
In Oil Enterprise, you enter the multi-million dollar business of black gold as a shrewd businessman. Accept the challenge and grow from a small-scale en-trepreneur, investing in your first oilfield, to a global oil magnate.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Russian, French, Turkish
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Da ja schon mehrfach auf Oil Imperium (das alte aus C64 und Amiga Zeiten) verwiesen wurde, möchte ich hier nicht nochmal im Detail drauf eingehen. Oil Imperium war komplexer und für seine Zeit ein Meisterwerk. Oil Enterprise hat nicht desto trotz Spass gemacht. Es ist einfach aufgebaut und besonders am Anfang knifflig, da man gerne zuviel zu teuer kauft um dann später ohne ausreichend Geld dazustehen. Hat man aber erstmal den Dreh raus, läuft eigentlich jede Runde gleich ab. Daher zwar eine Empfehlung, da es für ein paar Stunden Spielspass verspricht. Langzeitmotivation über mehrere Wochen sucht man allerdings leider vergeblich. Ich hatte das Spiel im Sale für wenige Euro bekommen und war zufrieden. Für Vollpreis wäre mir der Umfang allerdings deutlich zu gering.
Das Game macht richtig Spass, es ist richtig gut gelungen, klar könnte das eine und andere Verbessert werden. Aber für eine Wirtschaftssimulation ist es nicht schlecht. Die Grafik ist gut gelungen, klar das es nicht so eine Grafik hat wie Call of Duty oder so. Aber bei so ein spiel muss es auch nicht sein, also ich kann nur eine Kaufempfehlung geben. und 20 euro ist auch nicht teuer.
es ist toll
Lemme get FIVE on the diesel bubba
Man kann schon nicht mehr glauben, wie oft dieses Spiel abgestürzt ist kurz vor dem Ende. Ich habe keine Lust mehr auf dieses Spiel.
jó
Ok Landpeople, the has potential but one of my biggest frustrations is several (1) you can't set up automatically to sell your max daily amount which is the quickests easiest & most dependable way to make. (2) you can have a million BBL in storage but if your daily production drops because of a break down you are always penalized & lose any contracts you have going which makes that way of business not really recommended certainly not reliable especially as a beginner. Even though if you have oil in storage you could clear cover any shortfalls in daily production to still cover your contracts you can't do that in this game. (3) Your safety & maintance people don't actually maintain anything. Instead of doing regular maintaince & safety checks they dont do anything until something breaks which also usually results in a death. While regular checks & maintaince could clearly limit or even prevent any issues let alone accidents in this game if it aint broke they don't fix. (4) when you go to buy addition land even in terroritory you already have leases in you are able to do three levels of evaluation to the possible new property from a basic level evaluation to see if maybe there might be oil to a more througho evaluation both will give you estimates on bbls per day & over all size of reserve in the new area or the most expensive but most througho test which includes a test drilling. If you buy the new property though & you did the test drilling you still have to do another test drilling to find where any hint of oil is. If you do that test drilling as part of the land buy why doesn't that at least help give you an idea where to do your second test drill or hint of where oil might be instead of having to basically do two test drills which aren't cheap. And I have yet to see any benefit to spending $100 million dollars in building out your research & HQ campus so why do it. I'd like to see a build of real estate aspect to the game where you can buiy a rival or build/ buy bigger buildings as your grow especially when you get a new lease to an area you need a new building for manage in that area but I get that might be a bit out of scope or difficult. In my current game I have two properties in same region producing 5560 BBLs a day but I can only max sell 3000 on the open market which means I have about 2560 BBLs I should be able to put contracts to but if I do that & a well breaks so that 2560 drops I fail the contract even if I have storage of BBL in the area. So if a pump break down & I only product 2500 extra one of my contracts will fail at least again even if I have thousands or hundreds of thousands of BBL in storage ready for shipping out while the pump is out of service I still fail some how to provide the daily contract commitments which is why I recommend to beginners especially don't worry about contracts use the open market until you build up cash where you can expand as needed or desired while able to handle big penalties from any contracts you take because you will lose big on penalties for any failed contracts even if you only missed completion by say 1 BBL which again could have been covered by any storage reserve you have. Just my two cents & review could be improved greatly but is far better then most business especially oil based games I've seen in a long time.
No abre el juego. Llega al menú y falta el cartel con las opciones de menú que aparece entre los 2 personajes. Han pasado ya varios años y el problema sigue siendo el mismo.
Я стал нефтяником ♥♥♥♥
So it's ok for a Background-Game, the price with 20€ is in no way justyfied. The game itself is nothing more then a cookie clicker, like an early smartphone game. I would still like to complete the steam achievements, but the devs decided to add a "debug achievment" which is unobtainable by the player.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Rina's Undercover Train Operation | $150K | 278 | 73% | $13.99 |
| 放置勇者:远征/Idle Heroes:Odyssey | $150K | 569 | 53% | $9.99 |
| Audio Trip | $150.1K | 362 | 90% | $19.99 |
| Need to Know | $150K | 298 | 67% | $14.99 |
| War of the Human Tanks | $150.1K | 542 | 87% | $9.99 |
| Tactic Boxing | $150.1K | 401 | 77% | $9.99 |