
iFAction is a visualized game making software.You can create your own games without programming. It offers many kinds of game modes like ACT,ARPG and AVG. It also supports MOD to make your wonderful ideas realized here!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
慎入!慎入!慎入! 本来很看好这个引擎,所以一点都没犹豫就入了。在群里也积极反映过bug,分享过自己的制作心得,也期待制作组能及时处理所反映的问题。都是一些很小的,但影响制作体验的bug(比如子弹动画变向问题,手柄设置问题等等),稍微一个小更新就能解决的事情。 但是,这都两年了吧?群里除了一群傻批打卡以外,还剩下什么呢?从对你们信心满满地期待与支持,转变成现在大失所望的恶心和反感。 我对国产引擎再也不敢毫不犹豫地支持,都是拜你们所赐。 我只能说,恰烂钱,很寒碜!
Its a very solid game maker and very fluid gameplay in both play styles (played it a little for testing a demo like). It takes a bit of lernning to do so, but like the RPG Maker 2k to MV, it takes not a whole lot of time to learn the ins and outs. Other Programs that work well with IFAction is - Spriter Pro (best choice), RPG Character Builder (it's free on steam. It only dose a walk sprite sheet, but can easily be a base to start off). and Universal Sprite Creator (this one is in the browser and it's like RPG Character Builder with more sprite actions then just a walking animation + it's free). Art Programs would be GIMP (1 or 2 and it is free), Photoshop (not free), Paint (always on every PC and the basics works just as well in somethings (I end up between Paint and GIMP with the same PNG or JPEG), and Krita. Opps one more DesignDoll helps with poses for character bases. Its free, but you can not save or download your pose (unless you buy it). Although you can use the Print SysReq to take a screen shot and paste it in paint. It takes a 3d model and you can adjust it to a pose you like (it have a lot of adjustments.from male to female)
[h1] 非常非常不推荐! [/h1] [b] 尤其是跟我一样只在小时候接触橙光的小白! [/b] 教程还不如橙光多,论坛帖子就那些,大致看了看发现做出不错成品的都发表感谢群里大佬帮助。 真小白,还有野心做出好的效果,肯定需要加群,群也是提供的售后服务之一。 [h1] 群管理特别傲慢 [/h1] [b] 我是付费客户,QQ被限制不应该是我想办法弄个小号加进去,而是要客服在提供加群服务时候预判到这个问题! [/b] 我加的k大幼儿园群,每个群有上千个人,有起码十几个群,跟管理一说这个问题,人家二话没说就把我拉进去了。 哪怕加的同好群,管理也没这么傲慢, 咋滴? QQ被限制就不配了?钉上耻辱柱了?不能考公了?有前科了?
Don't get me wrong, it's a great editor, but it's not worth buying in its current form. Its current features and interface are good. If you're looking to make something simple, then IfAction Maker is ideal for that. If you're looking to make something more complex, you will quickly run into the editor's limitations, especially if you're used to using editors and game making engines. Variables are very limited in what they can do, skills do not have a wide variety of different effects, you can't rearrange the order of variables, triggers, skills or anything. It does have a script editor which is much more flexible, but as it stands, there isn't enough documentation in English to fully exploit it. If you aren't a scriptlet like me, maybe you can get better use out of the engine, but I definitely don't recommend it to anyone who doesn't know how to script. If I had to summarize it, IfAction Maker is great if you're just starting out or you already know how to script. It's a frustrating experience if you're somewhere in between those two. Probably the biggest killer for me is their monetized mod environment. I ended up buying F Coins back in August (which is their in-editor currency, you use it to buy assets, mods, etc) and the coins were never delivered. In addition, I'm worried when the developers say they intend to add requested features in mods, rather than being standard features in the editor. Presuming that these mods will cost F Coins, then that means you will be paying extra for requested features on top of IfAction Maker's already hefty price. RPGMaker has a much larger community behind it, its plugins are free, it has much better documentation and even with its base features, it's much more versatile. All for the same price. There are plugins in RPG Maker MV which allow you to have real time combat, platforming and even tactical turn based combat. I know it's hard to compete with a software series that's been around for nearly thirty years, but that's IfAction Maker's competition. So, I say wait and see what the devs do. Don't buy in just yet.
This is hands-down, the BEST game engine my team has used. We had tried so many free alternatives like GDevelop 5, but nothing compares to what iFAction can do. It's amazing!! The support team from what I've seen is super responsive to help questions. My only critiques are that more things need to be translated to English. The english tutorial is well made and very informal, but I can't understand much outside of the editor itself, like the website or any other lesson resources. I look forward to continuing to use this engine, and see how it improves as time goes on. Well done!
It is not a complete software. It is an in-app purchasing software. It doesn't exports apk or android project. It is not a game development software. I am so much depressed after buying this software.
Abandoned. Was a really good tool, if rough around the edges. Has various bugs and unfinished systems. Devs have abandoned it. It's unfortunate, because the tool is actually pretty easy to understand, especially if you have RPG Maker experience. I hope the devs are in good health, otherwise, and doing well. Just sucks to see something with a lot of potential get left in the dust.
Pretty much easy to use. If you are familiar with RPG Maker or SMile Game Builder, then it's easier to use this maker. As it's pretty much new, and the English version was out just less than a month a go, tutorials ar not many. But you can use it easily as everything is pretty self explanatory, and easy to learn It exports to multiple platforms as well with a few clicks of buttons. The main problem for me is that the exported apk and html5 is quite laggy played on smartphones, though runs well in PC. But im pretty sure that it's going to improve in the future. Recommended
So, I have been tinkering around with this for a few hours now and saw that there are not many reviews for the software in English so far. First of all I would like to echo what most people are saying in that it is very easy to use even for beginners. For those of us who are used to using the RPG Maker programs and others like Smile Game Builder, you will pick this up very easily and even in the first few hours I am finding I can do a lot of things here that I couldn't do in those programs (unless I knew how to code, of course). As I say, it is great for beginners with features such as the built-in UI editor that can give your games a very unique look and feel and make them seem much less generic. I look forward to discovering what else I can achieve in this program, but would like to see the follow things implemented by the dev team to make this software even more awesome. 1. Gamepad compatibility. I am talking about for when you actually play and test run the games. I have loved making games on PC for years, but I cannot for the life of me get used to using a clunky keyboard for controls that make it feel like I am having to learn Moonlight Sonata from scratch just to move across a room and open a door when I am play testing! Giving people an option with different hardware controls will definitely make the software and also the games built much more accessible. 2. A built in character creator. Much like the ones seen in RPG Maker and Smile Game Builder, complete with all standard movement and basic walk/run/attack etc animations used by default in the program. Just so beginners can add some variety to their game even if they don't have any animation software or do not have the time/skills needed to implement those. 3. A free 30 day trial of the software before buying. It would allow for more who are interested in the program to dip their toe in the water and see what they can achieve in the software before purchasing. Overall, I would recommend this product. It is very solid as is and the scope for potential is really huge, so I hope the developers are listening to our comments and continue their good work and this could really be something special. EDIT: 6/5/2002 No updates or interaction with the devs for quite some time now. Some things are still unfinished with this maker with no idea when they will be implemented. Still a good engine, but my advice is to wait for a sale if you are interested in buying.
Проект заброшен. Разрабы даже не отвечают на вопросы по нему в текущем состоянии. Есть два критических бага, которые они не успели решить, прежде чем закрыть проект. Наличие триггера на телепорт в другую зону с краю карты перемещает поле и делает странный черный край. Многослойная карта подрагивает при скролинге. У ребят проблемы с экспортом порта на мобилки в формате который сейчас требует гугл плей маркет.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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