
This game is a brand-new entry in the OCTOPATH TRAVELER series, the first installment of which was initially released in 2018 and sold over 3 million copies worldwide.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Sep 19 → 10.4/day in the week after.
About


Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 17.6Kreviews | 93% | — | $15.8M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1406 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常推荐,真的很好玩,尤其是现在的价格很值,还有游玩的时候不要带入太多现实社会的评判,单纯开心就好,就像看泡面番或者恋爱剧没必要带入现实,玩游戏就是要开心!
你先给我解释解释什么叫做当前地区不可用?你给我解释解释什么叫做我的游戏我不能玩?你再给我解释解释不让我翻墙开加速器否者不能玩你的这个游戏?
太好玩了就是很肝
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #89, worst KR #97 · 3 markets collected
Reviews, worldwide (the counter carries no country): 9.14/day in the week to Jul 30 → 18.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
复古RPG
666
People kept saying the sequel "fixed all the issues" of the original, BUT it still completely drops the ball on the exact same core problems. Instead of jumping straight into the action, the game doubles down on the heavy narrative bloat. You are still forced to manually skip through endless mountains of text just to see a single battle. To make matters worse, the pacing feels even more restrictive than the first entry; if you pick a character like Osvald, the game locks you into a massive, multi-chapter prologue that completely halts your momentum before you can even touch the open world. The combat also repeats the worst mistakes of its predecessor. It traps you in the same punishing solo-play format for the first hour. If you pick a fragile character, basic tutorial enemies will absolute shred your health bar, making the initial loop feel frustrating, unnecessarily hard, and poorly balanced for a lone fighter. It adds minor quality-of-life tweaks, but it completely fails to fix the deep onboarding flaws of the first game.
A series with so much potential that keeps getting ruined by writing done by children. Way too idealsitic and corny, im not an edge lord looking for something crazy but the themes and general message from each traveler is sooooo cringe. The only characters I liked were Throne cause she was hot and Temenos because I liked his attitude. Speaking of Throne, can we talk about her? What the ♥♥♥♥ is going on in her story near the end? Everything before that was passable, it was entertaining enough, up until the freaking bop master shows up and reveals that he cracked everyone???? Whats going on?!/1/1?!. Ill cut the game some slack, the music was beautiful and the combat was fun (except for random encounters every zeptosecond). But mild take! Most JRPS are fun because of the story! Not the actual grinding loop! Yes you can hate on me for not finishing the whole game and giving it a chance, but im not going to sit through 80+ hours of medicore writing just because of nice music and pretty visuals.
oui
J'aime beaucoup le système de combat, les graphismes, la musique. Mais les histoires sont niaises et inintéressantes avec des personnages creux qu'ont a déjà vu un million de fois. J'avais fini le 1 parce-que le HD-2D et les combats m'ont poussé à continuer. Mais là, il n'y a plus l'effet nouveauté et il a les mêmes défauts que son prédécesseur.
Just as great as Octopath 1. Great music, turn based tactical battles and a wide cast of characters each with their own unique personalities that keep together throughout their combined journeys.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 17.3K | 85% | $17.99 | |
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| — | 0 | — | — | |
| $5.1M | 5.2K | 83% | $49.99 | |
| $109.4K | 100 | 91% | $34.99 | |
| $87K | 539 | 80% | $8.69 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.8M | 22.3K | 94% | $24.99 | |
| $15.8M | 69.7K | 96% | $9.99 | |
| $15.9M | 14.8K | 77% | $44.99 | |
| $15.8M | 28.9K | 92% | $39.99 | |
| $15.7M | 38K | 90% | $19.99 | |
| $15.7M | 48.3K | 86% | $12.99 |