
Surf through a pulsating, underground world on platforms pulled from thin air in this challenging, psychedelic, rhythm-infused action platformer that has you defying gravity to a pumping beat.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian, Simplified Chinese, French, Spanish - Spain, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Do you like Octahedrons? Platforming? Retrowave? Electronic music? Did you enjoy Just Shapes & Beats? Do you want an octahedron for a head? Just go buy and play this game. You can thank the creators by leaving a more informed review than mine. I've never felt more compelled to 100% a platformer than this one. I might not succeed, but I'm gonna dump a lot of time into trying to do it.
Context: I own this game on the Switch, and 100%ed it there. Bought it on Steam too to support the developer (and maybe replay it on Steam Deck some day!). If you like platformers with tight, snappy controls, this is for you. I was initially wary of the verticality, but the game's move-set turns this from a potential point of frustration into a very fun, enjoyable experience. This game always keeps you on your toes, and offers incentives to replay and explore levels. I've had a ton of fun playing through it, and can wholeheartedly recommend it to anyone who likes games that are challenging, but fair.
Neat game. I really like the overall vibe of Octahedron. And the create your own platforms ability is a welcome twist on the standard formula. Though only an hour or so in and I may have already reached my skill ceiling...
Octahedron is an amazing game! The music is great and the gameplay feels rewarding. The artstyle together with the music feels kinda psychedelic. I like the different abilities or upgrades that you get. What really got me hooked was the way you could replay all the levels and collect the medals for the different challenges. With every try, I felt I was improving and it was satisfying to progress the game and get better at it.
Visually, this game looks very unique among it's peers and thus stands out from the other, boasting a very "funky" aesthetic, and also comes with a fun soundtrack by Chipzel that fits very well the artistic direction. It somehow manages to almost always offer 1 new gameplay element per level, each level felt different from the others, and they were challenging and quite a blast to play through ! There are a few minor issues, such as the platform sometime being a little too high to feel comfortable to land on them from under (Actually, "climbing up" by creating multiple platform and jumping straight up felt weird in general : might have to do with how short the jumping height is compared to the distance you would have to travel upward in some cases), or how a few amount of introduced gameplay element's mechanic were hard to decipher. but it's main issue is that the visual effect are so saturated, you would sometime find yourself getting hurt because you couldn't see the threat coming (this is especially true for the few last levels ) But otherwise, I had good time playing it and I don't think I would see a game that has a similar vibe for a while !
Platformer senza pretese di trama, carino
норм
Looks and sounds cool, unfortunately I didn't find it very fun.
what an absolute hidden gem (no pun intended) I'm really surprised it's not a famous game + really good controls + excellent level design + banger soundtrack +/- maybe the game needed a little more visual variety between worlds
Ótimo jogo! Une plataforma e ritmo, excelente trilha sonora, fácil de jogar e difícil de dominar. Recomendo :)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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