
Star Control is a space role-playing game in which you command Earth's first interstellar starship on a mission to save the Earth from hostile alien empires.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Norwegian, Spanish - Spain, Portuguese - Brazil, Finnish, Italian, Russian*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A mediocre game created by a petty man who enjoys harassing the women who work for him, trying to steal from the people who created the things that he claims to love and attempting to bury dissenters in either lawsuits or bans.
I am old enough to have played the original Star Control and Star Control II, which I loved. Star Control: Origins did not disappoint. It is a brilliant update on the original while keeping everything that makes me so nostalgic for it. Having the entire game voice acted is brilliant. The writing is great, very funny at times. The aliens each have their own unique character and personalities. The story is excellent with a cool swerve that I won't spoil. I would definitely recommend anyone try out the game. I do have two criticisms of the game however, but maybe these are just because I have only played the campaign and not the other modes. First, there is little in the campaign to motivate you to use any of the alien ships rather than your own flagship. After a few modifications, your flagship is better than anything else available to you. Plus, these ships don't seem to have quite the unique abilities and tactics that made SC and SC II melee so addictive. And second, the resource gathering portion of the game can become boring and repetitive. However, its pretty much the same resource gathering system as the original games, so its not a criticism unique to this installment. I very much to see additional campaigns for this game or a sequel soon. A very worthy successor to the Star Control legacy.
Classic Star Control but with modern graphics and a really fantastic story! What is not to love?
I love this game. It's so funny. I want it to continue development and implement the full Galaxy and add some diplomatic options. I want to keep playing and to be able to coerce the [spoiler]Scryves into renouncing oppression[/spoiler]. I want to visit the center. I want to meet more species. I want to ally myself with the [spoiler]Phamysht[/spoiler]. I want to grow the [spoiler]Federation[/spoiler] and exterminate the [spoiler]fish[/spoiler]. I want more [spoiler]Menkmack tomfoolery[/spoiler]. I want to see the [spoiler]Mowlings[/spoiler] develop. I want more use for the resources. I want more upgrades. I want more ships. I want more trade. I want water planets. I want dyson spheres. I want more [spoiler]Precursors acheology and mystery solving.[/spoiler] I want to see what Jeff's up to now. This game is too short :( Please disorganized genital handling update. Please please please please please.
A nice short game. To be clear, its a RPG and not a 4X or RTS game. It has a short storyline but it progresses at a nice pace. The different accents of the different races was a nice feature. Loved that the Mysterious ancient starbases were Australian! I felt there were a few missed opportunities. Apart from the first officer, none of the other crew members really played a part. Also there were so many different resources you could find, but outside of buying the logs and a few small missions, they werent used for anything and there wasnt anything to distinguish between them.
Star Control: Origins is an action-adventure space exploration game developed and published by Stardock Entertainment. Released in 2018, it serves as a modern revival of the classic Star Control series while presenting a completely new storyline and universe. Rather than acting as a direct sequel to earlier titles, the game reimagines the core formula that made the original games memorable: open-ended exploration, encounters with strange alien civilizations, resource gathering, and one-on-one spaceship combat. The result is a large science-fiction adventure that blends retro design sensibilities with modern presentation, offering players a galaxy full of discoveries, dangers, and occasionally absurd alien personalities. The story begins in the late 21st century, when humanity finally develops its first interstellar spacecraft capable of traveling beyond the solar system. In 2088, Earth’s Star Control organization sends a newly appointed captain—controlled by the player—to investigate a mysterious alien distress signal originating from deep space. What initially appears to be a simple exploratory mission gradually evolves into a much larger journey across the galaxy. As the captain travels between star systems, they begin encountering a wide range of alien species, each with their own motivations, cultures, and conflicts. These encounters slowly reveal that the galaxy is far more politically unstable than humanity ever expected, forcing the player to navigate diplomatic relationships, emerging threats, and the possibility of a larger interstellar war. At its heart, Star Control: Origins is structured around exploration. Players pilot a flagship across a massive galactic map filled with hundreds of star systems, each containing planets, moons, asteroid belts, and other celestial bodies waiting to be investigated. Travel between these systems requires careful planning, as the ship’s fuel supply limits how far the player can venture before returning to refuel. This mechanic encourages gradual exploration, pushing players to investigate nearby regions first before eventually venturing deeper into unknown territory. The sense of gradually expanding the boundaries of exploration captures the adventurous spirit that has long defined space exploration games. Planetary exploration is one of the central activities in the game. When the player scans a planet, they can deploy a lander to descend to the surface in order to collect valuable minerals, artifacts, and technological relics. These lander missions play out as small arcade-style minigames where the player navigates hazardous terrain while gathering resources. Volcanic eruptions, electrical storms, and hostile alien wildlife can threaten the lander, forcing players to balance risk and reward when exploring dangerous worlds. The materials collected from these missions are essential for upgrading the flagship, purchasing equipment, and expanding the player’s fleet. Another defining element of the experience is meeting the galaxy’s diverse alien civilizations. Throughout the game players encounter a wide range of species, each with distinct personalities and communication styles. Some aliens are curious about humanity and open to peaceful cooperation, while others are suspicious, arrogant, or outright hostile. Dialogue with these species is often humorous and filled with quirky science-fiction writing. Conversations can reveal hidden star systems, valuable technologies, or new quests that