
This game is a brand-new entry in the OCTOPATH TRAVELER series, the first installment of which was initially released in 2018 and sold over 3 million copies worldwide.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Sep 19 → 10.4/day in the week after.
About


Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 17.6Kreviews | 93% | — | $15.8M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1406 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game for Octopath series
玩了一会,六十多这个价格买的实在是性价比超高,虽然感觉剧情都挺白开水的,一眼能看到头甚至都能知道接下来会发生什么事)但战斗打的挺爽的,好玩。
少有可以持续性游玩的游戏
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #89, worst KR #97 · 3 markets collected
Reviews, worldwide (the counter carries no country): 9.14/day in the week to Jul 30 → 18.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 20 chart moves that followed a price cut of more than 20% went a median of 10.5 places towards #1, and the 2,491 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a great game and a perfect sequel. I liked the first Octopath Traveler, but only enough that I was left on the fence about buying this game. It was definitely flawed. I understood that though given some of the more unique elements of this JRPG series, from how it handles the story all the way to combat. So there were some things I thought the first game took some risks with that I thought really paid off, but also some aspects that really suffered. I can't tell you a single aspect of this game that wasn't only an improvement over the first game, but used as a launching pad for new ideas. That's what I mean when I call this a perfect sequel. The story is probably the biggest improvement. I like most of the individual traveler stories more in this game than the previous. The way they structure the story and the progression of it isn't too different for about 85% of it. However, the Crossed Paths chapters and the final chapter of this game gave us two things that the first game was sorely lacking: a feeling of relationship between the travelers and a grand conclusion that doesn't undersell the bigger plot of the game. The difficulty is just right. I breezed through the first game (I can't even if I ever died excluding one late game boss and the final boss). I felt like i hit the spike on the difficulty curve after finishing everyone's chapter 2. And that's important because this combat system can lead to some slower fights for a turn-based JRPG, so easy+slow can lead to boring at times. A lot of the both broken and useless aspects of certain jobs, skills, and weapons/armor/accessories were balanced out quite well here. This game is almost everything I thought the first game had the potential to be. I am definitely playing Octopath Traveler 0 after this.
合格的作品 但也就及格罢了 战斗系统有特色但有限 技能组合有趣但数量太少 城镇交互挺多的但其实总共也就物品获取 隐藏道具和服务 援助三种罢了 属于是清问号的同类操作 画面说是hd2d特色 但像素的精细程度并不算高 剧情还是日系的通病 价值和道德观过于圣母和理想和现实脱节让人没兴趣观看 总体而言 八方的价格不适合 一方的时候可以买来玩玩
Jogo simplesmente incrivel não pense só compre, me fez lembrar de todos final fantasys classicos que joguei e eu ja jogo os ffs desde o 6, cada parte do jogo me lembra alguma parte de um dos final fantasys mas claro mantendo a identidade própria do Octopath e todos personagens são carismáticos de mais que vc termina e fica querendo continuar outra aventura do zero pra ver tudo de novo
虽然暗雷和刷级很折磨人,一些剧情也稍显高血压,但优秀的人物塑造,多样的队伍搭配玩法,精致的地图设计以及丰富的支线仍旧值得一玩。 当然不值原价。
评分:8.5 / 10 值得尝试 简评: 一、剧情方面: 主线故事依旧带等级锁的“自由”选择下一段剧情,每一段故事依旧一方旅人七方围观,自己故事里没有同行其他人的戏份。 番外故事有改善,至少不像1代,这么重要的后日谈还藏着掖着,甚至是8个人共同的故事,终于能体会到真正的八方旅人了。 二、人物方面 塑造最成功的是猎人和神官,两个人的人物特点非常鲜明,一个是极致的纯真,另一个全程沉着冷静智商在线,在8个人物里这俩就很吸引眼球了。 塑造最失败的舞女,剧情到最后就是尬舞+莫名的boss战,锅不在舞女人物本身,在于这个职业的底层定位更适合1代那种忍辱负重的路线,而不是光明正大的要拿一段舞蹈去改变一些东西。 三。数值方面 法伤全面削弱,必须花一回合加强才能打出多段,节奏拖拉过于明显。 猎人职业全面加强,抓的魔兽无限使用,宝可梦玩法真正变得可玩,且完全不消耗直接把猎人数值整体上了一个台阶,加上无限唆使(bug)直接把猎人送上神坛。 结语:本作相较于1代全面提升,但整体架构仍然有瑕疵。简而言之:画质的提升是正常迭代,人物塑造是量变递进,而番外的故事表现则是真正的质变提升。 *再提一点我的暴论:无限唆使BUG至今不修成就了点睛之笔。如果说前者切实提升了游戏的观感,而这种类似的削弱RPG门槛的BUG亦或是功能则是直接扩展了受众,让不太喜欢深度RPG的玩家有一条捷径可走不再因为最后一段剧情看不到而遗憾,所以我认为每个RPG游戏官方都应该给一个一键秒杀的功能,属于我可以不开但你不能没有。
老实说,游戏被吹的有点过了,游戏性不高,游戏数值设计有点差,玩法说不上很好玩吧,很多队友技能比较鸡肋,需要sl的地方又太多,剧情也说不上很好,至少在我玩的rpg里面算很一般了,甚至有时候觉得剧情接近幼儿园水平,我对剧情这一块标准比较高,我玩的可是RPG啊,还是JRPG啊就很难接受了。 队友之间的互动太少,感情过于塑料,像是硬凑在一起的,反正我玩的时候就给我这种白菜感,所以我挺难代入进去的,个别队友线还说的过去。 游戏画面很精美,立绘精美,人物角色设计很棒,场景设计很棒,音乐和配音很顶,战斗的问题在于技能组非常少,数值用脚填,反复肝的东西又太多,枯燥,所以体感比较差,剧情过于无聊,玩起来代入感就很低,没驱动力,玩的想睡觉,逼着自己玩了一段时间后有点不想玩了。 整体来说,我对这个游戏是不太满意的,我觉得游戏是不及格的。
10小时后有点玩懂了,渐入佳境
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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