
Build a powerful deck, cast spells on the fly, battle evolving enemies, find game-changing artifacts, make friends or make enemies, just make it to Eden.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 7.7Kreviews | 93% | — | $1.3M |
| $19.99 | 580ratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ALWAYS ATTACK THE SHOPKEEPER IT GIVES FREE ITEMS
it's an Battle Network/Rouge lite that I've been frequent and addictively emmersed myself into. Bought this on console as well~
Actually great
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Spanish - Spain, Korean, French, German, Japanese, Spanish - Latin America, Traditional Chinese, Turkish, Portuguese - Brazil, Russian +1 more
| $19.99 |
| 402ratings |
| 91% |
| — |
| not modelled |
| $19.99 | 47ratings | 84% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
GG
so silly game good
Best roguelike/lite ever made
game
This is my favourite action-roguelike of all time. The systems intertwine so well, and the game is almost frustratingly fair. A rougelike is at its best when it knows how to augment the game so that the playthrough feels fresh everytime, and this game 100% works. Surprisingly, its so difficult that i find it hard to recommend even though its so good. Its a hard sell for sure, but the game is just so good, and its hard to describe without actually playing it.
One Step From Eden : By Triple F "One Step From Eden", developed by Thomas Moon Kang and published by Humble Games, is a frenetic blend of roguelike deck-building and real-time action. You take on the role of the protagonist, tasked with traversing the treacherous Eden, a gauntlet of biomes and bosses, wielding a customizable deck of abilities and battling evolved enemies in a relentless dance of bullets and bravado. "One Step From Eden" offers a unique and exhilarating experience that tests your reflexes, strategic thinking, and ability to adapt on the fly. "One Step From Eden's" world is depicted through a vibrant pixel art style, with distinct biomes ranging from lush forests to scorching deserts, each filled with unique enemies and hazards. While the environments themselves are not highly detailed, they provide a clear visual representation of the challenges players face as they ascend the tower towards Eden. The narrative unfolds through short dialogue snippets and environmental details, leaving room for player interpretation and focusing on the core gameplay loop. "One Step From Eden's" core gameplay is a unique marriage of real-time action and deck-building. Players control their character directly, dodging enemy attacks and projectiles while unleashing abilities from their deck. The deck itself is comprised of various cards, each representing a unique attack, buff, or movement option. Strategically building and utilizing your deck to create combos, manage resources, and maximize damage output is key to overcoming increasingly challenging enemies. Combat in "One Step From Eden" is a thrilling ballet of bullets and strategy. Players must master the art of dodging enemy attacks while simultaneously unleashing their own abilities. The real-time nature of the combat demands quick reflexes and precise movement, while the deck-building mechanics add a layer of strategic depth, requiring players to think ahead and anticipate enemy movements. This unique blend creates an exhilarating gameplay loop that is both immensely satisfying and incredibly challenging. "One Step From Eden" embraces the rogue-lite genre, offering procedurally generated levels, permadeath, and a sense of constant progression. With each playthrough, players encounter new enemies, environments, and discover new cards to add to their deck. The ever-changing nature of the game keeps the experience fresh and exciting, encouraging experimentation with different deck builds and play-styles. While permadeath can be frustrating, the game offers unlockable upgrades and persistent progression systems that incentivize replay-ability. "One Step From Eden" also rewards mastery and adaptation. As players progress, they are presented with choices after each encounter, allowing them to refine their deck with new cards or permanent upgrades. Learning enemy attack patterns, building a deck that synergizes well, and adapting your strategy on the fly are all crucial for reaching the end of Eden. The game offers a high skill ceiling, with the potential for truly devastating and creative deck builds for those who master the mechanics. While "One Step From Eden" excels in its core gameplay, it does have some shortcomings. The narrative is minimal, serving primarily as a backdrop for the action. Additionally, the visuals, while charming, can feel somewhat repetitive after extended play sessions. These elements don't detract significantly from the core experience, but a touch more narrative depth and visual variety could elevate the game even further. To end things off, "One Step From Eden" is a unique and exhilarating blend of real-time action and deck-building. The game offers a thrilling gameplay loop that demands quick reflexes, strategic thinking, and constant adaptation. While the narrative is minimal and the visuals might lack some variety, the core gameplay loop is incredibly satisfying and offers a high skill ceiling. For players seeking a challenging and rewarding experience that tests their reflexes and strategic prowess, "One Step From Eden" is a must-play.
Awesome one, both gameplay and audiovisual arrangement are great. It can be a bit difficult at times, and it's bit hard to get into and keep track of all the stuff that's happening on screen + the deck building, maybe a bit too random in that regard (though I've seen some characters having some choice to set a path that you'd prefer or smth?). Overall a very nice game, keeps you coming back
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
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| $1.3M | 2K | 82% | $24.99 | |
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| $1.3M | 2.3K | 84% | $19.99 | |
| $1.3M | 3.3K | 93% | $14.99 |