
Build a powerful deck, cast spells on the fly, battle evolving enemies, find game-changing artifacts, make friends or make enemies, just make it to Eden.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 6Kreviews | 94% | — | $989.9K |
| $19.99 | 580ratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have played for 117 hours This game broke my Minecraft addiction. I thought I was too old to learn new video games when I first played it but turns out I, too, can learn how to dodge all the nonsense coming at me! My first pacifist win was on recovery from food poisoning. I've never done genocide run or beaten the shopkeeper (though I've tried a bit on the first and a tiny bit on the second) but that's OK, I don't like being the bad guy in this game so much. Research concludes I probably got this for free, but I've also bought it for like 3 people since so clearly I believe in it as a game. Box checked for correctness / disclosure.
Combat entirely focuses on dodging. Dodging in this game isntfun.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Spanish - Spain, Korean, French, German, Japanese, Spanish - Latin America, Traditional Chinese, Turkish, Portuguese - Brazil, Russian +1 more
| $19.99 |
| 402ratings |
| 91% |
| — |
| not modelled |
| $19.99 | 47ratings | 84% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very cool and fun, but if you're not a cocaine addict you should download the mod that slows the game down a bit. At least to learn attack patterns.
This game looked super super cool, and getting into it I was worried that it wouldn't be for me. It throws a lot of stuff at you right off the bat, and a lot of the gameplay mechanics aren't super intuitive/aren't really explained. Once I gave it some time though, I really got hooked on the game. It's still pretty difficult for me, but I'm able to beat the game now and can start experimenting with other builds. Once you start getting the hang of things, it becomes really fun, you just need to get through those first few sessions of not really knowing what's happening. The game is still plenty challenging, and there's other routes and characters and a hell pass mode that I have yet to complete, but I'm honestly having fun just playing through as Saffron over and over and trying to win more consistently with different decks. It's kind of addicting. The only other negative is that to avoid some of the enemy patterns, you need to move quite quickly, which was a strain on my wrists at first, but I'm getting used to that also.
If ever a game with potential was in dire need of an intricate UI rework, it's this one. WAY too many keywords and WAY too little explanation. Also, the pace is just a tad bonkers.
真不如做成回合制好玩,可以看出来制作有点想法,但是实际体验完全休闲不起来,有太多紧张刺激快节奏的游戏可以玩了,为什么非要玩这个没有竞争力的游戏,玩卡牌不就是为了能休闲构筑自己的bd吗,这个游戏根本不能闲下心来慢慢构筑自己的bd,你哪怕做成纯动作游戏也行啊,就感觉什么都想要什么都想沾,但是什么都做不好
This could have been a great game, but it is just too fast for anyone to play beyond the age of roughly 28. I am a pretty big enjoyer of the game series this game is inspired by. The difference is that those mentioned games are a rather relaxing experience and do offer lot more than just the combat system. Meanwhile this game is just too fast and punishing.
A really fun mix between deck builder and action shooter. Protip: Once you know what type of card build you are going for, open your deck and set your type preference. I played for a long time without knowing you can tell the game what types of cards to give priority so its not completely random. It will take a long time to get used to the speed of the game and memorize what attacks each enemy and boss does to get proficient at dodging, which is a skill to prioritize in this game. Overall is very fun once you get the hang of it but at the start it will be quick and merciless. The normal default mode is great to experiment and learn each character. The hardest parts of this game is getting the true genocide ending and the difficulty modifiers all the way to Hel Mode 14. I got lucky with the shopkeeper and completed it but man its hard as nuts, not sure how it can be done with other characters.
A really really hard game, if you don't have the time/patience to learn the patterns of enemies then its hard to say if you're going to like this game or not. Literally took me 25 hours just to get my first W (prob bc of skill issue), but because of that i kinda fell in love with this game from how rewarding it felt to win after how many runs. and so i decided to 100% it. Now i can confidently say that this is one of if not the best roguelike/roguelite i've played, really want this game to be one of the first games that you find when searching for roguelikes/roguelites. This is just my experience with the vanilla version of the game, haven't tried any mods yet, but i AM going come back to this game from time to time to check on them. [b] HIGHLY RECOMMEND [/b]
这个时长请问有资格评价了吗?抽卡真的做得跟shi一样,赌到一张金币瑟拉炮就能随便打,想认真打构筑就怎么抽抽卡组都是一坨shi,要么少回复卡要么少护盾卡,打毁灭路线个生命值抠得跟你卖独游那三瓜两枣似的,玩个冰构筑打到6-3总共入手三张冰,我请问你明晃晃两个抽卡意愿摆在那到底有啥用?Have you developers really play your piece of sh*t more than 100 times? Poor Probability design and Totally waste of time. ----------------------------------------------------------------------------- 游戏开发笔记 玩法篇 No.01 - 伊甸之路 Negative: *无法从被动闪避中获得任何快感,再次验证了我个人最讨厌的游戏类别:弹幕游戏 *每场boss战学习成本都很高,小怪boss瞎几把走位,打四格极其烦躁;定身卡要么性价比低要么随机扔格子里等怪自己踩;格子伤害预警不清晰,玩起来注意力不够用,很累 *build的随机性问题,虽然做了卡牌大类区分和抽卡意愿单,但是光一个元素大类里就有冰火雷,举例来说,我几乎抽不齐火build *build极其严格的排他性,胡乱抽卡只会导致卡组混乱无目的性,三选一三张都是废卡几率奇高(这里点名表扬杀戮尖塔),彩卡跟自身build高几率不搭,不拿又可惜;神器build不搭概率奇高,二者都还没有reroll。。 *除了初始角色,大多数角色开局卡组我直呼莫名其妙,不想尝试(初始角色也没多好就是了,按理说初始卡组是个绝佳的展示这个角色玩法的机会) *商店的存在价值,约等于移除一张卡+废卡三选一 positive: *良好的战斗玩法,随机策略卡牌+格子+即时动作,给了我很多启发 *单卡牌自身效果设计OK,盾炮、蓄力炸全图、伤害200给盾180这类的设计单看功能性都比较足;一些尝试做combo的卡还算比较有趣(然而抽不进卡组、抽不进手牌,两个槽位+纯随机洗牌让一切华丽的combo都变成了小概率事件;包括一些破坏和修复地形,河流和瀑布之类的combo,看似有趣,实则触发条件极为苛刻) *洗牌做成了一种触发手段,这点实则有趣,可惜多数洗牌触发的效果不强,条件过于苛刻,洗牌自身cd也较长 could do better: *上手的牌给玩家一些选择性而不是纯随机 *有没有办法让combo更容易打出(抽齐卡已经很难了 *除了初始角色,其他角色第一个宝藏高几率输出牌不够用打不开;设法优化一下每个角色的前期体验 明天再打一会,想到再说吧
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $990.5K | 522 | 76% | $49.99 | |
| $990.6K | 15.5K | 88% | $2.39 | |
| $989K | 9.4K | 96% | $5.99 | |
| $991.5K | 1.4K | 89% | $29.99 | |
| $988.4K | 2.1K | 93% | $19.99 | |
| $987.7K | 1.8K | 67% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $7.6M | 47.8K | 67% | $7.99 | |
| $74.9K | 255 | 65% | $12.99 | |
| $57.5K | 229 | 71% | $14.99 | |
| $40.3K | 200 | 82% | $9.99 | |
| $29.5K | 133 | 67% | $12.99 |