
Experience the joys of life on the farm in this reimagining of a timeless STORY OF SEASONS classic!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 2 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 5.3Kreviews | 93% | — | $7.4M |
| $39.99 | 1.1Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was absolutely thrilled when the developers decided to remake Harvest Moon: Back to Nature. This game brings back so much nostalgia, especially the music which is so iconic and memorable. I really love the updated graphics, the new events, the added animals, and all the fresh features they brought to this version. That being said, there is one thing that bums me out. I was a bit disappointed to see the greenhouse removed in Story of Seasons: Friends of Mineral Town. To me, the greenhouse was a huge deal because it let you grow crops without having to wait for the right season. Another thing that frustrated me a bit happened in my fifth year. I found out I could not marry the Harvest Goddess just because I picked the wrong dialogue option way earlier (I will not go into details to avoid spoilers). Other than those two things, I am completely satisfied with my experience. Thank you to the developers for bringing back my childhood memories of playing BTN on an emulator. Now I can finally enjoy it right here on Steam with much better quality❤️
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Traditional Chinese, Japanese, Korean, Simplified Chinese
| $39.99 |
| — |
| 97% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
如果你从来没有玩过牧场物语这一代的作品:非常推荐。虽然风之集市重制的口碑更好,但是毕竟矿石镇是一代经典。 如果你玩过这一带作品,只是出于情怀想要重温:不推荐,不如GBA原版。 首先要说我是玩过原版八九遍的玩家,当年我的GBA第三张还是第四张卡带就是这一作。因为真的很喜欢这作,星露谷刚出的时候我甚至作为一代遗老坚持了N年没玩……(但后来沦陷了,对不起,但是星露谷优化的路走得太远了)可即使如此我偶尔还是会捡起这代的原版玩,因为我就是这么爱矿石镇! 但这次重制我真的很失望。很多人吐槽的画风我反而觉得没关系(毕竟如果真的接受不了就不会入了),真正的问题是重制版很多当年勉强能忍现在看纯纯重复性劳动的内容优化了吗?如优。我一边打一边受不了,好几次想吐槽“遗老制作人真的很喜欢当手工仙人”,在全世界都往前走了的时候,这代重制仍然梦想着让玩家进行二十多年前的重复性劳作。除此之外还有很多细节,我崩溃了,让我一一列举: 1. 最让我不能忍的,是主角体力消耗一部分后就会播放的累趴动画!!!!!!我知道原版也有,但是原版有这个(1)动画速度快(2)原版不能直接看到体力条所以必须要通过这个让玩家推测自己的体力情况。现在新版把体力条安上了,还是动不动就播晕倒小动画。第一次看我谜之微笑觉得“啊好熟悉的感觉,是情怀”,等到春天快过去的时候我已经快麻了!!!!主角累倒小动画,半体一个,1/5体一个,最后10体一个,0体一个,疲劳度积累两个——哪有这么多累晕小动画!!!!你们是不肯实装宝具跳过的FGO吗????可FGO我一天只要打两次,牧场物语我坐这儿打3个小时,感觉累晕小动画都快看吐。给我实装跳过啊混蛋!!! 2. 其实从很久以前我就想说,角色可对话的内容真的太少了吧。我都跟角色5-6好感了,对话还跟1-2好感没有区别。当年牧场物语没有那么多可对话内容我可以理解成是“卡带容量太小装不下”,你们现在上ns上steam没有这个限制了吧????多加几句话怎么你们了!!!!!动森都知道多加几句话提供情感价值。你们现在这个作品从画风到内容已经完全是在迎合现充玩家了,既然如此多几句对话又怎么了?我真受不了,都夏天了,好感都5了,见面还是那两句。一点“我真的在一个地方无忧无虑”的充实感都没有。不要和我说原版是这样,新版这样就没错。你新版卖这么贵,搞了那么多我真的无语的美工,就不能抽点时间加几句对话?哦,新可婚角色倒是加了,加的不如不加。 3. 新可婚角色对话聊天的内容甚至比旧角色还少。而且完全没有什么活动轨迹。一周七天六天蹲木匠屋子认真的吗?算了,你们老角色也差不多是这样。但重点是——那是20多年前的老游戏了,新游戏就这么不思进取,哪怕多一点行动轨迹让我觉得NPC们有点可以品的人味呢? 4. 我难以置信,在上述情况即没有给NPC加哪怕一点点戏之后,居然还把NPC稍微有点人味儿的从A地去B地的街上移动给吞了。以前我4:50能在牧场门口对扎克堵门,现在直接从沙滩瞬移去了牧场是吧?怎么回事呢?原版只是把NPC路过“广场”的地图部分给缩略了,其余的路NPC都是自己走过去的。现在怎么就全没了?我现在在路上除了极个别几个角色(鸡场男、铁铺男)外几乎碰不见人。请问你们这是bug呢还是图省事?都已经这么简略了还图省事???? 5. 我真的受不了这种仿佛不折磨玩家就受不了的手工匠人精神了。泉和湖的矿场真的保留了255层——真的保留了255层。你们认真???????????到底什么玩家喜欢挖矿挖到255层????????????所有牧场物语左转矿场当奴隶是吧?啊??????你们在干嘛?????真的,我理解有些玩家喜欢挑战自我,但当个彩蛋就行了,你还留下得下小60层才能获得的必要道具(贤者之石)你是觉得现在玩家很闲吗?再或者你矿场有点变化,让我下的没那么无聊也行。可是没有!就是纯随机生成矿石点让玩家往下刨。只想说现在早就不是市面上只有牧场物语一款种田作的日子了谢谢。 6. 在此基础上我要喷不知道是哪代新增的结果重制居然也加上了的设定:什么叫从农场买的动物卡死好感等级,想要好感满级必须让买回来的动物生下一代(增加一颗心上限),再生一代,再生一代??????????一头牛,生下一代要一个月,小牛犊长大一个月,也就是我想要增加一颗心的上限至少要游戏里两个月,现实里20个小时。而牛刚买回来好感上限是5。好家伙,也就是我想要个满好感的牛要游戏里3年现实世界里100个小时是吧????然后制作组还对此很自豪,我打开攻略书一看,还卖萌。