
This game is a brand-new entry in the OCTOPATH TRAVELER series, the first installment of which was initially released in 2018 and sold over 3 million copies worldwide.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best CN #65, worst JP #96 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 13.4Kreviews | 93% | — | $5.5M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1380 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
内容真的丰富,猎人抓怪真爽
打击感很爽,光影特别好看,战斗和互动机制在JRPG里算是比较新颖的 地图暗雷很屎,走两步一个怪,但是可以通过特定人物入队来规避 翻译依旧依托,字体细,依旧英文音译,甚至有比较严重的翻译错误出现,建议换汉化包 剧情有很多逻辑漏洞,但比1代白开水好了不少,此外还有一堆下三滥支线剧情,不过至少不是看开头知结尾 进包推荐购买,买2别买1
Fun to play on the Deck: map, pixel design, tilt-shift all work great on the small screen but still fun to play on the big monitor.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.5M | 12.2K | 88% | $9.99 | |
| $5.5M | 8.8K | 88% | $19.99 | |
| $5.5M | 42.2K | 84% | $5.24 | |
| $5.5M | 13.6K | 38% | $19.99 | |
| $5.5M | 7.4K | 69% | $39.99 | |
| $5.4M | 59.3K | 98% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 13.9K | 85% | $17.99 | |
| $67K | 275 | 79% | $12.99 | |
| — | 0 | — | — | |
| $700.8K | 5.2K | 83% | $7.49 | |
| $78.3K | 478 | 79% | $8.69 | |
| $109.4K | 100 | 91% | $17.49 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 9.14/day in the week to Jul 30 → 18.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
a good game and story
八方旅人2这玩意儿就是个披着像素外衣的时间黑洞。八个人八条线,愣是让我玩出了追八部番剧的充实感,尤其舞娘一个魅惑下去,全城NPC的裤衩颜色我都摸清了。战斗系统深得我心,BP一爆伤害六亲不认,就是每次遇怪我都在“速战速决”和“再攒一波大”之间反复横跳,选择困难症当场发作。白天跑任务晚上偷东西,昼夜切换被我玩成了犯罪时间管理。反正我原本只想浅尝两小时,结果抬头天亮了。游戏完美,但友情提醒:入手前先跟你的社交生活告个别。
豪丸,游戏内容总体评分7/10吧。玩法,美术,音乐都很顶级,赛博旅行体验感很好,除了剧情一般所以扣三分。虽然整体剧情以一个jrpg老玩家来说可以给个及格往上,八人共同线打最终boss串联了之前埋下的伏笔以及后记结局演出的部分甚至可以给到优秀,真是给人一种“人与人的相遇,也许是命运的选择”。但必须痛批这个大夫线的勾石剧情,医者不能自医但也不至于Facebook吧?我勒个队友献祭流,主角还是圣母+无脑,能活下来纯靠编剧不让亖,给到拉完了。如果说379原价买的是冤种,史低半价190买的小赚,那么95薅羊毛HB月包还送7个入库那将是:秦始皇摸电线——赢麻了[旺柴]
great JRPG
野外老是磕到甲沟炎
옥토패스 시리즈의 2번째 게임. 그래픽 표현면에서 이후에 나온 옥토패스 트래블러 0보다 더 나은 점수를 주고 싶다. 여전히 전투는 재밌고, 시간 변화에 의한 주변의 변화가 생각보다 재밌다. 수동으로 돌리는 낮과 밤이 아닌 자연스럽게 흘러갈 때 볼 수 있는 새벽이나 마을의 반응을 접할 수 있는 요소들도 있다. 단점은 여전히 일부 캐릭터의 미숙한 서사 수준과 장식 수준의 미니맵 뷰어 정도다.
非常好玩
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.