
The Thing: Remastered is a faithful restoration of the cult-classic 2002 third-person survival horror shooter game inspired by Universal Pictures’ genre-defining 1982 film, The Thing
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 22 → 1.86/day in the week after.
About
No One Survives Alone.
The 2002 third-person survival horror shooter that serves as a sequel to the genre-defining 1982 film is back, remastered by Nightdive Studios to bring this innovative blend of fast paced squad action meets survival horror to the modern era. Including Antialiasing, Per Pixel Lighting, 4K Resolution and up to 144 FPS.
Where the movie ended, the true terror begins.
You are Cpt J.F. Blake, leader of a U.S. Special Forces rescue team sent to investigate the blood-curdling events and enigmatic deaths of the American scientific team that transpired at the Outpost 31 research facility located in the frozen wastelands of Antarctica. Within these inhospitable surroundings your team encounters a strange shape-shifting alien life-form that assumes the appearance of people that it kills. Trapped by the elements and infected by this horrific entity, using all your team members is critical if you hope to accomplish your objectives, let alone survive. If you only knew which ones were still human…
The Thing: Remastered Key Features:
In 20 frightening levels, lead your team against terrifying monsters, from the scuttling head-spiders and human-like walkers to gigantic multi-tentacled beasts.
Advanced trust/fear interface adds a new level of interaction – How you influence your teams psychological state determines whether or not they will co-operate with you.
Experience brand new dynamic lighting, specular mapping, shadows, depth of field complemented by improved models, textures and environments to create a deep level of immersion.
Use awesome firepower like machine guns, explosives and flamethrowers to torch your enemies.
Brand new Achievements.
Quality of Life gameplay enhancements to improve your experience.
Choose multiple paths to solve problems that lie ahead and accomplish goals.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 1.4Kreviews | 89% | — | $991.5K |
| $29.99 | 1.3Kratings | 92% | — | not modelled | |
Engagement
Reviews
Themes across 87 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] FINALLY PLAYED THAT THANG! [/h1] I had some old-school fun with this one. Give it up to Nightdive. They're doing God's work. And this was the first time I played this game, though I have no excuse whatsoever: For decades now, I've owned disc copies, both of them sitting right there on my big shelf o' games (a PS2 version and a PC box version). I even have foggy memories of booting it up on my well-worn PS2 circa 2005 or so. My first impressions? Oof, it was an ugly game. And worse, it seemed too damn...fiddly. All I wanted to do at the time was shoot slimy monsters in the snowy arctic, and this game was asking me to juggle multiple menus to dole out weapons and ammo to NPCs? And friendly fire was always on? And the game wanted me to periodically check to see if my squabbling squad mates were freaking out? And if they were, I might need to coddle them? Yeah...no. After about 20 minutes of that, I put it back on the shelf to collect dust. Until now, that is. Of course, the Nightdive remaster is the definitive way to play it. And now that I'm an older, greyer, and (slightly) more patient gamer, I understand the squad-based gameplay; Computer Artworks, the original developer, was going for something deeper, something more reactive, than just a bonehead, run-and-gun TPS. And to be honest, I think they pulled it off. Sure, it's all pretty basic when viewing it through the lens of 2026. But if I squint my eyes and pretend I'm 20 years younger (with less back pain, more hair, and a weaker lens prescription), I can convince myself to be impressed: Squad members need guns and ammo, they can follow you or be told to defend a point, they can revolt and ignore orders, they can get infected and transform into monsters, they can lose trust and even think you're a monster in disguise, they can be tested against infection, they can be useful and fix electronic door panels or heal you in a pinch. Ya know, it's 2002, I weigh 50 pounds less than I do in 2026, and I'm sufficiently impressed by all that squad-based NPC gameplay. Neato. But it is, ultimately, a game of its time. And that means it bites off more than it can chew sometimes. You can give squad mates a blood test to see if they are infected. And while the test is negative, you turn around five minutes later and that same dude is transforming into a monster since it's a scripted event required by the narrative. Uh...okay. Then you find yourself managing the hell out of a four-person (and sometimes even a five-person!) team in order to keep them all alive only for the chapter to end where they are all unceremoniously blown up because there's no way the game would be able to carry them over to the next chapter due to technical limitations. Or worse, sometimes they just...disappear