
This game is a brand-new entry in the OCTOPATH TRAVELER series, the first installment of which was initially released in 2018 and sold over 3 million copies worldwide.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #75, worst KR #97 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 17.5Kreviews | 93% | — | $15.8M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1395 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
画面优美,玩法简单有趣,不错
相比1改进了很多,游玩过程畅快了很多, 剧情大差不差,不会幼稚,也不太成人化,300-400百不值,80块,还是可以的.
总体合格的游戏,适合更偏重游戏性的玩家。 游戏性上还是不错的,由于有点大世界,加上角色有些成型后强度提升很大,只有一个boss会有难度。需要到酒馆切人物的特点非常影响正常探索游玩。 可以很明显的发现剧情大纲有一定完成度。角色刻画普遍笔墨不够,导致很多人物非常片面。因而导致一些角色线非常低幼,友情啊爱啊就冲上去但画面上做不到热血类的场面描写。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 9.14/day in the week to Jul 30 → 18.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
画面和战斗是很舒服的
好玩,特效很帅的,就是剧情有点难绷
I have played more than 20h in Octopath Traveller 2. A finished the 1 last year, and has enojes already. In this version there are some new mechanics and Iiked how the histories develop between the characters. The music is also very good.
I don't usually play this type of game but I played demo of Sea of Stars and this one and thought it was fun. The main 8 characters are all quite different and balancing your party and mixing matching to get synergies is fun. The story feels like although its filled with tragedy for the most part. Would recommend to anyone who likes this type of game or someone just trying something different for a change of pace. The equipment management is not as annoying as many other CRPG's and the character abilities are varied enough that you need to think about you use them. Each fight can feel a bit like a puzzle and some of the lower level fights can be a bit repetitive. So far I give it 8/10.
第一款玩通的JRPG,但是玩法极其无聊,建议去玩国产武侠RPG。
Amazing game. It's been a long time for me since I got to play an JRPG I enjoyed this much. I find this one a much better than the first. It iron outs a lot of issues I had with the first, mainly the difficulty curve. The first required a lot of grinding in order to just complete the story, while for this, just going thru each chapter is enought to level up your characters for the next one. Mecanically, the inclusion of the latent power gives a lot of variation and strategies to the combat, making the battles a lot more interesting and enjoyable. I just wish that [spoiler] the simultaneus 8 character mecanic for the final battle was used in more than just one fight. [/spoiler] The OST and looks of the game are as stunning and beautiful as the first game, and the characters are even more charming. My biggest complaint is the same I had with the first game: character stories still feel way too disconected, your party members won't intervene during a character story. Feels like your party is not there at all. The closest thing you get is the banter dialogues and those are not even dubbed, very disappointing. Anyways, I still think this is a flawed but beautiful master piece, in the same vein of Bravely Default and The Last Remnant.
一封献给jrpg的情书。 虽然很多都说八方的剧情有点平淡,但我玩下来有泪点有燃点有反转,配合boss战响起的的bgm,这种顶级音画表现好几次让我落泪。 八个故事也风格迥异,有逃离杀人组织、侦探寻凶、寻找仇敌这些较为黑暗的故事,也有像舞娘和商人这种宛如童话的传播爱与希望的故事,也有王子复仇、拯救家园的王道故事,并且玩到最后,会发现有一条串联全部故事的暗线。藏在各种npc的故事里,这就要用到角色的地图技能,能看到很多形形色色的故事,比如我偷了一个小女孩身上的手工手套,打听才发现这是她妈妈留给她的遗物,用商人去买也能看到是非转让物,但我已经覆盖存档了也不能还回去让我良心愧疚好久,这些细节让这个世界更加的生动。 八位旅人的故事除了队内对话还多了双人剧情,能让我们感受到角色间的羁绊,而且还算是主线,打完最终boss后队友一个个的告别离开,让我止不住的寂寥,但是ed后旅人集结一起去给舞娘捧场让我又惊又喜,最后舞娘的配音配上打出来的标题“OCTOPATH TRAVEKER--歧路旅人” 让我只能说,不虚此行。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
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