
Construct and design buildings for optimal working conditions. Hire people to design and release software, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.
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Every market we collect.
About

Construct and design buildings for optimal working conditions. Hire people to design and release software and hardware, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.

Buy plots in a huge map to create and customize your own building. No grid necessary, just make sure there's coffee.

Craft and manufacture software and hardware products, corner your market, defeat the competition, and make them work for you.

Create and optimize teams of employees with different skills and demands to release products in a timely fashion. Why not poach a big shot lead designer from a competitor to give you the edge?

Every playthrough of Software Inc. is different, as the market is simulated and randomized. Each action you take affects how history plays out.

Build, furnish, style and maintain office buildings up to ten stories + basement, on an enormous land, using a free-form building system with simple copy-paste tools
Hire employees to design, develop, support, update, research and market software and hardware in teams
Build roads, paths, bike racks and parking to ease commuting for your employees
Tend to your employees' needs, demands, skills and specializations, while making sure each team has compatibility and cohesion
Customize your own founder or split the company between a team of founders
Design and manufacture your own software and hardware products and franchises
Compete in a simulated and randomly populated market by selling your products, taking on contract work, creating patents, making deals and trading stocks
Set up your own servers for products, source control and running your own online store
Hire staff to repair your furniture and computers, clean your office, make food for your employees, transport goods, secure your offices or greet visitors
Mod what kind of software you can develop, add your own furniture, upload your building blueprints, add support for your language or write your own code to modify the game
Delegate important tasks to your team leaders, such as managing development cycles and human resources
Play against up to 3 other players in the same map or cooperate with your friends by delegating work tasks, manufacturing jobs and server hosting
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 856 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This review hurts to write. Software Inc is one of the most in-depth and replayable software development simulators available. It has systems that allow for far more emergent behavior than most other games in the genre. That is exactly why this is so frustrating. Over time, the game has added more and more mechanics that pull attention away from actually developing software. What used to feel somewhat focused has been cluttered by unnecessary mechanics. Instead of spending most of my time producing software, I am managing a growing list of systems that feel only loosely related to the core loop. I do not have an issue with depth. The issue is how much of it is forced on the player at once. The experience now feels bloated and, at times, exhausting to play. It is no longer just a software simulator. It feels like I am constantly balancing an office simulation just to get to the part I actually enjoy. Earlier versions of the game felt far more centered around software development, which makes this shift very noticeable. The biggest problem is that there is no way to opt out of these mechanics. If players were given the ability to disable or scale back certain systems, this would be far less of an issue. As it stands, they are mandatory, and they drag down the overall experience. Despite its depth and replayability, I do not find the game enjoyable to play in its current state.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 860 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game feels sophisticated in all of the wrong areas. There is a sophisticated tax system, and they recently added trash cans so that your employees don't throw papers on the floor like animals, but things that are important to the game like, software design, marketing, subsidiaries, research feel lacking in depth.
Okay people. ..I play a LOT of indie games, yes I do. Just check out my same name over on Youtube and you'll see that most of my 4,000+ videos cover indie games. This game is special. And it's incredibly addicting. And simply "fun" AF. I got 52 hours in this thing, and that's just in the last week since my GF gifted it to me. Just insane. It's easily one of my favorite indie games on Steam.. You have a 2 hour, 2 week refund policy on Steam and you have NO excuses. Just buy it, try it, and thank me later. HIGHLY RECOMMENDED. ..It should be some kinda crime or investigation into how this game isn't way more popular here on Steam. I've played at least a thousand indie games that have had more success, more reviews, and aren't 1/100th as much fun as this little gem and project of true passion from the solo dev who made it.
It's been in early access for 10 (!!!) years now. Like, at some point, just release the game. It gets a steady stream of updates, so just do it? It feels like being pregnant for 5 years.
- Start in someone's garage shed, the founder, dreaming of OS empire while eating ramen. - Realize I can add co-owners; restart the game with 3 specialist-- one code wizard, one design diva, one art gremlin. - Start making OS dev, blow our tiny budget, while half my team bickers over coffee. - Cash evaporates; grind small dev contracts to scrape pennies and keep the lights flickering. - Resume OS work; money vanishes AGAIN-- set half of the team to keep grinding small dev contracts. - Finish OS at "exceptional" quality, print 1 mil copies. - Crickets. Zero marketing + already dated features = no sales. - Limp into OS 2 dev, repeat same cycle. - Release OS 2: fever sales. "Genius" me wonders if OS stands for "Only Starving" - Plot twist: OS 1 suddenly starts selling ka-ching! - Start hiring more employees, upgrade to skyscraper. - Release OS 3: sales go decent, but money keeps reducing. - Company goes bankrupt, employees lose jobs, software ip gets sold off. - Back it shed with my co-owners ready to try again. 10/10 would play again.
I bought this game in early 2016, and to see how far its made it through the development cycle. Just wow. Even back then, the game was pretty solid. Now add proper logistics, stocks, better AI behavior, and reworked development cycles. And MANUFACTURING? There's a reason I have almost 800 hours in this game. I could write "I love this game" 500 times and it still wouldn't do it justice.
Game is a real mixed bag. On the one hand it does much of the core gameplay loop very well; the process of developing and maintaining software is pretty engaging and does mirror real life fairly closely. Making offices is cool too but I can't be bothered to put much time into it personally. My main gripe is software features - you can't actually release a fully functioning software (as far as modern standards go) without kneecapping your profitability/how long the dev cycle is. It totally takes me out of the game to have a DAW with synthesizers and mixing but no drum sequencer for example. No company would ever release software with such a limited feature set and call it a DAW. This applies to every software category. The worst part is, there used to be a much better system which the dev for some reason scrapped and has furthermore made said system untouchable by mods. This game might be good for one or two playthroughs, but I really wouldn't recommend it currently given this core design flaw.
step 1: create a company step 2: try creating a software step 3: go bankrupt step 4: repeat it again until succes 11/10 Recomend
I've been playing this every now and then for the span of a few years. It's good fun if you're satisfied with building a small company and keep things focused. If that's your jam, I think this game will satisfy your needs and I'd recommend it. However, I find that gameplay loop gets repetitive once you get things running. You can only build so tall. How I keep things fresh is by expanding into other markets. As you expand, there are more things to keep track of, and I feel like the game does a poor job of providing you with easily digestible information to make that possible. HR and development automation is provided, but I can't for the life of me get it to work reliably, it feels like it has a mind of its own. I'd like it to either provide finer control or better documentation on how it's supposed to be used, as it feels like it's tailored to be used in one specific way. Playing without it provides greater flexibility in how you build your teams and develop your products, but with so many things happening in parallel it becomes unsustainable. However, if building wide and not making use of automation it's micromanagement hell, and playing it quickly drains me of brain juice. There's just too much information for me to keep track of. A lot of this comes down to how I like to play games, and issues I run into aren't guaranteed to affect other players since we're all different. It could be that I'm trying to bite off more than I can chew, and others with the aptitude and willingness to learn the game's mechanics can overcome this and have an absolute blast. It's a unique game with a lot of depth and it deserves a heap of credit for it, but I'm still trying to figure out how to enjoy a full playthrough.
One of the best business simulations out there. Yeah, its focused on software businesses, but the level of detail and depth is amazing. Well done.
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