
This game is a brand-new entry in the OCTOPATH TRAVELER series, the first installment of which was initially released in 2018 and sold over 3 million copies worldwide.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Sep 19 → 10.4/day in the week after.
About


Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 17.6Kreviews | 93% | — | $15.8M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1406 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩
好玩
Great step up from the first game, and having the small interactions between the party was a much needed addition. I am enjoying it more then Otp0 which I loved also but the characters in this game are just a cut about the other 2 games. Solid 8.5/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.8M | 22.3K | 94% | $24.99 | |
| $15.8M | 69.7K | 96% | $9.99 | |
| $15.9M | 14.8K | 77% | $44.99 | |
| $15.8M | 28.9K | 92% | $39.99 | |
| $15.7M | 38K | 90% | $19.99 | |
| $15.7M | 48.3K | 86% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 17.3K | 85% | $17.99 | |
| $67K | 275 | 79% | $12.99 | |
| — | 0 | — | — | |
| $5.1M | 5.2K | 83% | $49.99 | |
| $109.4K | 100 | 91% | $34.99 | |
| $87K | 539 | 80% | $8.69 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #89, worst KR #97 · 3 markets collected
Reviews, worldwide (the counter carries no country): 9.14/day in the week to Jul 30 → 18.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 20 chart moves that followed a price cut of more than 20% went a median of 10.5 places towards #1, and the 2,491 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
像看了一部日式动漫,音乐和美术真的好,剧情就那样,自我感动
画风独特,配以音乐使人宁静(发布一则评价+20exp
You are a poison that must be purged.
Fantastic game. Lots of quality of life improvements over octopath traveler 1. overall the pacing is great stories are great combat is really fun . It's just straightforward fun JRPG .
HD-2D型jrpg的标杆作品,缺点优点都很明显。 缺点:地图设计一般,加上让位于剧情推进的流程设计,使得“暗雷”的运用到了个匪夷所思的地步,尽管我对“暗雷”的容忍度还算高,但在某些地方仍想吐槽。加之个别人物剧情,既显套路,又显突兀。 优点:战斗系统在回合制这个已被深耕的框架下,仍有一套属于自己的战斗设计思路。新手上手快,老手钻研深,下限上限都很高。游戏主要流程难度不算高,还有许多"官方外挂”,但dlc战斗和游戏中少量boss难度又高的吓人,也算满足不同人群的喜好。支线的设计也与游戏世界观设定,人物机制联系的较为紧密。最后,虽然主线故事在某些地方略有缺憾,但却很好阐释了何为“OCTOPATH”,何为“TRAVELER”,演出很有代入感,结束之后还是令我十分感动。
补票二刷,只感觉历久弥新 顶级的游戏性与氛围塑造,剧情还行,见仁见智,音乐与可玩性才是最棒的地方,全程强度很平滑(除了一两个与主线不相干的支线boss外)正反馈很强,细节挺多,好的作品可以在第二次品鉴时发现伏笔与细节,我在二刷时切身体会到了,虽然在剧情上也有些经不住推敲,支线也有一些刁钻和差引导,但仍然是非常值得一玩的作品,单论可玩性就值得成为一个优秀的作品,我永远忘不了第一次玩的时候一整个游戏带给我的感动,二刷时也能感受到冲击,总之,我推荐给任何一个游戏荒的玩家尝试这部艺术品
顶级音画体验,有趣的战斗系统,剧情无功无过略显无聊,支线量大管饱奖励丰厚但是不看攻略很麻烦(其实看了攻略也挺麻烦的),探索体验很好 总之就是长板很长没什么明显短板的游戏(前提是能接受暗雷) 但是不管怎样六七十的价格绝对物超所值,对我来说光是音乐和画面就已经值回票价了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.