
OneShot is a surreal top down Puzzle/Adventure game with unique gameplay capabilities. You are to guide a child through a mysterious world on a mission to restore its long-dead sun. The world knows you exist.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 17.29/day in the week to Sep 14 → 26.57/day in the week after.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1717 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great
解谜部分很好玩很有意思 然后就是剧情玩的时候感觉还不错,后面细想了一下,也许并不是我的菜,但是还是很不错的 然后就是相比较于我玩过的别的RPG游戏体量小得多得多,比我想象的短
I didn't know a thing about OneShot in the least when I booted it up last night. All I knew was that this game was rated overwhelmingly positive on steam, and from what little information I could glean from the steam description. This game is overwhelmingly phenomenal, and completely deserving of all the high praise it's received. I wound up blasting through the entire thing in one sitting, no breaks, and no google searches in about five and a half hours, and I loved every bit of it. The puzzles are well thought out, if a little time-consuming (having to go back and forth and back and forth over and over again is a pain, even if you can fast travel, along with the fact that you might have just missed the one particular thing you need to finish the puzzle along the way, especially on some of the bigger maps). Nothing is wasted, and everything is given it's moment to shine. Puzzles have always been very hit-or-miss for me, but these were a major hit. (with a couple notable exceptions) The game doesn't treat the player as a nonexistent observer. The player, as well as your computer itself, is integrated into the game as their own character and setting, which only served to further my immersion into the game's story. Chances are, if you've played or are looking at this game, you've played other titles like Doki Doki Literature Club, which also messes with your PC files and breaks the fourth wall. This game not only did that earlier, but did it better. Out of every game I've played that breaks the fourth wall, OneShot is by far the best. They seamlessly weave each break into the story and narrative without feeling jarring or breaking pace or immersion, and it really does keep you on your toes. (P.S. if you have Wallpaper Engine running, turn it off while you're playing this game, trust me.) The writing is fantastic. Every character is likeable while also being unique in their own different ways, Niko, our protagonist, is a phenomenal main character and absolutely perfect for this kind of story, and the main antagonist (no spoilers) is masterfully writen to the point that nothing felt wasted or missed out on. The music is amazing as well. Each unique area has their own theme that complements the setting, from the empty Barrens to the dregs of the back alleyways of the city, the music sets the atmosphere instantly. (Though, note, perhaps each track should've been composed longer or able to loop seamlessly, as you can hear the theme loop quite often while you're playing, especially if you get stuck) My only complaints feel petty at best, the most major of which being that this game is ten dollars for what was (for me), a 6 hour run time, and that was with no guides while also getting stuck. Either way, I got this on sale, so it's not even much of a complaint. For a game that released ten years ago, it has aged like a fine wine, and by the end, I had a hard time believing that this was an RPGMaker game. Could've fooled me. We truly are living in an indie game renaissance. I will gladly take a hundred more of these kinds of games filled with love, passion, and a whole hell of a lot of creativity.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 21.22/day in the week to Aug 4 → 35.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, Spanish - Spain, Portuguese - Brazil, Korean, Simplified Chinese, Italian, Russian
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
真的是旷世神作 我的niko啊
:3 Отдельный лайк за барашков, из-за которых пришлось проходить игру в третий раз Кто ж знал что за них дают достижения)
Peak.
Logic and cool
He was whipping up amazing foods,like making happiness Actual happiness? Actual happiness and joy Bro the smell...it was so divine 10/10
我永远不会忘记niko的
Ever since game released, I got it only now, and I didn't regret it. Ahem, so, about game itself, it's peak, and not gonna lie, ouzzles there are hard indeed, on most of them, I didn't understood anything, I just walked around map, ant tried to understand anything, eventually, I did complete them. These scenes on endings, where Niko walks out of your game window, The moment when you rebbot the game after you deleted your data save, I just had a bunch of emotions at that moment. I love this game!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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