
Oaken, a turn-based tactical roguelike set in the spirit inhabited world. Explore the Great Oak, gather allies and trinkets, learn to use the positioning for your advantage, choose how to upgrade your cards. Wake the spirits and save the Oak!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About



Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 393reviews | 74% | — | $32.1K |
| $2.99−85% | 147ratings | 79% | — | not modelled | |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The style and characters are cute...but the mechanics didn't convince me. The token rotation system makes everything a bit clunky. The card system in games like this should be abolished, giving the player the ability to always have all their resources. The simplicity seems excessive to me: I won my first run, and while I enjoy turn-based strategy games, I'm not good at roguelikes. If you find it on sale, grab it, but definitely not at full price.
It's OK but wasn't compelling enough for me stick with it for more than 10 or so hours before I lost interest. It lacks....something. Visually it looks nice (though a bit over saturated) and the mechanics are functional, but the UI needs work and it was too easy to make mistakes from misclicks or confusing graphical representation. Maybe I'll give it another shot, but I'm not in a rush.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Polish, Simplified Chinese, Japanese
| $3.99−80% |
| 58ratings |
| 84% |
| — |
| not modelled |
| $19.99 | 19ratings | 82% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hurts the heart that this game has so little attention. It's pretty in-depth and has a lot of mechanics happening, upgrades, talents, plenty of trinkers, all that jazz you want in your deckbuilder/roguelite. Maybe a biiit lacking in UI polish and repetetive sound design, but it's still a game with quite a lot of content. But I gotta give a shout out to the artists (which there are like 10 of judging by the credits?!), the art's gorgeous..
什么B优化?60帧显卡也疯转
画面做的不错,其他的要慢慢摸索
[h1] 画皮神仙,打架上头♥ [/h1] 一款用颜值骗你入坑、再用战棋硬核把你锁住的Roguelite卡牌游戏。六边形战棋+DBG构筑,站位、朝向、地形击退全都要算,这种“出牌即召唤,走位定生死”的设计在卡牌品类里算一股清流。 底子确实漂亮。手绘水彩风搭配竖琴BGM,战斗再紧张眼睛也不累。随机地图加多分支路线,每局重开都有新鲜感。但问题也不少——新手引导约等于不存在,什么疲劳、枯竭、不稳定效果全靠自己试错硬啃。法术升级材料极度稀缺,三条天赋线成了摆设。英雄和杂兵画风太趋同,战场上一团浆糊,辨识度堪忧。单局五小时的节奏在当下实在太慢,中途退出又没自动保存,对休闲党很不友好。 [h1] 人心胜潮水,相送过浔阳。 -- 送王司直 皇甫冉♥ [/h1]
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $58.2K | 89 | 85% | $19.99 | |
| $2.1M | 3.4K | 84% | $24.99 | |
| $317.3K | 1.1K | 75% | $9.99 | |
| $37.3K | 80 | 59% | $19.99 | |
| $158 | 2 | 50% | $2.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $32.1K | 111 | 50% | $9.89 | |
| $32.1K | 122 | 84% | $14.99 | |
| $32.1K | 74 | 92% | $9.99 | |
| $32.1K | 524 | 46% | $2.99 | |
| $32.1K | 169 | 86% | $7.99 | |
| $32.1K | 143 | 87% | $9.99 |