什么都以玩家要游戏里玩好几年才能做到为前提,还在攻略书里卖萌。啊?????????那你游戏里的内容先充实到让我第一年不会觉得无聊再说,好吗? 整体来说可以说是在不思进取的基础上纯纯负优化了。原版我甚至都没介意,因为原版没有这些负优化的同时,从画风到行动方式都很上个世纪,我也是从上个世纪玩到现在的玩家,所以看到它我会觉得“怀念、复古”,可以容忍。而现在新版的这个画风完全不再是我儿时的风格,既然如此,我无法控制地会用现在的眼光去看这个游戏。而如果你用现代眼光去看这个游戏,它就是不合格。甚至还没有原版的“精致小品”感。牧场物语我真是玩一作失望一作(有几作我是游戏机上玩的,我就不讲了)。你们作为牧场物语流的祖师爷,现在谁也打不过是有原因的。 然后我要开始说两个原版就有的,我原版可以忍因为“上个世纪风格就是这样,越‘硬核’‘拟真’越有玩家玩”,但是新版个人真的受不了的设定了: “让我们春季安排一堆主角参加不了只能看着的季节活动吧”,“季节第一天一定要搞个活动不能让玩家及时去种种子哦”。什么意思???春季玩家马也没长大(但好歹马赛能买马票,勉强认了),厨艺大赛紧赶慢赶兴许可以但实话说几乎赶不上,至于夏1的狗叼飞盘活动那更是离谱。让玩家在旁边看着不能动是你们制作人的恶趣味是吗???还有季节第一天不让玩家买种子,啊??????认真的吗????????虽然原作是这样的,但是你们重制是真的不想改了吗????一点都不考虑重制了优化一下玩家体验吗??? 而且节日活动人都来不齐又是什么意思???????????一个活动人稀稀拉拉的广场1/4都没有占到。我知道原版就是这样但你是真的不思进取啊!!!! 原作我现在可以用模拟器玩,所以好歹还有点金手指能优化下自己的劳作体验,重制版我连mod都没有,笑死。我比玩原版还要肝。画风我真的想吐槽,但我忍了,我想大不了当动森。但是动森NPC对话多多啊,主打一个宾至如归。你们啥也没有,就想让玩家玩,笑死。虽然我后面应该还会继续打这个游戏(对不起,我是这样的)但我一定要差评。 真的改的不如原版啊。 ———— 10/14新增吐槽: 1. 玩了40个小时马终于养大了,我要接着喷重制版马的设计了。众所周知,原版游戏你可以吹口哨把马叫过来。结果重制版这个“马能听到口哨跑过来”的范围基本限制在一个屏幕之内,换句话说除非你已经能看到马了,否则你吹口哨,马一点反应都没有——问题是我都能看见马了,我为什么不直接跑过去??吹个口哨马再过来的时间比我跑过去还要慢。 我知道老版马听到口哨的范围也不太大,但好歹没有这么小。而且重制版因为做成3d的样子,所以屏幕能展示的“区域”比原版小,导致吹口哨叫马真的没有任何意义。 2. 不仅如此重制版你自己看看你们那马的大小,经常在小镇上随便找个地方下来就被马卡住了。伪3d岂是如此不便之物。更要命的是有时刚好我被马卡着,然后店门口出来个NPC,NPC和马一起卡我我原地跑了半天才终于找了个空挤出来。而这个情况我游戏里一周至少能遇到3-5次。就感觉制作组根本没考虑马在小镇行走的实际情况,碰撞空间全都是给人的。 (还有,上下马动画太慢了!!!!!就跟前面喷的第一点那个疲劳动画一样,太慢了!!!在一个玩家如此频繁会触发此类动画的背景下做这么慢真的让人没有耐心!!!) 3. 而既然说到碰撞,我要开始喷动物小屋牛羊的碰撞体积了。 以前老版其实也有这个问题,就是牛羊很容易叠到一起,但是这个事情无所谓的一个重要原因是只要你在这一坨牛羊的旁边做动作,系统会自动判定你在处理之前还没照顾过的牛羊。所以其实叠在一起甚至会很方便。而这一作从最初,我几乎是贴着某头牛使用毛刷,结果就因为我点击使用的一秒牛移动了一点点,就判定我没擦上开始,我就感觉很糟。 而到了后期,我棚子里牛羊多了以后,这感觉更差了。因为它必须要你用最近的方式选定你要处理的牛羊才开始处理,而牛羊会重叠,导致你本来就很难选中要处理哪一只了。与此同时你却挤不进去!!!!于是养了超过10只牛羊每天早上如何把它们分开就让你很头大。 我真的不理解。这一作逼迫我多养牛羊多繁殖下一代(不然不能满心,就不能获奖),结果与此同时畜棚里牛羊多了游戏体验却直线下滑。