
Oaken, a turn-based tactical roguelike set in the spirit inhabited world. Explore the Great Oak, gather allies and trinkets, learn to use the positioning for your advantage, choose how to upgrade your cards. Wake the spirits and save the Oak!
Modeled estimate, not a reported figure. How we estimate →
About



Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Polish, Simplified Chinese, Japanese
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
什么B优化?60帧显卡也疯转
+1 有中文 有成就
打起來綁手綁腳的戰棋,誠心推薦給抖m玩家 卡牌每場只能用一次,會持續占用資源的扣hp疲勞效果,非常看運氣掉落的夥伴卡...... 發行一年居然還有最終boss打完畫面卡死的bug(我試著關機再打了一次確認過) 如果不是在等某遊戲上市解渴,不會玩那麼久
游戏好玩,音乐也不错。
Very good game. At first I was a bit lost but after the first run I started to catch up. It took me 57 hours to complete all achievements, some were a challenge but so rewarding. Thank you!
English / Français Tldr : Strongly Recommanded : For 100% Achievement hunt IF you like the vibe. (5$ - 30h) NOT Recommanded IF : You only play 1 run and leave the game. Résumé : Fortement Recommandé : Pour faire le 100% succès SI vous aimez l'ambiance du jeu. (5€ - 30h) NON Recommandé SI : Vous faites 1 partie et quittez le jeu. ------------------------------------ Overall Good Tactical-Puzzle Roguelite : (+) : _ Excelent for "Achievement Hunting" : Pretty Fun. _ Beautifull and Charming Ambiance / Vibe / Art / Musique. _ Can "Exit" to restart Battle. (-) : _ Wording and mecanics are confusing (like drag to attack in tutorial?). _ UI is confusing / not clear (effects on ground). _ Infos and details on Encyclopedia (in game) or Discord. _ Ugliest 3D models (subjectiv) ever seen (compared to Amasing 2D Art). ------------------------ Dans l'ensemble Bon Jeu Tactique-Puzzle Roguelite : (+) : _ Excellent pour faire les Succès Steam : Très Amusant. _ Ambiance, Musique et style Artistique très Charmants. _ Possibilité de "Quitter" le combat pour recommencer. (-) : _ Mécaniques et descriptions portant à confusion / peu précises (cliquer et déplacer pour attaquer dans le tutoriel). _ IU (interface utilisateur) confus et difficilement lisible (effets au sol / habilités). _ Informations uniquement dans l'Encyclopédie (dans le jeu) ou sur Discord (hors du jeu). _ Modèles 3D Vraiment Moches (subjectif) en comparaison des Modèles 2D Sublimes.
This one really just didn't click for me right off the bat like many roguelikes do. It just doesn't feel that good on introduction into the game, and is both sluggish and confusing, and not the good kind of confusing. I will probably try it again someday.
8/10,不错的小品,音乐,游戏设计,美术都相当完整,有自己的独到之处,但是本身反击机制玩起来感觉差点爽快感,棋子死亡有疲劳损失,因此对降低战损的思考要求很高,偏偏地图/抓牌都给整个流程带来了许多不稳定性,道中相对宽松的补给,升级,治愈,删卡系统又相对弥补了一部分。总体而言,值得一玩
进boss战直接卡死,退出重进也没用,垃圾
★★★☆☆
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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