
Oaken, a turn-based tactical roguelike set in the spirit inhabited world. Explore the Great Oak, gather allies and trinkets, learn to use the positioning for your advantage, choose how to upgrade your cards. Wake the spirits and save the Oak!
Modeled estimate, not a reported figure. How we estimate →
About



Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Polish, Simplified Chinese, Japanese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
WTF is diff in this game..... ♥♥♥♥♥♥
Zzzzzzzzzzzzz
Hurts the heart that this game has so little attention. It's pretty in-depth and has a lot of mechanics happening, upgrades, talents, plenty of trinkers, all that jazz you want in your deckbuilder/roguelite. Maybe a biiit lacking in UI polish and repetetive sound design, but it's still a game with quite a lot of content. But I gotta give a shout out to the artists (which there are like 10 of judging by the credits?!), the art's gorgeous..
[h1] 画皮神仙,打架上头♥ [/h1] 一款用颜值骗你入坑、再用战棋硬核把你锁住的Roguelite卡牌游戏。六边形战棋+DBG构筑,站位、朝向、地形击退全都要算,这种“出牌即召唤,走位定生死”的设计在卡牌品类里算一股清流。 底子确实漂亮。手绘水彩风搭配竖琴BGM,战斗再紧张眼睛也不累。随机地图加多分支路线,每局重开都有新鲜感。但问题也不少——新手引导约等于不存在,什么疲劳、枯竭、不稳定效果全靠自己试错硬啃。法术升级材料极度稀缺,三条天赋线成了摆设。英雄和杂兵画风太趋同,战场上一团浆糊,辨识度堪忧。单局五小时的节奏在当下实在太慢,中途退出又没自动保存,对休闲党很不友好。 [h1] 人心胜潮水,相送过浔阳。 -- 送王司直 皇甫冉♥ [/h1]
i don't think it's very fun. combat isn't particularly fun as it lacks some sort of oomph to it - everything is weightless, feels like nothing really matters. another point is the UI - i just think it's not very good. kind of hard to tell what you're selecting or what you're doing with a controller. strong lack of contrasts or visual clarity on that front. i think your money is better spent on other games.
English / Français Tldr : Strongly Recommanded : For 100% Achievement hunt IF you like the vibe. (5$ - 30h) NOT Recommanded IF : You only play 1 run and leave the game. Résumé : Fortement Recommandé : Pour faire le 100% succès SI vous aimez l'ambiance du jeu. (5€ - 30h) NON Recommandé SI : Vous faites 1 partie et quittez le jeu. ------------------------------------ Overall Good Tactical-Puzzle Roguelite : (+) : _ Excelent for "Achievement Hunting" : Pretty Fun. _ Beautifull and Charming Ambiance / Vibe / Art / Musique. _ Can "Exit" to restart Battle. (-) : _ Wording and mecanics are confusing (like drag to attack in tutorial?). _ UI is confusing / not clear (effects on ground). _ Infos and details on Encyclopedia (in game) or Discord. _ Ugliest 3D models (subjectiv) ever seen (compared to Amasing 2D Art). ------------------------ Dans l'ensemble Bon Jeu Tactique-Puzzle Roguelite : (+) : _ Excellent pour faire les Succès Steam : Très Amusant. _ Ambiance, Musique et style Artistique très Charmants. _ Possibilité de "Quitter" le combat pour recommencer. (-) : _ Mécaniques et descriptions portant à confusion / peu précises (cliquer et déplacer pour attaquer dans le tutoriel). _ IU (interface utilisateur) confus et difficilement lisible (effets au sol / habilités). _ Informations uniquement dans l'Encyclopédie (dans le jeu) ou sur Discord (hors du jeu). _ Modèles 3D Vraiment Moches (subjectif) en comparaison des Modèles 2D Sublimes.
Agosto 2025 - 9 de 31 No es un mal juego, pero no es muy divertido de jugar y no creo que esté demasiado pensado, me recuerda al Union of Gnomes en el sentido de meter mecánicas y efectos secundarios por meter sin pensar demasiado en si estarán balanceados dentro del gameplay, este llega a estar algo mejor pensado o al menos la base de la jugabilidad es la mejor pensada, en el Union of Gnomes es básico es un juego con cartas maná y combate por turnos, ya está, aquí tienes un tablero por donde tus personajes de moverán, además de que pueden mirar en varias direcciones y dependiendo de dónde miren podrán o no hacer ciertas cosas, es una jugabilidad más profunda que se defiende mejor ante el tema de no tener tan pensado las habilidades y efectos de los personajes y hechizos. Es difícil llevarle el ritmo a los nuevos efectos porque no es muy intuitivo que digamos, y las partidas son demasiado largas, llegas a puntos de en cada batalla luchar contra 13 enemigos y cansa. Jugué casi 3 horas y solo hice el tutorial + una partida en la que llegué al 3er capitulo. No es para mi y no creo ser capaz de recomendarlo. 5/10.
Пошаговое никакое ничего. Глаз гуляет мимо экрана, игра ничем не заинтересовывает. Ах да, китайский традиционный отсутствует.
c est correc. pas mal. pas génial non plus. 7/10 quoi
Leider Müll.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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