
Reclaim your destiny. Onimusha 2: Samurai's Destiny returns with higher resolution graphics and modernised controls to perform issen critical counter attacks and intense swordplay. Experience this dramatic revenge story set in Feudal Japan.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Japanese*, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Engagement
Hours played at review time, across 54 reviews with recorded playtime.
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Após jogar o primeiro diga-se de passagem ótima história, porém CÂMERA PESSIVA... Esse jogo consegue piorar a câmera mas a história PQP, que história... Dito isso 9/10
My personal fav of the Onimusha games. Cant wait for the new one!
对于怀旧玩家来说仍然是很好的游戏,对于新玩家来说需要适应老生化的那种摄像机视角,不然会打着很难受 一周目建议不看任何攻略去打,流程并不算长
最令人不满的是这游戏四个角色四条支线,而这角色的支线是融入在主线里面您的,所以想要解锁全部支线要完整打完四个周目。 然后同样是重制版,2代是能跳过动画并且有自动存档的,1代没有。
I remember this game fondly from my childhood. It has great replay ability, cheesy story, and classic capcom controls and puzzles. I think I enjoyed the first game more, and hope they bring the third game out as well to complete the trilogy. Runs as expected given the game's vintage and lack of graphical upgrades.
главный герой как настоящий сигма кинул мать троих детей потому что Гогандантесс был его единственной любовью
nice
BOM DEMAIS
Excellent
打完初代再玩了2代续作,能明显感觉到这是在初代框架上做的全面扩容续作,和初代一样同样是高清复刻版,好的地方确实有进步,不过一些老短板还是一直都有。首先是剧情和主角这块,初代主角用的是金城武脸模,加上主角的人也是那种孤胆英雄,故事也比较个人化,就是救公主、打信长,流程相对单线。到了2代,主角换成了十兵卫,脸模没找明星配,就是很普通的外表。不过2代的人物塑造重心倒是转向了群像剧,还加入了同伴好感系统。四个同伴的支线可以通过送礼提升好感度来改变剧情分支,以及让同伴参战,整个剧情就丰满了很多,也不再是主角一个人的事了,剧情格局也看得出来比初代大些。战斗系统上也有进步,初代的一闪判定严格,也没啥别的特别招式,到了2代新加了连闪和弹一闪,武器类型也多了个大锤,还多了鬼武者变身机制,可以说操作上限更高了。内容体量上感觉比初代多了一倍多,主要就是新加了同伴剧情系统,而且找那些提升好感度的物品也导致需要花更多时间去探索了。然后就是视角问题和初代一样都是摄像头固定视角容易卡视野这点完全没改,要是初代玩过来的倒是毕竟容易适应。还有地图方面复用了很多初代的地图,以及武器装备升级需要的材料也比初代多,这就导致需要花点时间来刷怪了。总结下来就是,初代靠一闪机制开启了核心玩法,而2代在核心玩法不变的前提下,把体量、剧情和战斗深度都做了升级,希望鬼武者3的高清复刻版能端上来吧,老游戏玩起来也是挺很有意思的。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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