你到底想让我怎么样!!!! 4. 除此之外还要喷重制版把开局送的狗取消了的设计,有的玩家就不爱赠礼给女神(我小时候玩的时候真的不喜欢特意跑去后山给女神送礼),结果现在不送礼物给女神30次就买不到宠。一年至少有一个活动空过。很烦的好吗?给女神送礼应该是拿到额外的奖励,而不是让玩家不得不送礼去拿他本该有的奖励。 比如给女神送礼100次可以获得矿场电梯←这个我可以接受,因为这个本来就是制作组新加的东西,我要讨好女神才能拿到,很合理。但是我本来应该有的狗为什么不给我!!!!!!!不要把玩家本来应该有的体验取消,还是说你指望我为此感激你??? 5. 同样的还有料理,我小时候最喜欢的就是自己摸索用厨房做饭。长大以后觉得矿石镇最让我怀念,觉得如果现在的很多种田游戏能沿袭这一点就好了的设定,就是可以自己按照现实里的做饭常识做饭,与此同时如果你没有好的主意,也可以在游戏里通过增加好感等方式获取菜谱。摸索感很强。结果这一作倒是倒退了,所有菜谱必须要“学会”才能做。而且完全不再像之前一样有“简单”、“复杂”的区别(以前料理大赛,你可以做最初级最简单的料理,也可以加入很多豪华食材做最高级的料理),就……为什么把别的游戏的缺点移植进来了啊????? 在此基础上我要开始继续喷“只有讨好女神才能获得玩家本该拥有的体验”设计:有好几个重要菜谱必须要送女神75次礼物让一个角色到镇上来才能学会。尤其是图书馆女孩最喜欢的两种料理,都要这个角色才能教会——真的无语了好吗?????没玩过原版的玩家看到女神设计只会觉得:哦这是奖励内容,我时间比较紧张,放到后面做。你让这些玩家怎么办??? 包括我这种只是偶然路过矿山才会丢个素材进去,秋天才凑够30次开了宠物店的玩家。我现在每天第一件事就是去后山丢东西,但这·很·烦,这·很·烦。我可以不要女神的很多额外奖励,但是你【【【凭什么剥夺我原有的游戏体验】】】???? 6. 好既然说到料理我要继续喷了,以前的时候买厨具是电话购物。我这次刚开始玩,看到没有电话购物节目我还松了口气,心想难道改成做完厨房直接送了?挺好的。结果发现改成更让人无语的“去杂货店买,而且10天后才能买下一个厨具,而且10天后很有可能杂货店还闭店关门”。 兄弟,原版矿石镇让我7天拿一个厨具,最起码我拿到的厨具我还能这7天琢磨一下做点什么料理玩,所有素材都塞进去试试。现在也不许我自己发挥创造了,只能拿食谱了,还卡死10天一个。而且从这个设计也能看出总设计师脑子回路很怪——前期过生日(可以送礼拿食谱)+电视台教的食谱全部都要用最后才会出售的道具。我造完厨房后至少前三个厨具放在家里一点用都没有。就让人很无语,这种“明明我攒够了钱想要升级一波体验结果又被卡住了”的感觉很无语。 7. 这个制作组真的就特别喜欢让人爽了,但不能真爽,给我的感觉就是特别怕玩家爽。特别怕玩家真的舒服。一方面知道有些老版设定是反人现代游戏习惯的,得改,一方面又“唉玩家过的太舒服不就显出我们游戏空洞没内容了吗,不能让他们太舒服”。所以很多地方确实有“优化”,结果优化完又恨不得让你费尽千辛万苦才能得到。就让你搞不清我是犯了天条吗要被制作组这么折磨??? 总的来说这重制版我越玩我越无语。强烈建议风灵月影减轻一下培养牛羊+下矿的负担。我玩艾尔登法环玩魂都没风灵月影,数码宝贝网络侦探那个进化退化超杀时间系统我也没有风灵月影,我万万没想到来矿石镇重制我倒风灵月影起来了(严谨一下:不用翻我游戏记录,这三个我库里几乎都没有,我是在主机上玩的,我知道主机上没有风灵月影,我就只是想吐槽)。就很无语。因为种田游戏其实是特别忌讳开风灵月影的,跳过培养步骤的种田游戏可以说毫无乐趣。但是我又不得不开因为: 要不然谁想下矿255层??????????????????? 差不多是这样。制作组把玩家逼成这样也是天才了。 (又:但是我还在玩,唯一的原因是我之前玩的是矿石镇原版,没玩过女生版,所以有些女生版新加的剧情我没看过,想看。老版绝大多数剧情写的确实好啊。我确实觉得隔壁某露谷在角色设定上虽然借鉴了很多,但要论剧情好不好看,还是日本游戏更适合中国宝宝的体质.jpg 8. 