finest game engine known to humanity — Unreal Engine 5. Thanks to Lumen lighting and some black magic, even a solo noob like me managed to make things look surprisingly decent. And yeah — it actually runs pretty well.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English*, Russian*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great triple A game, the efforts of the developers are immediately visible
If this is what solo devs can make these days I don't know why we need AAA studios anymore Also I just bought this to support the dev but the 'opening vault shot" with the rainbow was impressive
К сожалению, не могу это рекомендовать. Жрущий неадекватное количество ресурсов UE5. Проблемы с интерфейсом: нет изменения разрешения экрана, нет перехода в оконный режим, нет управления громкостью, на карте очень сложно найти метку своего персонажа, невозможно понять на карте, в какую сторону смотрит персонаж, нет миникарты из-за чего езда на мотоцикле постоянно прерывается открытием полной карты, невозможно смотреть по сторонам когда едешь на мотоцикле. Мелкие косяки типа того что мотоцикл может тебя убить, когда на него садишься, можешь выстрелить в npc по время диалога, из-за чего все окружающие сагрятся на тебя. твой напарник может тебя убить. Неадекватная кривая сложности. В игре вроде нет автолевелинга и враги фиксированно сложные, но понять, куда соваться нельзя - невозможно, потому что нигде не обозначено, что на условного краба с ведром на голове придется потратить весь боезапас. Если же автолевелинг есть - то это еще хуже. Спавн случайных врагов. Что ты сможешь противопоставить двум взрывающимся крабам заспавнившимся у тебя за спиной? Только F9. Для одного разработчика результат хороший, но тут необходима работа над ошибками. Удовольствие от игры получить не удалось, несмотря на то, что цель у неё вроде простая - убивать крабов. Это разочаровывает.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
серьезно? в русской игре нет русской озвучки?
Идея была хорошая, а вот исполнение дерьмовенькое. Купил только из-за рекомендации от "Обережно, русняві ігри" 😊 Рефанда не будет, поддержим наших ZZZ VVV
Cannot rebind keys, hardcoded to wasd, but guess what, left handed people exists too... So, unplayable for me, great.
Pretty interesting game but needs much better performance.
プレイ状況:10時間でひとまずクリア。ノーデスが厳しすぎるためすべおめは諦めた。 要約:ソロ開発のカニ道楽版Bethout 色々あってRostok社の移住プログラムに参加したらカニだらけの惑星に降り立ったという話だが、ストーリーや設定は総じてギャグ寄り。 Bethesda製FalloutみたいなノリのFPS+RPG。狭めのオープンワールドマップを駆け巡ってクエストをこなしていくことになる。メインクエストの数は非常に少なく、サイドクエストも数えるほど。 SASAL(Strength, Agility, Stamina, Awareness, Luck)と言うステータスを振って、レベルアップで解放されるPerk(ブン殴ってハッキングを完了させる、被ダメで雄たけびを上げて反撃、ピストルの最後の一発を超強化、屋外でヘルス再生など種類が多い)を取得していくところもかなり近い。 ドローンのような謎のホログラムを見つけることでアビリティが解放され、2つまで装備可能。「ロボット召喚」、「目の前の敵を燃やす」、「透明化」、「移動能力強化+移動中ヘルス再生」などがあり、使い続けるとレベルアップして性能が上がる。 武器はピストル・マシンガン・ショットガン・スナイパー・近接の5カテゴリで存在する。固有の名前と見た目を持つレジェンダリー武器は沢山あるが取得時点のレベルをそのまま参照するためすぐに型落ちになってしまい、結局はクラフト品頼りになる。 クラフトは色素材を使って武器、消耗品、弾薬を作る基本的なシステムが用意されている。武器は黄色素材でランダムな効果をつけられるが、「リロードは必要だが弾を消費しない」、「落下ダメージ無効」、「敵を倒すと永久的に最大ヘルス+1」みたいなぶっ壊れ効果もある。 アイテムの種類は異常に多いというか、食料品とガラクタ(全部通貨扱い)は無駄と言うレベルで多岐にわたっている。 資金(ガラクタ)の価値はどれも同じなのがアレだし、スロットで当てたら何を買っても金が余るレベルで大量のチップ(ガラクタ=金)が手に入るというトンデモバランス。しかも、ガラクタを使ってアイテムを買える自販機には「スキルポイント+2」の酒まで売っているし、個数制限もされていない。 敵のAIも結構原始的でステルスはできなくはない(ストアページでもテストしてないと書いてある)が、基本的に友好的でない奴は皆殺しにしても構わない。 カニ、スワーランナー(ミュータントみたいなの)、ロボット、ヒャッハーが主な敵の種類となり、その中でも亜種がいくつかいる程度。数体だがボスも存在する。 申し訳程度のコンパニオンはいるがちょっと誤射するだけで敵対してしまう(とはいえ相当距離を取って再出現させると敵対状態が解除される)し、あまりにも好戦的すぎるのが問題。 BGMはラジオを流せる点がBethoutっぽさを感じる。サウンドについて評価点は特になく、キャラボイスで生成AIが使われているとか。 グラフィックはUE5なら普通か。フラッシュライトが無いくせに暗い場所が多かったり、夜間は見づらかったり、一部クエストで超小さなオブジェクトを探すハメになったりと面倒なところがあった。 良い点 ・価格の安さ ・大量のカニ ・一人で開発したという努力(と環境) ・ねこ(カニ) 問題点 ・一部クエストのアイテム探しが大変 ・ライトが無いのに暗所が多い ・理不尽な敵の沸きに殺される時がある ・トリガーハッピーなコンパニオン ・水場が多いわりに泳げない(ロード時のヒントに「泳ぎは面倒で実装してないから水場は危険」と書いてある。ヘルスが極端に増える終盤なら気にならなくなるが、序盤は死に直結する) ・マップが不便 ・日本語はない QoLが足りず、ギリギリでお勧めしづらいという所。私のような現BethesdaアンチでくだらないノリのFPS+RPGを安価で楽しみたい人ならなくはないが、そうでなければ他の選択肢はあるかもしれない。