help advance the story. In many cases, diplomacy becomes just as important as combat when dealing with alien societies. Combat in Star Control: Origins occurs in a separate arena-style battle mode that pays homage to the classic Star Control ship duels. Battles take place in a two-dimensional top-down arena where two ships maneuver around planets whose gravity can influence movement and tactics. Each ship type possesses unique weapons and special abilities, meaning players must learn how different vessels function in order to use them effectively. Some ships rely on speed and maneuverability, while others focus on heavy firepower or unusual special attacks. Building a fleet with diverse capabilities becomes an important strategic consideration as the story progresses. As the captain explores further into the galaxy, upgrading the flagship becomes essential. The ship can be enhanced with stronger engines, improved weapons, additional fuel capacity, and specialized modules that automate certain tasks. These upgrades allow players to travel farther from Earth and survive encounters with more powerful enemies. Over time, the humble exploration vessel transforms into a formidable flagship capable of commanding a fleet and confronting larger threats across the galaxy. Visually, the game adopts a colorful and stylized interpretation of space rather than aiming for strict realism. Star systems glow with vibrant nebulae and cosmic phenomena, while alien species are presented with exaggerated and sometimes comedic designs. The artistic direction leans toward a playful science-fiction aesthetic, reinforcing the game’s lighthearted tone. Planetary environments also vary widely, from barren rocky worlds to exotic alien landscapes filled with strange lifeforms and environmental hazards. The audio presentation complements this adventurous atmosphere with an energetic orchestral and electronic soundtrack. The music shifts between calm exploration themes and more intense compositions during combat sequences, helping maintain a sense of excitement and discovery. Voice acting also plays a significant role, bringing many of the alien characters to life through distinctive performances that highlight their strange personalities. Despite its ambitious scope, Star Control: Origins is not without flaws. One of the most common criticisms involves the repetitive nature of planetary resource gathering. While landing on planets can be exciting at first, the mechanics change very little throughout the game, which can make the process feel repetitive after many hours of exploration. The large size of the galaxy also means that players sometimes spend significant amounts of time traveling between locations, which can slow the pacing of the overall adventure. Additionally, while the humor and alien dialogue are often entertaining, some jokes and character interactions may feel uneven. Certain encounters are genuinely memorable, while others rely on similar comedic patterns that lose their impact over time. The story itself, although intriguing in concept, sometimes struggles to maintain momentum as players become distracted by side missions and exploration. Nevertheless, the game succeeds in capturing the sense of wonder that defines classic space adventures. The thrill of discovering new alien civilizations, uncovering mysterious artifacts, and slowly building a powerful fleet gives the game a compelling sense of progression. Its blend of exploration, diplomacy, resource management, and arcade-style combat creates a varied gameplay experience that keeps players engaged for many hours. Ultimately, Star Control: Origins stands as a loving tribute to the spirit of classic science-fiction games. It modernizes the exploration and combat mechanics of the original series while maintaining the humor, curiosity, and adventurous tone that made those earlier games memorable. Although it occasionally struggles with pacing and repetition, the sheer scale of its galaxy and the charm of its alien encounters make it a rewarding journey for fans of space exploration games. Rating: 7/10
I don't have anything inherently negative to say about this, I'm generally speaking a sucker for adventure games, I specifically tend to lean more sci-fi. Huge fan of Mass Effect, if this was more serious and had a darker theme I'd be heavily invested. Though as it stands it may take me a hot minute before I get around to revisiting it, for whatever it's worth though? I did enjoy it, the experience was moderately positive, I'd probably give this game a solid 6/10 as an honest point of view. The plot certainly had my attention, the exploration was fun, I love the upgrade system, dogfights were a bit annoying, the aliens were somewhat off putting and the lack of a direction is a bit of a hit and miss, I know some people like the concept of being thrown into a huge world and figuring it out on their own, but I prefer some direction. (Maybe I'm misremembering things, if so I apologize).
An excellent recreation of Star Control 2. A Trip down memory lane in the best possible way
God that was a great joy to play!
Nie było źle. Jako remake oryginalnego Star Control to 10/10 chyba, został zachowany feeling i główne elementy. Jako twór samodzielny z kolei jest średnio. Nie źle, ale średnio. Główne minusy dla mnie to: - Eksploracja jest bezsensowna. - Lądowanie na planetach jest nudne, specjalne eventy które można na nich znaleźć niewiele wnosi - Muzyka do niczego, a raczej przeszkadza i irytuje. To jedna z niewielu gier w których ją wyłączyłem. - Tak samo inne dźwięki - czasem pojawiały się dziwne, ambientowe basy które były bardzo nieprzyjemne. Do tego niektóre dźwięki są zbyt głośne i niezgrane z resztą (np. dialogi oficera podczas badania planet, walka). Można też wymienić głos stacji kosmicznych Prekursorów, które niby miały dropować lore ale są tak denerwujące (głos siedzącego w puszce robota z lat '70), że jak najszybciej je pomijałem. - Balans ekonomii nie istnieje, po dwóch godzinach nie miałem czego robić z pieniędzmi. - Walka była dla mnie nieciekawa, te areny to design z lat '90. Ale to taki plus-minus, innym taka forma może się spodobać. Mimo wszystko bawiłęm się dość dobrze, na pewno warto kupić na przecenie. Główna linia fabularna jest fajna i dość ciekawa, interakcje z rasami obcych tak jak w oryginale są bardzo zabawne i interesujące, a sami obcy też nie są sztampowi. Proponuję tylko sobie uzmysłowić, że to nie jest gra w 'badanie kosmosu', więc nie eksplorujemy, lądujemy tylko na planetach ze znacznikiem anomalii, surowce zdobywamy tylko jeżeli bardzo potrzebujemy pieniędzy albo wymaga tego od nas jakiś task. Grę kupiłem za 19 zł, przeszedłem w 16 godzin. Pewnie dałoby się ściąć ten czas o połowę. Za pełną cenę na pewno nie, ale na przecenie nawet przy wszystkich wadach warto kupić i zobaczyć w odświeżonej grafice jak kiedyś się robiło gry.
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