
Reclaim your destiny. Onimusha 2: Samurai's Destiny returns with higher resolution graphics and modernised controls to perform issen critical counter attacks and intense swordplay. Experience this dramatic revenge story set in Feudal Japan.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Japanese*, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Engagement
Hours played at review time, across 54 reviews with recorded playtime.
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This capcom classic is as fantastic as it was when it came out, even the graphics and art direction is 1.class even with today's standards - Feudal Japan looks and feels authentic.
Weaker than Onimusha 1 but longer and have a bigger cast of characters that all have their own branching pats for you to follow that makes replays worth its also harder and more unforgiving.
Classic, Love it! Got me excited for the new one coming. Fun game til this day.
JOGAÇO!!!
Box standart revenge story with horrible voice acting, with saturdaymorning-eque villain dialogs. Aged horribly.
wenn der autosave einfach älter ist als der manuelle speicherpunkt
In Onimusha, Samanosuke wears the demon gauntlet to collect vanquished souls. In Onimusha 3, both Samanosuke and Jacques wear the demon gauntlet for the same purpose. So why in Onimusha 2 does Jubei wear the demon gauntlet, but then proceeds to collect souls with a marking on the palm of his hand? Doesn't that eliminate the purpose of the gauntlet? Onimusha 2 is a good game. It is just the Super Mario Bros 2 (USA) of the Onimusha series. It leaves you with a lot of questions by its conclusion.
good
玩到噴水
Would've loved if they released the 3rd game for Steam/PC as well.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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