
Reclaim your destiny. Onimusha 2: Samurai's Destiny returns with higher resolution graphics and modernised controls to perform issen critical counter attacks and intense swordplay. Experience this dramatic revenge story set in Feudal Japan.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Japanese*, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Engagement
Hours played at review time, across 52 reviews with recorded playtime.
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
How the ♥♥♥♥ to trigger the power struggle thing....bloody ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥♥ keep wasting my time
I highly recomend this game series. ONIMUSHA is a great resident evil like series from the Playstation. Part 1 is my favorite. I has 3 chapters in the series. Plus theres a all new coming out in september. If you dont know give it a try. Better than wasting 60 on a game that might not be that good. This is worth every penny
Onimusha 2: Samurai's Destiny is a fantastic example of Capcom's PS2-era creativity. It mixes historical Japan with demons, samurai action, dark fantasy and a surprising amount of personality. While it is not as scary as the first game, it replaces the horror atmosphere with a more action-focused adventure full of memorable characters. The biggest strength of the game is definitely its atmosphere and characters. Jubei Yagyu is a great protagonist, inspired by legendary Japanese actor Yusaku Matsuda, and the entire cast feels unique. The friendship system is still one of the most interesting ideas in the series. Your choices, gifts and interactions with companions can change how much they participate in the story and what rewards you receive. The combat system is simple but satisfying. It is not as deep as games like Devil May Cry, but mastering counters, critical attacks and the famous Issen technique gives a lot of satisfaction. Learning enemy patterns and defeating enemies with perfect timing still feels great even today. The remaster improves many things, including higher-resolution backgrounds, modern controls, extra mini-games and Steam Deck support. The game runs extremely well, but the PC version also has some problems. The lack of graphical options is disappointing, the widescreen mode can cause visibility issues because the original backgrounds were designed for 4:3, and Denuvo feels unnecessary for such an old classic. The AI-upscaled backgrounds look much better than in previous Capcom remasters, although some imperfections are still visible. Unfortunately, some parts have aged. Static cameras combined with modern controls can sometimes create awkward situations, boss fights can be surprisingly frustrating, and the game has a few questionable censorship changes compared to the original release. Despite those problems, Onimusha 2: Samurai's Destiny remains one of Capcom's most unique PS2 titles. It has style, personality, great combat and one of the most interesting companion systems from that era. Pros: + Excellent samurai atmosphere + Great protagonist and memorable companions + Unique friendship system + Fun and satisfying combat + Fantastic art direction + Great use of pre-rendered backgrounds + Issen critical attacks are extremely satisfying + Good performance, including Steam Deck support Cons: - Some bosses are frustrating - Static cameras can still cause some minor problems - Limited PC graphics options - Widescreen mode affects visibility - Some censorship changes from the original release - Companion system are not explained very well - Denuvo feels unnecessary Recommended for fans of classic Capcom games, samurai action and retro titles.
I really enjoyed Onimusha: Warlords and was excited to try this one, but it ended up being a huge letdown for me. The graphics and pre-rendered backgrounds are beautiful, and the sound is good, but that's mostly it. Although the story provides a samurai movie-like feel, I disliked how disjointed it was. It's also much more comical, which I didn't mind too much, but it definitely took away the tone of the first game. I also expected the Resident Evil-esque gameplay that the first had, but was disappointed to see that they kind of threw that out. As a whole, the game felt quite tedious to me. I did not like the gifting system, and farming gold for the items became quite boring. The enemies also respawn off-screen far too frequently, making things more annoying than enjoyable. The bosses are cheap, dragged out, and uninteresting, especially the final boss. Finally, even though I generally do not mind or even love fixed camera angles, it was poorly implemented here and allows the enemies to obscure your view a lot. I bought this on discount at $19 CAD and still feel like it was not worth my money. I know some people consider Onimusha 2 the best in the series, but it just was not for me.
打新作 Way of the Sword 的demo打上头了,刚好看到1+2在打折就买了。 与1相比修改了一些痛点,动作系统也进化了,但是加个了奇怪的个人感觉很多余的伙伴机制和好感度机制,而且因为流程变长,一些缺点反而被放大了。 这一作所有剧情都能长按跳过,比1提升了很多。 动作系统也升级了,通过方向键和攻击键的组合能使出不同的攻击方式,也有加入了类似搓招的系统,虽然好像只有一招。 然而防守方面还是只有一个防御键,而且后期的BOSS几乎全是破防的攻击,根本防不住,导致综合起来之后玩起来反而没有1那么爽。到后期的BOSS战,我已经靠远程攻击和复读战记逃课了…… 这一作的固定摄像头则简直是负优化。在1的时候,固定摄像头只是有点别扭,在2里不知道是不是因为场景过多,有些地方的摄像头设置简直反人类,特别是和幻魔剑士的最终决战那里,一个小房间设置多达5个固定摄像头,但是没有一个角度是舒服的,不仅每个摄像头能看的东西都很少,甚至稍微走两步就会切镜头,一不小心就会变成敌人从视角外发动不可防御的突刺,打起来的体验过于别扭了。 然后这一作开始在特典里加入了一些小游戏,还是挺有意思的,我可能有1/3的时间在打解谜幻梦空间,不过最后一题太难了,最后还是认输了去查了攻略。 综合来说,虽然流程变长了,游戏流程更丰富,动作系统更有趣,但是好感度机制很莫名其妙,跳过这个机制又会使游戏难上很多,再加上敌人的破防攻击和别扭的摄像头,导致游戏整体体验会在砍得很爽和莫名不爽之间来回横跳。
Pra quem jogou na época é uma boa lembrança. Entretanto, na minha opinião, é o mais fraco da série.
very nice and great game !
Onimusha 3 when???????????????
Onimusha 3 , new Onimusha. Please put it on steam !!! 支援手掣
Após jogar o primeiro diga-se de passagem ótima história, porém CÂMERA PESSIVA... Esse jogo consegue piorar a câmera mas a história PQP, que história... Dito isso 9/10
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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