
This game is a brand-new entry in the OCTOPATH TRAVELER series, the first installment of which was initially released in 2018 and sold over 3 million copies worldwide.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #75, worst KR #97 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 17.5Kreviews | 93% | — | $15.8M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1395 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
日系RPG的代表作,各方面都比较好的水桶作品。
神作不需要解释!!!
I had and is still having tons of fun with the game! The 2d grafics combined with the 3d envirement is really pleasing to the eye, the combat sistem is very fun and surprisingly not so easy as it appears, the story is not too deep, but overall quite solid (although different characters have very different vibes, passing from Oswald's quest to Agnea's was quite jarring due to how different in tone they are). I quite like it and feel very confident in raccomanding it!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 9.14/day in the week to Jul 30 → 18.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
hao wan
Tras darle una segunda oportunidad me pasé de horas y no pude devolverlo :P Extremadamente repetitivo desde las conversaciones a la mecánica y los combates. Lo lamento ya que tenía buenas críticas y buen aspecto.
美术音乐战斗无敌 剧情暗雷遭遇战拉完了 整体还是好的
Die Steuerung ist ein Alptraum. Da floss nicht der geringste Gedanke an den PC Spieler. Und in meinen ersten 3 Stunden habe ich 1 Std. Text gelesen und 2 Std. ungewollt Grinden müssen. Bin echt enttäuscht.
相比上代在玩法上有很大的进步,故事中规中矩。
재미있어요 근데 극찬할 정도까지인가 싶긴합니다~ 킬링타임용으로는 좋습니다.
我尊重你的开拓,但也请尊重我的体验 [hr] 稀碎的剧情:八个旅人都是很经典的RPG故事,但这些经典的来源都有很长的篇幅来铺垫渲染。这游戏体量就这么多,还要硬分八份,那能讲完主线和暗线线索就谢天谢地了。情绪是短暂断裂的,故事是分散破碎的。除了医师线还算完整外,其他线要么缺情绪要么缺铺垫。除此之外,八个旅人之间互动很少,除了偶尔的对话和双人剧情外基本没互动了。最后看到道别离开我是真难蚌,你们有羁绊吗?就最后一丢丢同行剧情怎么就这样依依不舍了?别全部羁绊都靠剧情外塑造啊。但到最后我释然了,或许人家就要这种效果呢?“只要总的故事脉络没问题,那过程玩家体验的牺牲都可以理解的“。两方的需求都不是一个东西。 难评的战斗:较多的职业技能组合带来了不错的深度,医师、猎人等特殊的个人技能也带来了相当丰富的战斗选择。但buff总类、特殊状态总类还是欠缺,导致最后还是按流程走最优解,后期疲弱的问题没有深度养成系统和构筑缓解。除此之外暗雷问题也是被吐槽烂了。我能理解地图放怪容易破坏场景美感,但也不至于这么频繁触发战斗吧,后期真的只想逃跑赶紧跑剧情。 精美的配套艺术:像素的优势在于带来遐想空间与怀旧感。在高画质和光影加持下,场景氛围的塑造甚至不输大作。再加上富有节奏的各色音乐及转调合宜的变奏,让这作在硬件上有了极高的场景表现力。至于软件上,由于讲完整故事已经很难为人家了,还是不要指望故事赋予背景情绪了。如果想体验独特的艺术表现,那这作真的很难绕开。 确实推荐上手品尝下,前期探索的新鲜感很足,尤其医师线等还是值得一玩的。也可以真的当个旅人,去世界各处体验音乐和美术。但后期如果真的厌烦了,该撤就撤,结局和终局体验也没有这么值得期待。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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