when that time came. Kind of like they never existed. Oh...okay. Of course in 2026, we demand more continuity than that. Imagine playing Mass Effect and Garrus or Wrex just didn't show up on the Normandy after a mission. We'd never let a contemporary game get away with those shenanigans. So yeah, this twenty-year-old title does some over-promising, no question about that. But lucky for me, I've stored up 20 years of forgiveness in my heart since this game was originally released, so it's all good. And I gotta say, Nightdive's new coat of paint is quite pretty. The game ran smoothly and even scaled correctly on my 5120 x 1440 super ultrawide monitor, which I was not expecting it to do. And, to my surprise, there were even a few helpful Nexus mods I applied--specifically one that replaced the too-large, distracting reticule with a small dot instead. And another genius mod added an FOV slider to the menu. So helpful for us money-wasting super ultrawide folks. And seeing John Carpenter's cameo in the game was a delight (though his character model--pretty much like all the character models for the time period--are turn-of-the-century ugly). But there were some hiccups too: I had a few weird sections where my dude would just stop moving forward. At first I thought I'd gotten stuck on some geometry, but nope. He just decided to stand still for a few seconds. But it fixed itself rather quickly. Then at one point I noted that the game had become unusually dark, and I suspected that some shaders had not been properly loaded. So I quit and rebooted the game and...I was right! We were back in business. Anyway, since I enjoyed this sampling of Nightdive's work, it's time to go back even further in time and play the System Shock remake (which I actually supported on Kickstarter, though I feared it would just sit in my backlog of shame...but now I'm not going to let that happen.)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain**languages with full audio support
| $29.99 |
| 104ratings |
| 82% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 87 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game of my childhood, one of favorite horror settings for it's time, now playable on modern systems! Playing this now reveals how many interesting and original game mechanics this game had for year 2002. I was pleasantly surprised. Of course it has connections to the movie universe. Best thing that The Thing does (:D) - it accurately represents that movie feeling of total uncertainty who is human / who is not, who is your ally / who is enemy. I had no bugs, game is not long, shooting feels a bit clunky though. If you are a movie fan or just liked to concept - I can highly recommend it!
Carpenter considers this the canonical follow up to the film, and its easy to see why. This game is awesome.
This game is a buggy mess, and unfortunately, the bugs aren't even the worst part. The whole idea is that you should be afraid of your own team, slowly building trust and checking whether they're actually human or "The Thing." Sounds interesting on paper. In practice, it gets old very quickly. The story isn't particularly good either, so there wasn't much keeping me interested once the gimmick wore off. And then there's the technical side of things. Sometimes the game just freezes with the UI still visible while everything else turns completely black. Characters constantly get stuck on invisible geometry. The AI is so unbelievably stupid that sometimes your teammates simply refuse to move or do what they're supposed to. Apparently surviving the alien threat isn't enough. Now I also have to babysit my own AI. The enemy soldiers are even worse. They're somehow dumber than the soldiers in the original Half-Life. And those guys were actually dangerous. These ones can barely function. Watching them fight is less "oh no, enemies!" and more "are you guys okay over there?" Blood sprites get stuck floating in mid-air. Bodies, including human ones, disappear after a few seconds. Because apparently corpses are also on a timer. At one point, my entire team died because a cutscene triggered while they were following me. They weren't close enough to make it into the elevator, so the game simply decided they should all die. No warning, no chance to do anything. Just dead. Nice job, devs. And then I got stuck on a tiny object because apparently you can walk over it from one direction but not the other. Had to restart the game. Nice job again, devs. I can forgive some bugs, but when invisible geometry, braindead AI, floating blood, disappearing bodies, broken collision, and stupid scripted deaths keep getting in the way, it stops being entertaining. The concept had potential, but the execution is just too janky. The "who is The Thing?" mechanic gets repetitive, the story isn't particularly interesting, and the technical problems make everything even more frustrating. Not exactly the kind of paranoia I was hoping for. I was mostly afraid my teammates would get stuck somewhere and die because the game decided they weren't allowed to use an elevator.
