
Construct and design buildings for optimal working conditions. Hire people to design and release software, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.
Modeled estimate, not a reported figure. How we estimate →
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Construct and design buildings for optimal working conditions. Hire people to design and release software and hardware, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.

Buy plots in a huge map to create and customize your own building. No grid necessary, just make sure there's coffee.

Craft and manufacture software and hardware products, corner your market, defeat the competition, and make them work for you.

Create and optimize teams of employees with different skills and demands to release products in a timely fashion. Why not poach a big shot lead designer from a competitor to give you the edge?

Every playthrough of Software Inc. is different, as the market is simulated and randomized. Each action you take affects how history plays out.

Build, furnish, style and maintain office buildings up to ten stories + basement, on an enormous land, using a free-form building system with simple copy-paste tools
Hire employees to design, develop, support, update, research and market software and hardware in teams
Build roads, paths, bike racks and parking to ease commuting for your employees
Tend to your employees' needs, demands, skills and specializations, while making sure each team has compatibility and cohesion
Customize your own founder or split the company between a team of founders
Design and manufacture your own software and hardware products and franchises
Compete in a simulated and randomly populated market by selling your products, taking on contract work, creating patents, making deals and trading stocks
Set up your own servers for products, source control and running your own online store
Hire staff to repair your furniture and computers, clean your office, make food for your employees, transport goods, secure your offices or greet visitors
Mod what kind of software you can develop, add your own furniture, upload your building blueprints, add support for your language or write your own code to modify the game
Delegate important tasks to your team leaders, such as managing development cycles and human resources
Play against up to 3 other players in the same map or cooperate with your friends by delegating work tasks, manufacturing jobs and server hosting
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 53 reviews with recorded playtime.
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game has captivated me. Its building, task management, and deep economic simulation all lend themselves to an experience that's like the best parts of Rimworld and Game Dev Tycoon. I recommend Software Inc. at full price to anyone who enjoys the management and progression of those two titles. The caveat, however, is a pain point I think should be known but is worth pushing past (the game is still EA after all): - **The in-game tutorials are very opaque.** They're pretty much just the minimum information required to carry out a task. The impact of these features and how they work together must be observed, discovered, or assumed, which is unusual for a game with this much depth. Not only is the unofficial wiki also not maintained, but the game has been indev for so long that a lot of YouTube tutorials and Reddit threads are outdated. Software Inc. is not overly complicated, I do still recommend it, just don't get attached to your first save file. Remember it's a one-man operation still in Early Access. Play on 2-day months. DONT RENT, START ON LAND.
If you're like me and kept going back to Game Dev tycoon every now and then, this game basically replaced that for me in 2017. It's good. It's great.
Possibly one of the greatest early access success stories of the Steam platform (imo) and it's not even at 1.0 yet. An incredibly transparent and communicative developer who takes pride in their work and has a dedication and work ethic most could only dream of. Game is simple enough to play on a Macbook Air on the train or on my gaming PC at home, both an equally rewarding and fun experience. Mod and custom asset support is next level.
♥♥♥♥♥♥♥♥♥ this Game is addictive. I bought it, cause it seemed cool, but then I played for +12h straight. If you like Games like Factorio / Transport Fever / Workers & Ressources:Soviet Republic, you will love this Game. Price is more than fair.
Always been a pleasure to play through the years and i still love it ! Absolute must buy in the genre
Ugliest UI ever
Easily my favorite game out. I've been playing since early alpha and have to give kudos to the dev for how much the game has grown and the consistency in quality. Every update brings new experiences and only moves in the right direction, and we rarely get games like this with this level of support and passion put behind it. I highly recommend and consider it the best (especially tech focused) business sim on the market.
My all-time favourite simulation game. It's truly a sandbox, allowing you to play as you wish. With a few workshop mods you can make the game even better. 10/10, you need to purchase this.
This "little" game has 10+ years of refinement. It was already great 10 years ago.
Great game with loads of customizability! I was surprised to learn just how niche this game was when it came out, but it still has me coming back to play over a decade later. The management itch is thoroughly scratched with this title and would recommend it to anyone that enjoys the genre.
Related
Related
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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