This is an incredible game with incredible flaws. It's a HUGE cut above other games at this price point though. I'm going to have some criticisms, but know that I only point these out because if they got fixed, this would be one of the greatest sleeper hits in many years. The good: It's VAST. It's got crafting, skill trees, stats, powerups, challenges, tons and tons of weapons, and an absolutely unfathomable amount of items to collect. Exploration is rewarding, and there are so many cool areas to explore. The... areas which may require attention: Polish, plain and simple. What I'd like to see changed: We need an "unstuck" button. While it's fun and feels great to explore, I found myself getting squeezed into bizarre places with no way out. Thankfully the quicksave function exists, but come on. Every game needs an unstuck. Brings me to my next point, I'd love to see an auto-save that happens maybe every 5 or 10 minutes just in case. Guns can be infinitely reloaded. It's very strange to even comment on this, given the crazy world we're in here, but it feels so weird to be able to drop my mag and reload my gun infinitely. In reality, if you drop a magazine, those bullets are gone. Repeating this would eventually drain your ammo, but in this game it stays the same, and you can just infinitely reload. WE NEED THE OPTION TO TOGGLE CONTROLS. Crouch isn't toggle. Aim isn't toggle, and there's no way that I can perceive to toggle them. This is unacceptable. Settings NEED some more options. I'd love to see individual sliders for things like dialogue, sound effects, etc. There's this cat... The Cat... it's mewing is... about 10x louder than anything else in the game, and it would be so nice if the dev would have done some quality assurance beforehand, but we're stuck with this cat echoing sonic boom levels of mewing repeatedly. It's just unnecessary. The game doesn't explain itself at the right time... Healing? What's that? Hunger? What's that? Forget about it till later! No. I have almost 4 hours into this game, and it's unacceptable that there's no quick use button for a common healing item. The two methods I have managed to figure out are halting gameplay outright and going into a menu to use an item, and about 3 hours into my play, the game revealed that there is a quick use wheel you can access with G. This absolutely needs to be changed. My suggestion would be to apply a blanket term to all healing items regardless of what they are, and just letting you hit that button when you need to heal. This wouldn't be as bad if there was a way to cancel the quick use radial menu, but once you've pressed it, you absolutely HAVE to consume something, resulting in many wasted items. We NEED a light source we can toggle on and off. Nuff said. I also didn't even realize this for a few hours, but you can actually vault/climb... about 5% of the time. This would be lovely if the system were tweaked to actually function closer to 40% or 50% of the time at the very least. Subtitles don't display all dialogue. Also unacceptable. There was some kind of transmission I got with some random guy with eyeliner talking, and I couldn't hear a damn thing he said. This might also be mitigated by allowing the user to designate which audio we're allowed to adjust, but it still doesn't excuse it simply... not existing. Think of the people who have hearing issues, please. In conclusion- This game is great, despite all my complaints. I've been having an absolute ball playing it. My nearly 4 hours have been a delight. I picked this game up at sheer random, and I genuinely cannot believe my luck. Exploration is fantastic, the skills and stats are great, there's crafting, collecting, looting, all the ingredients for a perfect dish, but my issues above keep me from giving it a 10/10 stars. As it stand now, I'd put this game at around a 7 or so, which is great. Finally, I'd like to complain further about some of the gripes nobody will read because this post is so long. I died during a cutscene from an invisible enemy called a "crabman" There are enemies that explode and instantly kill you. That's the meat, hopefully the dev reads this, leave me a comment if you do, and just know these critiques are meant to be constructive, and I only bothered taking the time to leave them because I see something great here before me, and I can't wait to see where updates take this charming game!
Very buggy for full release, often get soft locked from saving in a bad spot, or, dialog box and events overlap with an enemy bursting through the door early and killing you will your trying to talk in a cinematic where your supposed to invulnerable. Fun but frustrating at times, make a few extra quick saves and you should be good, just save often.
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Players by region
Where this game's players are, estimated from review languages.
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