
Oaken, a turn-based tactical roguelike set in the spirit inhabited world. Explore the Great Oak, gather allies and trinkets, learn to use the positioning for your advantage, choose how to upgrade your cards. Wake the spirits and save the Oak!
Modeled estimate, not a reported figure. How we estimate →
About



Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Polish, Simplified Chinese, Japanese
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
一開始我以為rogue或是戰棋類的遊戲,我應該都會覺得挺有興趣的,這款遊戲不是說做的差,只不過正回饋的地方感覺太少了,比方說打死怪沒有什麼特殊的音效或是回饋,而且一張卡片還有使用的次數,玩起來很彆扭,測試版的時候就買了,時隔三年多再回來玩,還是同樣的感覺,沒有爽感,只有坐牢感,少數這類遊戲,我是玩不太下去的,只能說斟酌購買
因为上次玩怪物火车玩的很纠结,每一步都要想很久,感觉不太喜欢类游戏。本来不想玩的,看到有个评论说:“一般睡前玩,玩完能睡的更香。”我就开始玩了。 说起睡觉想起一款游戏:Stray Gods: The Roleplaying Musical, 一言不合就唱歌,玩2.5小时中间睡了2次。。 实际玩起来感觉还不错,和怪物火车有点像,一点也不困,两个游戏都是玩了15个小时。画风有点像奥日,说话声音也像,剧情也有点像,都是可爱的小精灵~,游戏刚开始认真看引导,忘了也可以选挑战重新打序章看引导,主界面右上角可以看术语表,机制,能力。游戏开始后右边沙漏上面有悔棋按钮,觉得没玩好可以右上角退出到主界面再点继续重新打。
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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