
This game is a brand-new entry in the OCTOPATH TRAVELER series, the first installment of which was initially released in 2018 and sold over 3 million copies worldwide.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best CN #65, worst JP #96 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 17.5Kreviews | 93% | — | $15.8M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1384 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So going to write this as a warning for steam version, There seems to be a common problem that the game files are corrupted and people lose their saves. It happened to me twice now and I just don't have the heart to restart again. Until this problem is fixed I would not reccomend this, although the game itself is good.
Pretty much the old school turn based combat. A little samey but that hasn't changed since the olden days.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 9.14/day in the week to Jul 30 → 18.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
每一个角色无论是其本身的故事,还是不同角色间的联动,都很不错。此外部分游戏道具在通常情况下可能表现不佳,但是对章节boss而言却是对策卡。最后是游戏本身体量,完全对得起价格。ps:猎人欧休缇真的超模了,依靠嗦使能力和捕获能力,使其在某种意义上而言,完全可以单刷......
简单老套的剧情,但是我喜欢,就是后期有点看腻了所以跳过了一些。说到底JRPG的剧情已经不太重要了(因为都差不多),更多是让我们找回童年那份简单、纯真、快乐。 除此之外都是优点,美妙动听,悠扬顿挫的音乐,时而轻柔,时而大气勾勒出这个生动的大陆。高清的背景+像素的人物虽然看起来有点“简陋”但是又可以常常看到唯美有不失光彩的绚丽风情,可能是这种古老+现代的配合让人产生的奇妙体验吧。 最后是系统,容易上手又充满策略,除了最后的隐藏BOSS和巅峰挑战没打过等有时间在研究吧,即使练到了90级感觉还是不行,其他的地方基本等级碾压就OK了。
Game is peak
无敌
Me parecio inc5reible kkbkghiiiivkvkaatwtshgjjghbjjjk ggfcccioooooooooo
Absolute masterpiece an improvement to the first game in almost every way! i will forever cherish this game in my memories!
第二个让我玩的快睡着的jrpg,第一个是八方旅人1。不推荐非jrpg爱好者购买。 依旧暗雷,我都不明白这种纯时代所限诞生的糟粕有什么保留的必要,宝可梦祖宗之法都改了,你还在这犟什么呢?真女V和浪漫沙加2也是轻剧情重战斗,明雷的战斗就是比暗雷好玩啊,怪打腻了就跑图,我都学者起手了玩着还是止不住的劳累。 依旧手动存档点,想干点啥sl失败了要跑800里路,最关键的是存档点还他妈不回状态。魂游都知道坐完火给你回满血呢,boss战前给我放个幽默商人自己买血蓝吃是吧?哥们空轨fc第一章宁愿多走几步去地下水道回血也不花钱住酒店,碧轨打完虚神爆灵宝玉和还魂胶囊当传家宝,宝可梦中异常状态了硬挺回上一个宝可梦中心,玩jrpg的几个不抠的? 依旧学者的侦察只能看一眼HP,我请问敌人HP已知,受伤扣的血已知,做个血条是什么卡脖子技术吗?非要我自己记血量吗?看怪物名字颜色很酷是不是?依旧干什么都要看概率,96%成功率失败一下是不是老有成就感了?还有那个小地图也基本没用,改名叫指南针得了,啥也看不到。 依旧白开水剧情,看个开头就知道结尾,我只打了学者和神官的开局已经无力吐槽了。学者在那里反复念你求出解了吗堪比德凯奥特曼的花朵树木天空微风云彩太阳彩虹,长得像少林寺看门的囚徒小伙伴一出现还有名字就知道要寄了,哈维在烧着的房子前面发出反派的笑声然后来两个人直接抓学者真给我看笑了。神官的也是教皇一谜语说晚上见面就知道要噶了,那么大个教堂里没其他人是真的难蚌。但是总体来说还是能接受的,不像1里面学者上来就是小仙女诬告然后美美原谅喂我一坨臭屎吃,希望后面也不犯病吧。 依旧音乐美术超神,配音阵容也很豪华,学者一开口就有铁血宰相的味了,神官也是很明显的十神白夜味。昼夜切换bgm做的不错,但是这功能给人的感觉是在负优化,在路上城镇里都要时不时切一下来看有没有变化的NPC就很烦。 最后是这个职业功能,我真的觉得这些游戏内的操作不应该绑定角色。学者开局过完前2章主线,漂流到小渔村里被老人搭救,开口就是我饿了,老人给吃的给穿的,看出是囚犯也没报官,结果可以自由行动上来就可以抢夺这个老人的东西,制作组还贴心地设置成了新手刚好可以打过的强度,这一点真给我恶心坏了,也是我打差评的核心原因。别说我人品不行是我自己选的,作为一个游戏来说玩家利用系统强化自身是底层逻辑,我不知道后面的游戏难度和资源获取,你开局就设置艰难维持生计的一家人家里宝箱放着钱,只有1级强度的村民身上存在能卖掉换大量钱的道具,甚至是能永久提升属性的珍贵道具坚果不就是刻意引导玩家吗?明明部分NPC都设置成无法交互了,把玩家的救命恩人设置成无法抢夺很难吗?看看模仿八方旅人的逸剑风云决,光明正大地切磋,失败的NPC将身上的道具作为奖励赠予玩家,并不是玩家强抢来的道具。切磋和抢夺对于游戏制作者来说没有任何区别,但是对于玩家来说却是内心的一道坎。你故意在天平的两端放上了完全不对等的砝码,天平必然一边倒。你再将道德放在轻的一方,试图宣布两方现在等重了,仿佛这样就能称量出你的道德如此厚重。八方旅人制作组你们想说明什么呢?用代码和数字来考验玩家的人品,站在道德的制高点上,俯瞰内心挣扎的玩家?感觉制作组是站在岸上录视频指责别人不下水救人的那种人,是自称在大火中先救猫实则自己放完火逃跑的那种人,是入侵其他国家然后说自己才是受害者的那种人,毕竟日本人真的会拿屠刀砍向救命恩人和老弱妇孺。
Amazing JRPG. The story is amazing.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 17.3K | 85% | $17.99 | |
| $67K | 230 | 76% | $12.99 | |
| — | 0 | — | — | |
| $5.1M | 5.2K | 83% | $49.99 | |
| $109.4K | 100 | 91% | $17.49 | |
| $87K | 539 | 80% | $8.69 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.8M | 22.3K | 94% | $12.49 | |
| $15.8M | 14.8K | 77% | $44.99 | |
| $15.8M | 69.5K | 96% | $9.99 | |
| $15.8M | 69.7K | 96% | $9.99 | |
| $15.7M | 28.9K | 92% | $39.99 | |
| $15.7M | 48.3K | 86% | $12.99 |