Игра пройдена на обычном уровне сложности и надо сказать очень разочаровала меня, ибо какие-никакие ожидания всё-таки были. Безусловно вокруг проекта присутствует некий вайб популярности игры 2002 года, а во главе угла и вовсе стоит культовый статус одноимённого фильма Джона Карпентера. Посему возникает резонный расчёт на то, что игра обеспечит нам интригу, ореол таинственности и загадочности, трепет перед неизведанным и саспенс вокруг расследования инцидента на норвежской полярной станции. Так ведь, дорогие телезрители? Да хрена с два! Лишь пролог игры, пожалуй, напоминает нам о том, что игра имеет непосредственное отношение к фильму "Нечто". Заснеженный пейзаж полярной станции, исследование полуразрушенных строений со страшными следами после каких-то загадочных событий и, наконец, обнаружение таинственного объекта, похожего на классический НЛО. Вот всё, что нам напомнит о связи с легендарным кино. Ещё добавляет разнообразия в игровой процесс очень нервное поведение некоторых персонажей, которые без видимой причины не доверяют мужикам в форме, заставляя тех доказывать свою "нормальность" через анализ крови. Игра, к сожалению очень быстро забудет то обстоятельство, что инфильтратором может быть абсолютно любой с виду обычный человек. Что же до игрового процесса, то он неприлично устарел. Даже желая поностальгировать от версии 2002года, я бы не рекомендовала тратить время на сие творение. Под словом Ремастер тут подразумевается возможность запуска игры на современных системах и чуть-чуть подтянутые текстурки. Графика из прошлого века по-прежнему, управление топорное, интерфейс нелепый игромоздкий. А ещё в игре отсутствует напрочь ИИ, который якобы призван управлять NPC. Ну и вряд ли вы с ходу назовёте другую такую игру, где настолько отвратительная и кринжовая стрельба. Никакого приятного ощущения от оружия нет. Ни отдачи, ни звука, ни эффектов. Прикрученный менеджмент управления отрядом имеется для галочки и попросту не нужен. Он громоздкий, кривой и визуально отвратительный. На поведение и потребности ваших бойцов или случайных союзников в будущем вам будет просто наплевать. Игра проходится ГГ соло и никакого боевого братства, командной работы и важности наличия отряда попросту нет. То обстоятельство, что только инженер может ремонтировать некоторые особенные поврежденные щитки скорее раздражает, а не как-то разбавляет игровой процесс. Инженеров, без которых продвинуться по сюжету дальне не выйдет, игра всегда предоставит. Тревожиться за их эмоциональное состояние никакого смысла нет. Получается разработчики напихали разных механик в игру, чтобы они просто были. До ума доводить хотя бы одну не стали наверное принципиально :) А ещё в рамках путешествия по увлекательным одинаковым коридорам вам предложат какие-то фугасные, обычные, свето-шумовые, зажигательные, прости Господи банановые гранаты. Я ума не приложу, а зачем всё это? Нафига тут столько барахла, когда для прохождения нужен собственно автоматик и огнемётик :) Потеряв интерес к игре уже через пару часиков, всё-таки решила её не скипать и пройти до конца, так как она простая, линейная и не очень продолжительная. Такие занятости как гринд, исследование или поиск уникальных предметов тут просто отсутствуют. Закрыть пожелала некий гештальт! :) А так, не единой причины играть в эту поделку на мой взгляд нет. Хотите ностальгии - посмотрите кино лучше. Я бы даже не назвала проект ремастером, откровенно говоря. Diablo II: Resurrected или Command & Conquer Remastered Collection - это скорее ремастеры, в которые не стыдно поиграть при желании. А The Thing: Remastered не стоит вашего внимания. Никто никогда не вернётся в 2002 год. Всем добра :)
If you're a fan of the movie, give it a try. The game itself is painfully average at best, as for an early 2000s game, but it has some interesting ideas such as fear and trust mechanics for the NPC. (Although it's half-baked and doesn't work properly most of the time.) It took me around 8 hours to finish it and doesn't really have any replay value, but I'd say it was an enjoyable experience overall nonetheless.
If you get it for less than $10, it can be an enjoyable study to speed through the game then look at the accompanying concept art and wonder how such an ambitious start resulted in such a bland, repetitive final product. Don't expect to have fun though. Or to find out anything new about the Thing-iverse.
Not a very long game and doesn't quite achieve what it's going for in terms of its squad trust/distrust and infection systems, but still a positive experience overall. Though it falls short of its goals, the attempt is still very interesting and I'm quite surprised that no one has tried to replicate/reimagine it since. A lot of the jank and frustration with the original game has been fixed here, so I would say this is most certainly the definitive way to play The Thing in the modern age. Recommend.
Such a classic growing up. This remaster serves it purpose well. For anyone who is a fan of "The Thing" this ones definitely worth picking up.
Restarted like 8 times in 1.5 hours due to NPC getting stuck or otherwise. Too clunky and unplayable at least from my own personal experience. I understand the AI is from 2002 so I can give it some slack, but bad AI + betrayal system just compounds to an incredibly annoying experience.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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