哦说到这个我又想起来了,重制版新加的两个好感角色鉴定为路边一条。一个仿佛随时要卖我保健品,另一个就是主角纯舔。可能是因为是“村外来的人”本身就跟村里绝大多数人没什么关系吧(你跟村里人聊天他们也不会提起这俩人,隔壁某露谷的SVE扩展mod我虽然觉得剧情写成一坨,但至少人家还知道要记得让原版NPC经常提起新加的角色,减少突兀感),新版俩人给我感觉就是跟镇子也没什么关系,也没什么我最喜欢的那种上世纪小镇温情。 然后在此基础上,我知道制作组是想要做一些跟原版不同,更符合现代流行审美的“独立角色”。但是很明显制作组没把握好那个度,尤其是在相当温情、守旧的矿石镇,让他们两个显得特别突兀。更难听的话我不想说,因为肯定也有人是喜欢这两个角色的。但我就是觉得做的很不好。哪怕那个男NPC好感度上来后会有反过来帮主角的行为,也让我感觉很不好。 (说白了就感觉两个新NPC都很自我中心,然后觉得自己这样新新人类。但制作组又不知道怎么塑造独立自主,并且俩人对话也写得非常少,没有细节,根本立不起角色,于是比起独立自主变成完全的自我中心) (所以说,你们笔力那么差连老版角色对话都加不了几句,拿加什么可婚角色) 9. 除此以外的新剧情,像是告白花这些也鉴定为路边一条。真的,给我的感觉制作组就是一群根本不热爱种田生活只想捞钱极度功利的一群人。还想写点东西骗我“我们有新加东西哦”。 10. 然后我又想起来了,我对于绝大多数风格突变的大头立绘没有什么想吐槽的。但是像笛克这种角色突然变成红脖我笑了。我其实觉得原版笛克(葡萄园主)塑造得最有趣的一点是,初看你会觉得他一定很有钱文质彬彬(立绘作用),然后实际交流却会知道他经常欠杂货店的钱,喜欢喝酒(而且喜欢把酒卖给酒吧再买回去)。你就会觉得这人怎么这样,他到底是好人(小孩视角)还是坏人?再之后你又知道他孩子离家,他其实一直思念孩子(打电话)——于是当克里夫在他的葡萄园打工后,他才突然振作。不仅如此,还考虑把葡萄园交给克里夫。这个角色是非常自洽的。 现在这个立绘:哦,爱喝酒啊,没事。看着就像是个爱喝酒的红脖大叔。哦,没钱啊,没事,看着哥就是个普通农场主没钱也挺正常。想把葡萄园给克里夫啊,没事,大叔看着就很爽朗说不定相逢一笑相见恨晚了呢。 我觉得这个变化特别能概括制作组那浅薄的脑回路。他们根本没有思考原版每个角色“为什么那么有趣”,全都是“啊我们游戏里还缺个什么什么样的角色”or“感觉改成那样也行”就直接改了。我玩下来最大的感觉,就是制作组很薄情。他们根本不喜欢矿石镇,也根本不喜欢牧场物语。
You are 10, sitting on the living room's floor, holding a ps1 controller and looking at Popuri through your tiny tv, thinking "wow she's so cute..." Girl, you are gay.
ladies and gentlemen....we can walk between the crops. no longer will we lose that 9th crop when farming. No more!!!
A good remake for a PS1 game. The only complaints that I have is they removed some events because it's too dark (Cliff leaving the village or Kai conflicts with the villagers) and all of rivals bachelor/bachelorette story progression. In the original game if none of them marry the MC, they will marry each other which was neat.
