
A factory is like a clockwork, can you make it tick? Combine simple towers into complex mechanisms, generate enough energy bullets, charge batteries. An open-ended logic game about efficiency, energy management, and tight budgets. Batteries included, but you will have to charge them yourself.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Czech**languages with full audio support
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
Very interesting puzzle games. Plethora of levels with increasing difficulty - still fighting with several of hardest puzzles - and enjoying it. Game-play is smooth with quite interesting twist of common tower defence games - just one tower actually shoots, other tower are modifying bullets. Visuals are nice and the sound is awesome! The soundscape is derived from tower placement - by placing the towers, you are not just solving the puzzle, but also creating a new soundtrack. In short: unique and fun game.
Quite challenging puzzle game, original mechanics, many levels. Nothing is lost since you can rewind anywhere in time. Sounds and colors are great, letting you make your own juke-box machine ;)
On the surface a relatively straight forward game which unfolds into very cool interactions as you get more blocks. It is a very well executed combination of a conventional puzzler, where you stare at the problem and think for a long time, but has the added urgency once you hit play and aren't quite sure whether your design will be able to do everything fast enough. Personally I find that really exciting. The absolute best feature of Omnibullet is the interactive timeline. You can freely rewind back and try different strategies. It even highlights when you've built towers. In combination with the bullet path previews and being able to inspect bullets mid-flight, you can really focus on thinking about the solutions. It also feels great to play. The various components play tunes as the contraption comes together and bullets fly through it. I was able to get into a nice flow state while working away at the puzzles. A few of the large open-ended levels do feel daunting at first, but the campaign offers nice variety and doesn't stack these in a row. I am having lots of fun with it. It's a solid concept, very polished, very satisfying to play.
Omnibullet is an automation puzzle game with a touch of tower defense and it's a gem. The first few levels I played so far are great at explaining how to tackle parts of the problems, then scale to more improvisational spaces with more solutions. Some pushed me to change my strategy as new buffed batteries showed up. Also, with the rewind mechanic, generated music and user comfort features, puzzle's never get stressful. Perfect cozy tech game <3
One of those sandbox engineering games where you can beat a level in 5 mins, then spend the next hour optimizing it. Has several QOL features that make this game a breeze rather than a chore. Highly recommended.
Nice automation puzzle/tower defense game with clever level design. You can tell a lot of thought went into the game design and minimizing unnecessary player frustration (e.g., by allowing them to pause and rewind time), even if the puzzles can be quite challenging -- at least for me. One of my favorite things about the game is that the sound effects are very rhythmic and musical, doubling as a soundtrack that changes based on what the player does.
I wish I had more time for this. Highly recommended.
Absolutely 100% awesome. I don't really play puzzle games, but this has a great hook and trying to get even so higher in the leaderboard is borderline addicting. Just seeing and most importantly HEARING your contraption grow over time gives you a great sense of progression just in the levels alone. Given big enough sandbox with no obstacles it would be a matter of time until someone made a music contraption to play megalovania.
I really like this game. It's highly addictive. Also must join others in praising the sound design - it's superb!
Wonderful puzzle game, 10/10 will play again!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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