
This is a game that integrates roguelike, adventure, auto chess, turn-based, strategy, and more.(这是一款集roguelike、探险、自走棋、回合制、策略等内容于一体的游戏。不同的角色、技能及装备间的配合可以组合成各种神奇的玩法。)
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
跟电脑打自走棋,玩法方面只要会玩自走棋都是相当容易上手的,难度不难,就是感觉牧师太弱了,就是没有bgm挺枯燥的,可以放歌听(笑),攻击音效有。但是如果就是这5个难度的话通关之后会觉得枯燥。希望后续有新内容。
蠻有毒性的,畫面簡單但遊戲性不錯。 骨龍超強一打九。 建議可以加個存檔功能,不然打無盡都沒完沒了。 評分:8/10
真的上瘾,好玩
告诉我1-1双装备的俩2费战士打不过第二个小怪,1-5后期6法师3战士每人都有3装备的情况下都打不过的怪是怎么打的
设计很有新意。
建議能多一些不同怪的組合特效 增加可能性 跟變化性 解鎖進度有點慢 沒維持住新鮮感 物品也許能加個合成系統 加10%、20%攻擊的裝 幾乎都不如來個騎士甲 拿到神器之後 特別去打精英就沒啥意義了 幾乎沒獎勵 反傷沒進統計 毒傷可能也是 沒注意 戰鬥收益低 長期帶錢包 很久沒更新了 有可能萬年ea 要買的請注意
还不错,道具跟技能也很有趣。 平衡性估计会调整一下?不知道是我的问题还是游戏确实很难?全天赋点满了也还是弱。关卡跳跃就很高,之前还在乱杀,然后连续输四五把六七把都很正常。钱袋跟黄金匕首的重要性严重要夸张,前期没有直接重开。 怪物强度高的难受居然还有差不多20%的人通关了难度5?(四星蚊子带个勇气徽章基本可以轻松灭我队)我怀疑我智力缺陷了都。
程序编的有问题,经常顿卡
还不错吧,支持作者一下
简简单单,打发时间很好
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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