
This game is a brand-new entry in the OCTOPATH TRAVELER series, the first installment of which was initially released in 2018 and sold over 3 million copies worldwide.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Sep 19 → 10.4/day in the week after.
About


Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 17.6Kreviews | 93% | — | $15.8M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1406 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
治好我的电子ed了,伟大的jrpg,无需多言
This game is totally my taste
好评:非常优秀的成长、寻宝体验、任务设计,地图技能使得每个城镇及副本都充满惊喜和收获颇丰的挑战 中评:八名角色的主线故事都或多或少有些小雷点,但也有比较出彩的和人物技能结合的故事 差评:受限于像素风格方式,如果要听众多名声优的语音,故事演绎会非常拖沓。另外暗雷机制总体还是弊大于利。概率事件多的同时sl也不方便 总体还是好评,非常优秀的jrpg,探索提升这块确实爽
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #89, worst KR #97 · 3 markets collected
Reviews, worldwide (the counter carries no country): 9.14/day in the week to Jul 30 → 18.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the fact that they keep track of our team comp from the very start to the end... absolute cinema
개꿀잼 더이상 말이 필요없음
为什么我用不了手柄
我的第一部HD2D画风作品,完善的rpg体验,丰富的世界构造。开船玩法非常吸引我,唯一美中不足的是视角无法俯仰,看不清大型建筑的全貌
여행자가 되어 모험을 즐겼다.
{含剧透}全成就通关啦,我是偏向于推荐这个游戏的✔✔✔,理由如下: 1.-音乐非常好听-:每一个音调都扣动心弦,此起彼伏,在静雅的小村里🌲的音乐是放松轻快的;在大城市里🏢的音乐是欢乐向上,朝气蓬勃的;在比较诡异安静的地方🌚(比如那无人村还有遗种镇)音乐就挺吓人/_ \;在原始村落的音乐就远古自然🌿;而且游戏里面还有昼夜之分,可以无缝切换,音乐早晚也有两个版本,早上的相对偏轻快,晚上的相对偏安静,还有淡淡人声沉淀其中,很好听啊( •̀ ω •́ )✧,我特别喜欢教堂村那里的音乐,好好听,感觉暖洋洋的♥,还有爱格尼亚和八方主题曲等等都好好听,[spoiler]买音乐送游戏了属于是[/spoiler];🎧 2.画面独特美腻,2.5D的HD2D风格,同一个地方还有早晚两个形态,还能触发不一样的事件,那波光粼粼的水面,还有那丁达尔效应,配上音乐简直就是步行模拟器,我超喜欢这种,让人赏心悦目的(~ ̄▽ ̄)~,我感觉这表达出来的效果完全不输3A大作,甚至更夸张,要是没有jrpg传统的暗雷机制的话就果真步行模拟器了,建议带耳机🎧丸(๑•̀ㅂ•́)و✧效果更佳。[spoiler]另外声优一点都不出戏[/spoiler] 3.-游戏性-:我是第一次接触jrpg,纯粹是被画面和音乐吸引到的,我打开demo试玩后就一去不返了,战斗虽然还是传统的jrpg的你拍一我拍一,但大量的光污染特效还有运镜以及各种创新,让人流连忘返[spoiler]反正我是这样滴=v=[/spoiler],有独特的增幅机制,角色的声优也相得益彰,不出戏,反之,非常传神[spoiler]那欧修缇战斗胜利的嗷呜就很贴合人设[/spoiler] 4.剧情方面还好,我个人能接受。{🈶剧透!!!!!!!!!}暗线明线交织 -舞娘-爱格尼亚[spoiler]"人生是旷野".一路都很一路顺风,没有什么真正意义上的大反派,其实都是豪入,是个很阳光开朗的小舞娘[/spoiler] -剑士-光[spoiler]"人生他框我".一路曲折此起彼伏的,王位被夺励志复国,为人民着想的王子,最终成功如愿以偿,把暴君皇兄击败,与民同乐,和人民以朋相称,很燃啊,玩的时候鸡皮疙瘩起来了[/spoiler] -药师-卡斯蒂[spoiler]"人是妈生的".真正的奶妈,欧修缇和大家的“老妈”,也像极了我母亲( ,只要你受伤了,让卡斯蒂看见,下一秒就嘘寒问暖,把你包扎成木乃伊了,让人很有安全感.但是...剧情...有刀子🔪,哭死。总结"好美的故事"(doge)[/spoiler] -猎人-欧修缇[spoiler]天大地大,吃肉最大,没有什么是一顿肉干🍖🍖🍗🍗🥩🥩解决不了的,自作主张叫卡斯蒂(女)和奥兹巴尔多(男)老妈老爹,挺喜剧的哈哈,反正过剧情播放队内对话就没蚌住过。来自原始兽人村落的小女孩,很单纯啊,啥也不知道,总而言之,肉干好吃(╹ڡ╹ )(╹ڡ╹ )[/spoiler] -盗贼-斯洛妮[spoiler]为了逃脱干尽坏事,杀人放火的黑蛇盗贼组织,获取自由,而鲨掉两个主要领头蛇,but,发现幕后黑手是一个狂生孩子的类人,一整团伙都是这个类人生的,而且长生不老,玩到这的时候有被猎奇到(,最终把这个类人也鲨了,挺凄惨的,斯洛妮 [/spoiler] -学者-奥兹巴尔多[spoiler]欧修缇“老爹”(迫真),这个更凄惨了,和哈维一起做实验,结果哈维嫉妒奥兹巴尔多,直接把其妻女以及房子🏠用魔法烧毁了,还害得奥兹巴尔多被污入狱.最后也是成功大仇得报,并且发现女鹅还好好的,但是妻子.......[/spoiler] -神官-提米诺斯[spoiler]可以当作悬疑片看了,简直就是名侦探,不剧透那么多了(其实是打字打累了)[/spoiler] -商人-帕特提欧[spoiler]很正能量,励志给人们造福而做生意,也挺热血的[/spoiler] 最后各种主线支线交织在一起,引出了真结局,就是鞋饿的伍迪,最后八位旅人齐心协力ko了,赢得了大家的明天. [spoiler]还有一个隐藏boss,在地图右下角,巴拉巴拉的门,那个是真的难(.[/spoiler] 💫💫总而言之,我非常非常推荐,我主要是奔着画风和音乐去的,那音乐真的好好听,通关的那一刻好感动,仿佛一切都值得,那音乐我鸡皮疙瘩都起来了,甚至有点想哭,让人热泪盈眶,硬要描述的话,给我的感觉就是安安静静的在松树林里燃篝火,与同伴畅聊人生,仰望星空,纵视流星,好像现实毕业的那天一样,温馨而安适。 下一个旅程去歧路旅人1尝尝鲜淡(☞゚ヮ゚)☞
传递幸福的游戏
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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