
Old World is a revolutionary new historical strategy game where you lead your dynasty over generations of rule against rival kings and queens. Wage massive wars, manage your court, and build a dynasty — or watch your empire crumble to dust. What legacy will you leave behind?
Modeled estimate, not a reported figure. How we estimate →
Media

About

Old World is a historical strategy game where you lead your empire through multiple generations, building a grand legacy to last beyond your own years. This is an era of great leaders, from the revered to the feared. Which will you be?

Marry for politics, raise your heirs, and manage your relationship with the families of your kingdom. In the fast and furious world of kings and queens, family matters.
Each of the 7 kingdoms has four noble families that provide various benefits when put in charge of your cities.
Manage family ties through events, actions, and marriages to keep them happy and reap additional benefits. Upset them, or make them too powerful, and you risk their ire.
Maintain a strong family unit, or distract yourself with more illicit adventures.

The world is full of great characters with distinct personalities, strengths, and weaknesses. Use them to forge your kingdom, defend your borders, and build ties with other leaders.
Seek out and recruit famed warriors, philosophers, builders, and more. Have them tutor your children, lead your armies, and further your reign.
Different personality archetypes allow your court members to perform different tasks in similar roles. Find the right combinations to take full advantage of governors, diplomats, spymasters, and even your spouse.
Characters develop new personalities and traits over time, growing old, gaining experience, and finally falling ill and passing away, leaving room for the next generation.

Unsettled tribes, barbarian marauders, and remnants of previous cultures are all waiting in the vast unexplored wilderness.
Discover artifacts and great heroes of the past at ruins scattered across the map.
Experience over 3,000 unique events inspired by history and mythology.
Contact with foreign dignitaries triggers event chains, stories, and courtroom drama.
Pursue ambitions and legacies related to conquest, development, faith, and more.
Historically inspired scenarios, weekly challenge games, and a choice between randomly generated and handcrafted maps to explore. Lead Carthage to victory as Hannibal in the Punic Wars, hold your own against Barbarian Hordes, or compete against other players in tackling fictional scenarios.

Why do things the way they've always been done? Old World brings a new take to key elements of the 4X strategy genre:
Go beyond the traditional resources. Buildings are made of wood and stone, not "industry." Population doesn't grow off "food" alone.
Orders are a resource shared across your realm. Instead of moving every unit once per turn, each unit can be moved multiple times until fatigued or Orders are depleted.
Technological advancement is not predetermined. Randomization helps keep technology trees feeling fresh with each new playthrough.
Quality of life improvements, such as the ability to undo mistaken commands and nested tooltips, ensure you're always making informed decisions.
Play with friends in countless multiplayer modes — from hotseat, to asynchronous, to cloud play.
Experience a Grammy-nominated soundtrack blending Arabic music with contemporary influences.
Mods further open up infinite options for new worlds, empires, and dynasties — inspired by our real world, and by works of fiction as well.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 73 reviews with recorded playtime.
Reviews
Themes across 73 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Old world has scratched an itch that CIv 7 failed to and i'm loving it! While it is not an easy game to understand initially, the games mechanics overlap and compliment each other so well that it makes learning the game really satisfying. The role playing elements also keeps you engaged and adds context to the gameplay systems. The combat, while simple, is enhanced by your characters stats and can become quite strategic further into the game. The game could do a better job of explaining 'why' you should be making certain empire building decisions. It was common in my early games to just build improvements and units because the game told me to. But once the gameplay loop reveals itself it becomes a lot more natural, and the game treats you like an adult to make decisions based on your own knowledge. Would recommend Old world to anyone who enjoys history or Civilization games.
An amazing successor to what is arguably the best game in the Civilization series: Civilization IV. The DLCs add a tremendous amount of content, and everything feels fairly priced - especially if you pick them up during a sale. I simply can't get enough of this game. It perfectly captures the addictive "just one more turn before I go to sleep" magic that defines the best Civilization games.
I would describe it as playing civ5 up to the medieval age but if the game was completely overcooked and overengineered in a good way
Amazing game that is already significantly better than Civilization 7 and might even become the category leader. The lineage system a world of difference by adding so much story and heritage to your leader arc that it makes you equally hooked at building out your family as much as ruling and building out your nation. It reminds me a little bit of Total War: Rome with the Total War combat system replaced by Civilization's combat and world building. Phenomenal game and the absolute perfect substitute for those disappointed in Sid Meier's direction with Civ 7.
Old World feels like a very well thought out and designed 4x game, with many different systems layered on top of each other that interact in interesting ways. It has a steep learning curve - it's almost like a graduate level course after coming from Civilization, but I deeply enjoy its novel systems in the 4x genre. The two most different aspects of OW coming from a Civ player are the characters/court/noble families system and the orders mechanic. The character system allows immersive roleplay of your dynasty to a whole other level. There's political intrigue, backstabbing, internal politics that can prove challenging to quell, along the usual external politics that you normally have with your neighboring nations. And the orders system is a limit to how many actions you can take during a turn, which severely limits the bloat of the end-game that plagues many 4x games, as well as makes early-mid game choices a bit more interesting. Should you focus on economy or war with the limited actions you have this turn? The narrative events in the game add unique flavor and flair to each playthrough, and the combat AI is truly something to fear, unlike in Civ. While Civ 6 has much more variety between each nation, and in my opinion is much more sandbox-like than OW (and I still love Civ 6), OW's biggest strength to me is how immersed I can get into the story of each ruler's dynasty with the character influence system and the narrative storytelling. The gameplay can feel mostly the same between Babylon vs Rome, for example, but the story you craft each time can be unique. The devs of this game are also very responsive to any questions on discord and continually update the game with new nations and events too, which keeps me coming back. Highly recommended 4x game for strategy lovers.
Great visuals, good mechanics, but WAY too much going on. Going to continue to play but the sheer amount of events/menus/actions is overwhelming. I do not need to know that my 3rd cousin is feeling ill. I do not need to know that my brother in law just got in trouble at school. I do not need to interact with 97 different characters.
If civ 4 and stellaris had a baby this is it. Combination of some of the best aspects of the two with a bunch of other extra great features like no unit stacking that civ 4 had a problem with. Runs a bit hot which is weird considering how low performance it seems but i runs well enough.
its just so not worth it. they give it for almost nothing and then send you a million DLC for 20$ each. the game is so empty. its sad. the gameplay is sad and empty. you are playing civilization 3 with like crusader kings 2 succession mechanism. Its just sad.
This is the game I had hoped Humankind would be, where Civilization meets Crusader Kings.
Surprisingly fun and engaging, could do with some more differences in play styles between nations but it's really, really good and it's clear how much attention is paid to detail, all the mechanics are very well balanced.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Don't Starve Together | $130.6M | 373.1K | 95% | $14.99 |
| Crusader Kings III | $148.7M | 141.7K | 90% | $49.99 |
| Elite Dangerous | $57.1M | 106.9K | 77% | $19.99 |
Related
| The Legend of Heroes: Kuro no Kiseki | $1.8M | 1.7K | 91% | $49.99 |
| Devil May Cry HD Collection | $1.8M | 24.7K | 93% | $4.49 |
| Alba: A Wildlife Adventure | $1.8M | 8.2K | 98% | $16.99 |
| Knights and Merchants | $1.8M | 5K | 85% | $9.99 |
| Stolen Realm | $1.8M | 3.9K | 84% | $19.99 |
| Everything | $1.8M | 3.9K | 83% | $14.99 |