
This game is a brand-new entry in the OCTOPATH TRAVELER series, the first installment of which was initially released in 2018 and sold over 3 million copies worldwide.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Sep 19 → 10.4/day in the week after.
About


Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 17.6Kreviews | 93% | — | $15.8M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1406 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
全成就时评价: 1.在剧情体验上,8位旅人的故事完整,虽然称不上跌宕起伏,甚至我在游玩过程中感觉还是有不少槽点的,但是有始有终,线索有呼应,动机有解释,已属不易。音乐相当抓耳,在烘托气氛与情绪上有非常不错的效果,好评。唯一在剧情上我感觉有些欠妥的是后记里众多npc几乎没有任何伏笔地黑化,包括军师,小记者,女神官等在主线中有相当亮眼表现和塑造的角色,在集体剧情中的黑化有些过于刻意与套路,他们完全可以作为“明天的希望”站在魔神伍迪的对立面,却毫无征兆地加入黑暗,这既是剧情设计上的强行反转,在主题呈现上也略微有些意义不明。除这点之外,剧情整体给到好评。 2.在游戏体验上,不同角色的特性,足够多的技能和转职构筑出了不错的可玩性与策略性,不过后期打boss基本都是破盾一轮秒杀,虽然在设计秒杀流程上有一定的思考量,但确实也少了和boss的交互。在不好的方面,其一是明明有速度的属性,每回合人物行动顺序仍然随机的设计有些令人困惑;其二,BP的回复逻辑在我自己游玩时完全没有明白,理论上应该是每回合回一点,但往往有时候回了有时候又没回,有些角色回了另一些又没回,比如这回合2BP普攻破盾,下回合有时候是3BP有时候还是2BP,令人费解,我并不清楚是不是我漏掉了什么机制,但是至少这对我的游玩还是有不小的负面影响。 3.最后还是要吐槽一下野外的进战逻辑,我实在不明白这种地雷式进战斗的意义,让人基本没法好好探图和欣赏风景,探索体验只能说糟糕了。如果要防止等级不够硬闯这样设计也无可厚非,但在等级已经完全压制的情况下反复进战属实就是骚扰了。这点我必须给到差评。 4.整体而言,有功有过,比较之下还是功大于过,给到好评。
比1代进步太多,好玩的
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #89, worst KR #97 · 3 markets collected
Reviews, worldwide (the counter carries no country): 9.14/day in the week to Jul 30 → 18.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 20 chart moves that followed a price cut of more than 20% went a median of 10.5 places towards #1, and the 2,491 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
神作不解釋精神時光屋
キーバインドがあるのに何の理由もなく矢印キーを設定できない 意味もなく嫌がらせを行う悪意の塊みたいな人の作ったゲーム
goat.
Muy buen juego, buena historia y lo pase muy bien. Muchas mecanicas interesantes que le dan emocion al juego.
Great gameplay, compelling stories. There is no bad character to pick.
说实话,画面可以,但剧情真的无聊,还有这刷怪机制,走几步就强制打怪,很烦诶
8分佳作但仍然有明显的缺陷 10分内容: 战斗系统绝对是这个游戏最优秀的地方了,一个角色带一个副职业由此可以衍生出特别多的派系,就像我会所有角色带医师副职业再带一个主角色医师不停上毒和毒弱磨怪,还能通过几个副职业辅助给光上拐打99999都特别有意思,在游玩途中我只玩了几个派系,战斗系统非常值得细究,也是我玩过这么多游戏里可圈可点的了 画面也是值得一讲的点,为什么我会给到10分呢大概就是在像素游戏里真的很优秀吧,上一个让我赞叹的是弈剑风云绝,光影和景深都让我在游玩过程中很有代入感,在后期渐渐感到无聊时也会看看风景 编曲老师绝对是制作组最伟大的人,灵魂全在音乐制作上了,主页面白昼切换真的非常艺术,白天激昂史诗感切换到夜晚静谧安全感,我用三言两语无法言说的优秀,唯一可惜的是音乐其实不够多但质量也绝对是业内顶尖了 8分内容: 我或许是对这样搜刮开宝箱的探索情有独钟吧,在探索中慢慢变强然后去到之前去不到的地方把之前打不过的怪打过然后搜刮出更加强力的装备变强以此循环带来的正反馈是很高的,加上游戏体量又很大,光是我在游戏中探索的时间都有40小时,也有的玩家无法接受这样的探索所以这一段比较主观 6分内容: 聊到剧情就是没多少可讲的了,整体白开水有些段落特别拖沓剧情也没多少特别有营养的地方,属于无功无过但jrpg其实都一个样,人物塑造顶多可以拿出来说但是过于脸谱化,还有盗贼剧情看的我有些犯恶心,总之剧情绝对是不好的但也不是坏的,所以只能给到及格分 新手引导也是我想喷的一个点,我前期游玩的时候十几级误入高等级的地方往回走刚好刷怪马上把我送回十万年前,真的非常非常恶心人,虽然进入前你左下角会标注等级但是实际游玩时也会偶尔眼瞎,如果用高对比度颜色标注高等级绝对会改善很多,回到新手引导,把高等级图放到前期就能触手可及的地方绝对是做的不好的但是考虑到我这种情况属于是极小概率事件所以不给太低了 4分内容: 最重量级也是最傻逼的东西来了,这个游戏最脑残的暗雷机制,你真他妈是23年的游戏吗,这个东西真快把我阴死了,你单凡把怪做出来摆地图上都好,妈的就是纯傻逼机制,可以说做出这篇评测就是为了骂这个机制的,我为什么能顶着这屎一样的东西玩那么久全部得益于探索体验带来的正反馈
作为RPG游戏,剧情太低幼经不起推敲
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
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