
This game is a brand-new entry in the OCTOPATH TRAVELER series, the first installment of which was initially released in 2018 and sold over 3 million copies worldwide.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 635 reviews with recorded playtime.
Reviews
Themes across 635 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
good// OvO/
牛逼
Pretty much the old school turn based combat. A little samey but that hasn't changed since the olden days.
Good game
great.
歧路旅人的巅峰一作,战斗系统相当优秀
If you like open world games that reward interactions you will love this game
结局太感人了,神作!125小时的旅程,制作组富有诚意地为这次旅程画上了句号: 后记中,每个角色的独白告别; 结局致谢名单播放的动画,是个性定制化的,按照顺序是我游戏顺序的每一场主线boss战和对应角色(以及他们的战斗职业); 最后庆典上,所有npc都是熟悉的身影,大家欢聚一堂,留下一张合影!
Octopath Traveler II faithfully recreates the feeling of old-school 8- and 16-bit JRPGs with a modern coat of paint. First off: the soundtrack is beautiful (the Brightlands day theme is awesome) and the HD-2D style along with the set pieces create an amazing look. The remainder of what I'll say is either good or bad depending on your taste. The plot is highly non-linear: 8 separate plots can be played in any order and have a personal feel rather than having deep engaging plots. Combat is really boring with random encounters and they are frequent. Bosses can be very interesting though. Sometimes too interesting: several (especially the endgame) pull surprise mechanics on you and can wipe your team quickly, resulting in repeated trial and error approaches. I'm not one for thinking hard about how to break RPG mechanics (but maybe you are, and you'll love the challenge!), so it really felt like the game was twisting the knife at times. Overall I enjoyed roughly the first 85-90% of my playtime (this was finishing the side stories and the 8 plots). The endgame I could do without, but the game has several natural stopping points, so it's not so bad. So I can recommend this for anyone interested in a nostalgia kick or who just enjoys turn-based RPGs regardless of experience.
It's an ok game. Graphically beautiful due to the lightning and mix of 2D and 3D assets. Combat is pretty much what you would expect from any turn based rpg, the innovative part is that you can store power and use it to enhance your attacks making them hit multiple times or with bigger strength. There's also voice acting for most important dialogues so that's a big plus which you don't usually find in these games. The worst part for me is that there are 8 stories with 8 characters total which are all completely disconnected from each other and none of them has been particularly engaging for me. The fact that most of chapter 2s of these stories require levels 18+ before you can play them made me forget about them even more. Like i started with Hikari and his story about his brother stealing the throne of the empire from him and killing their dad and after i was done with the intro (chapter 1) i think chapter 2 asked me to be way above level 20 before i could do it. So i was forced to farm or go do the other stories which i didn't care too much about before i could continue Hikari's one. I understand that it's the way the game is intended to play, bouncing from one story to another but it just made me not care about any of them at all because you could play like 20 hours before you come back to a story that you couldn't do due to level requirements. Even worse is when the story completely ignores the fact that you're in a party and have people with you like in Throne's case. She has this vengeance quest against Father and at a certain point he asks her to kill some guy on her own but she gets betrayed by this Father guy and gets stabbed in the back. The party is never in these cutscenes or story moments, it's always just the main character of that particular quest alone on the screen which makes moments like this one feel completely unbelievable.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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