I love the game of what it is. I have played the GBA and DS versions religiously as a kid. There are quality of life features like not having to carry your chickens or push your livestock individually so they may enjoy the sunny day, walk through crops, and owning more trees. Multiple types of cows and livestock are a plus including the rabbits and pets you can purchase from Van. I don't recommend this game, but it does keep me occupied to kill time when on the plane. What disappointed me the most is that I have to befriend or watch the culinary TV show in order to learn new recipes. Before you'd just mix up a few ingredients that made sense to learn a recipe. Time is quick as heck and the fatigue animations kill more time. I wish they added that napping on the ground replenished stamina instead of being stagnate. I wish we had the basement upgrade and set a Spring, Summer, or Fall Sun stone to grow crops during winter. When growing the grass seedlings, it will reset to regular land after it being harvested instead of just a shortened stage and re-grow again. In the DS version, a week or three days before the new season, but this does not. I have to buy multiple seeds before the season ends so I don't have to do a major back and forth to the store or miss it due to a festival/holiday or when the day after is a Tuesday/Sunday. I find this very schedule-intensive from the general stores to Van having special pets on specific days, season, and weather. WHERE IS MY BASKET DANGIT.
I disliked the new character designs in the game, so I bought it after finding a mod that replaces them with the old designs from Harvest Moon: Friends of Mineral Town (GBA)...
If you grew up in the 2000s, chances are you knew this game under a very different name, Harvest Moon: Back to Nature. And honestly? story of seasons: friends of mineral town feels like coming home after a long trip. It’s definitely an upgrade. polished visuals, smoother gameplay, modern UI. but the heart of the game? Still exactly the same. Booting it up again feels like stepping into a memory. For me, this isnt just farming, mining, or wooing villagers. It’s a reminder of simpler days. when my siblings and I huddled around the TV, passing the controller, laughing and enjoying every minute with our late mother. This game carries those moments, those feelings, like a time capsule. And yeah, sure, this game has been remade, ported, re-released more times than I can count. from game boy, psp, ps4/ps5 to NS and PC. You d think wed be tired of buying the same game over and over. But here we are, still playing it, still getting sucked into the same cycle of crops, festivals, and mineral town charm. in the end, story of seasons friends of mineral town isnt just a remake. Its a reminder that some games dont need flashy gimmicks or massive open worlds to be meaningful. sometimes, the best games are the ones that brings you back, not just to a town, but to a time in your life you never want to forget.
So i will talk about good thing first, the gameplay is good even this just copy paste from HMFOMT. Now the bad thing: 1. Fiture: a lot of Fiture get erased like you cant bring your pet or bug,you cant walk past people, fish pod is useless, green house is erased, some new place is forgetable, the map is so small, lack of cutscene specially in opening & ending of the game, some event & cutscene getting erased because they forced LGBT. 2. The character personality & design is downgrade, both Non-Marriage & Marriage character: A. Non-Marriage: In Harvest Moon, Best waifu is Lilia, Harvest Goddess (she is Non-Marriage in HM), and Manna. Lilia is sick but she fat, HOW ?. Harvest Goodess so beautiful in HM, of course because she is goddess, but in this she look like middle age women. and Manna, the best Non-Marriage waifu look like annoying aunty who talk to much & slowly. B. Now for Marriage character (not all), Ran didnt tomboy, Karen isnt fashionable, Rick didnt look like a farm boy, Gray look fashionable like karen. 3. LGBT: i dont mind LGBT but why marvelous forced us to become LGBT ? in HM there is friendship event, why didnt do that instead ? i want to get closed with Elly but i got DOCTOR EVENT INSTEAD, then you erase a few event like flower dance festival BECAUSE OF COURSE IT WEIRD IF A BOY DANCE IN GIRLS LINE BUT WHY YOU ERASED IT ??? not every player want LGBT. they also change important cutscene, specially the song theme, and make it into bad choir, dude last year i play HM again, i cry, because the song can make me feel happy, sad, nostalgia, remember my childood etc. but THEY ERASED IT JUST FOR LGBT !!!. DUDE, THIS GAME IS FOR KIDSSSS. I play more than 100 hours to pay respect for HMBTN not because this game is good.
被别人抄成这样了,你们自己系列的续作和重制也争点气行不行,看在矿石镇原作份上打好评了,实际上这作美术不行Bug也多到撞墙哈
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