
Off The Chains is a lighthearted Disc Golf simulation you can play with friends! Unlock new discs with unique stats and customize your own collection. Enjoy a casual game or challenge others to a match.
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
I think this game needs som major tweaks before it gets good. The concept is nice and there are a few courses to choose from. But the physics feel really weird and sometimes super floaty.
I want to love this game, but the fact is, it's terrible.
Mechanics just don`t feel near to real. Fell thru a hill a couple times - and putting is best played by pushing your putter, not throwing or spinning. With some tweeks I feel this game could be worthwhile.
Let me start this by saying, i think this game has some serious potential. I love disc golf and this game could be great if handled right. But overall, it's just not there yet. The throwing mechanics feel... off. I shouldn't have to take a full X-Step in a virtual disc golf game to throw ~200 feet. The flight mechanics just feel a little lacking. Ground play is basically "Disc hit ground. disc stop" Putting and shorter shots, funny enough, feel great. i think it works well. With a little love and care, I'd wager this game can be very fun. you just have to find the balance of fun/simulation/ and casual/In Depth. I hope someday i can change this review to good.
Hi, I have been playing this with a friend for many hours now. Since the early beta version, which had quite a few bugs, nowadays this is running stable and it brings quite fun to play this with friends. This has become one of my favourite multiplayer games for VR!
Horrible physics, but could be looked past if your bag didn't spawn so far away from you and when you walk up next to it, it disappears. It's been abandoned by the devs and the game has so many bugs. RecRoom still has best disc golf for vr unfortunately.
The game really needs a lot of work to even be considered near the same league as something like Disc Golf Valley VR. The only real advantage here is multiplayer. But, that's not enough to overcome the unappealing appearance and poor/inconsistent physics. The developers are working on the game, and seem to be active on discord. So, that's a big plus over Disc Golf Valley VR. But the physics, graphics, and sound design just aren't on the same level. The devs are eager to help you with your form, but IMO I shouldn't need help. I have over 100 aces in DGV VR and have been playing disc golf IRL for 13 years. The game physics should feel natural, but they don't. I've "pitched" a putter and gone farther than actually throwing it. I've thrown the same disc twice, with almost identical form, and had a 200+ ft difference in distance. I appreciate the devs willingness to work on the game, but I just think it has a long way to go to hit that sweet spot between IRL and video game. Disc Golf Valley VR is better in every way, minus the fact the dev team halted work on it and there is no multiplayer.
I so desperately wanted to love this game and use it as an outlet to play disc golf during the colder weather but the mechanics of the game combined with the lack of a useful tutorial make it difficult. I'm still going to continue playing and trying to figure out if there's some way to make the throwing consistent but its really discouraging. There have been rounds where I throw three shots in the same motion and speed and end up with wildly different results. Most of the time my "good" shots are ones that I expect to go no where or that I underhand throw. Hopefully in the future the game is improved but for now I would suggest passing.
I have given it a fair shot, and maybe will even continue trying to play a bit in the future, but for now it just doesn't really feel like a great vr disk golf game. If you are a left handed player, just forget it. The flight physics are totally against the left handed throw, and nearly all the holes dogleg to the left, and/or have big trees to the left. As a lefty disc golfer, i have gotten used to arcing the disc high on the throw to get it to go far to the left, but with this game, inevitably the disc corrects, levels out and grounds to the right, as it would for a right handed throw.... they need to work on their physics. The scenes are ok, but could be better, with a little wind blowing some leaves around, or a wildlife here are there. The hole setup, besides the above mentioned right handed-ness, is unimaginative, and lack the vistas that would make a truely great experience, and make me "feel" the course. There are some spectacle holes that feel good to look down the hill from.
I was say this game is in an early stage where you're investing with hope for improvement. If you're young and want something playable and fun as you know disc golf, stick with Disc Golf Valley (DGV) for now. For me the physics needs a lot of work. If I throw a disc into a cliff it should at least hit and slide down or roll, not stick to the side of it. Also the first midrange they they start you with claims 4/6/-1/1.. if you throw it on an anhyzer it will flex out like an overstable disc. It currently lacks a lot of true flight qualities that DGV has obtained over a few years of work. I love that they want to achieve a solid multiplayer which is the one thing DGV (vr version) currently lacks and for that reason I'm hopeful that over time these features will improve. My recommendation would be for the developers start or have some sort of discord or facebook group and organize some sort of league night similar in the way that Hops&Hyzer has been done through DGV. Would be a good start to develop a community and make up for the other issues the game currently has making the investment more enticing for others to get on board.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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