
This game is a brand-new entry in the OCTOPATH TRAVELER series, the first installment of which was initially released in 2018 and sold over 3 million copies worldwide.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #75, worst KR #97 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 17.5Kreviews | 93% | — | $15.8M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1395 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不喜欢自动遇敌捏
1,刷怪机制太阴了,字面意义上走五秒钟打一架。但是在不用特殊方法刷等级的情况下,怪打得多了就不怎么会卡主线 2,支线指引藏得很深而且看完之后只能自己记着,但是部分支线跨度很大,完全想不起来。如果在游玩过程中,把所有npc的出售物品和信息都点一遍,体验会比较好,最后补成就也很快。很多支线虽然有指引但是不看攻略完全想不出来。 3,剧情普普通通,但是也没有雷点,总之就是“他们喊着什么友情啊羁绊啊就冲过来的”剧情,主角团的对话也挺有意思的 4,音乐神了美术神了布景神了,演出效果超级好 5,欧修缇配音很可爱,香草兽耳娘光哥 6,对全成就当比较友好,没有特别难做的成就
剧情平庸,老套没新意,脸谱化严重,主角统一圣母,反派坏的彻底,也没有任何选择,有些npc放在博德之门和上古卷轴中是马上会被玩家杀掉的。玩法就是传统jrpg,但是一些机制加起来还是有可玩性。画面hd-2D有特色,但是不惊艳,音乐感觉不如1代经典。在jrpg这个类型里面算佳作。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 9.14/day in the week to Jul 30 → 18.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
除了暗雷机制前期恶心之外,美术表现和背景音乐真的很精致,推荐
首先从游戏体验上我得坦诚的说游玩体验非常的好,不仅有紧张刺激的回合制战斗、还有随着剧情发展和地区变化激昂或轻缓悠扬的音乐、以及非常王道的剧情故事。当然前提是我没有在屏幕前昏厥过去......我一定可以更好的体验我说的这些。就是说 只有我一个会这样还是普遍现象,在这四十七个小时的游玩时间中至少有七八个小时是我在屏幕前面昏睡过去的优质睡眠时间,甚至这个时间还是我绝对保守估算的,实际时间应该更长! 在我打上全地图传送mod以及四倍经验mod的情况下还能有这么多重复且枯燥的升级与跑图时间,甚至通关之后我才后知后觉反应过来做了这么多机械化的行为,这一发现让我不免生出一阵胆寒...好在日式rpg威名在外,回过头来一想或许这时我早已在日式rpg的精华中腌制入味竟以身化境、圆融一体,吃到位了。那这么一想也让我心中涌出几分莫名、心情也宽慰了几分(这对吗)。 说到剧情,在剧情上我唯一能打起精神看的就是盗贼和舞女的个人剧情,盗贼的剧情不论是第二章蛇母篇月下杀手,氛围直接拉满留下一个不做解释、倔强坚持的背影,这样侠盗风味的结尾,还是第三章蛇父篇中的 你一定是她爸爸、你居然不是她爸爸、那谁是她爸爸的故事转变,这其中都有一套比较有趣的故事内核。不像其他故事真的是一眼就看到底的剧本厚度,极其模板化的故事发展。那么舞女呢,舞女的故事内容其实非常简单,相较其他角色的国仇、家恨、追凶、寻亲等波诡云谲的事件,她只是单纯的想成为super star,故事中对她生命最有威胁的可能还是第一章中发狂的野猪......那么我为什么看得下她的剧情呢? 因为歌好听 嗯 没错,好听,还有[spoiler]就是她妹妹说她桃子很大...我喜欢桃子很大的(正色)[/spoiler] 那么为什么我陈述了这个游戏种种不对,却还是选择推荐给其他玩家呢?这些年来,我经常浪迹于各大主机区游戏博主的直播或者视频中,既陪他们品尝过珍馐、也陪他们啃食过狗食,但个中滋味只能透过一个27寸的屏幕,只能透过电流刺激荧光原子点亮荧光管去读取着他们的表情、猜测着他们真实的内心、揣测着这个游戏究竟好不好玩,就连吃的粑粑都是人家进口加工二道的宝宝辅食,玩游戏最原始的快乐和最原初感动我却早已忘记。我不想这样了......我想要 你们都去买八方旅人系列买八方旅人系列买八方旅人系列买八方旅人系列买八方旅人系列买八方旅人系列买八方旅人系列买八方旅人系列买八方旅人系列买八方旅人系列买八方旅人系列买八方旅人系列买八方旅人系列买八方旅人系列买八方旅人系列买八方旅人系列买八方旅人系列买八方旅人系列买八方旅人系列买八方旅人系列买八方旅人系列买八方旅人系列买八方旅人系列买八方旅人系列买八方旅人系列买八方旅人系列买八方旅人系列买八方旅人系列买八方旅人系列买八方旅人系列买八方旅人系列买八方旅人系列买八方旅人系列买八方旅人系列 你知道我这个趁着八方旅人1 2 0打促销总算铁下心来体验这个名声在外,知名日式rpg的玩家在千辛万苦打完2之后,在网上吐槽结果得知八方旅人系列风评最好,最好玩的版本就是2的那种绝望吗??? 一袋米要抗几楼,一袋米要抗二楼,一袋米要给多了,一袋米由我洗嘞,一袋米我洗了那么多泥,和那堆黑瓦,瓦坷垃!颗颗有泥,谁给你一袋米呦,辛辣天森!!!!!!
属于他们的旅行已经结束了,但属于我们的旅程还再继续,“活着,就像一场旅行”不是吗。
I'm a long term fan of role playing games, levelling up, adventuring with a party that I build. And this jrpg has all of it in spades, complete with deeply fleshed out and story rich individual stories for each adventurer. I fell in love with the original first installment of the series and when I found out that the game was ported to pc via steam I could not wait to get my pc joystick and and purchace this title. And right from the first time I booted up the game and saw all of the work on making the game visually come to life I have to admit my excitetment had grown and grown. As far as control and gameplay they kept all the best parts from the original making the game feel familiar from the the very start, and all of the quality of life improvements in gameplay recognizable and appreciated. As with the original this sequel never dissapoints when it comes to it's story telling each adventurer you meet is fully fleshed out in front of your eyes with amazing voice acting as well. I know this genre of game, this jrpg style has been meticulously crafted by an incredibly talented team that spared no expense, the music is amazing and impactful, if you never have played a game from this genre I can confidently say the bar has been raised for the entire genre by this game and even if you never played the original you can start right here and after you start your very first missions in the game and be blown away just like I was at the triumph that is this game
至此,旅途便结束了,期待下一场冒险。其实支线没做,太多太麻烦了哈哈
就喜欢这种jrpg,以前盗版单机玩了100小时,现在打折还是支持一下,重新开始旅途
立绘、音乐、配音、玩法各个都很好,只要忍一忍过家家( ?)的剧情和有点难受的暗雷就好了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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