
Swipecart is a physics powered mine cart racing game that rewards patience and skill. It combines vehicle physics with clever and challenging level design. Compete for the fastest times across 60 official tracks and 3 deadly mountains, or create your own.
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About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Good (I guess) for a smartphone, bad for a PC. Everything is HUGE on your screen, as a result of not giving it a minute of work on redesigning it for a PC screen. I got it for free, but if you didn't, please don't buy it.
This game. Oh boy, this game. Just don't even bother. Simple as that. Here is why: It is broken. The mouse controls are just down right broken. I could only continue playing this because I have an Xbox controller to plug in. Even then, this game is barely playable. The physics...make no sense. For some reason you accelerate while going up a hill and the cart doesn't decelerate at the peak of the hill. This can be level breaking in some levels in which you have to stop or you will fall off. The first chapter has 30 levels and the second chapter has 9. Did they forget how to count? I haven't finish the game and so I do not know how many levels are in the third and final "Event", but at this rate it might be around 3. It seems that as the game development progressed, they just completely gave up. Speaking of giving up, there are a few levels that made me laugh. Stage 2-8 comes to mind. This level seems utterly impossible. If you travel slowly, you fail. If you travel quickly, you fail. Also, really a gem under the track? Was there a misclick when level editing? If you slow down enough to suck in that strangely placed gem, then you will get hit by the boulders. The ♥♥♥♥♥♥♥ gems. Half my playtime was me idling as I rubbed my temples, breathing in and out slowly, and redoing levels because the hitbox radius on the vehicle is ♥♥♥♥ing broken. I literally passed over collectible gems, they entered my body, and then they quickly shot out of me for no apparent reason. This causes you to redo levels just because a gem decided that this day wasn't its day to be collected. The art. Is it art? I am getting a bit sick of these low effort pixelated games on Steam. Some are really well done. Most aren't. The colors and contrast in this game is bad. There is no sense of a color palette. Every pixel just blends in together and it is very hard to focus on things. The UI is pretty funny. When I tell you that a word is greyed out, you would think that means locked or unclickable right? Nope, grey words are the main things you click on. White words are...I am not even sure. Just info and random words on the side I guess. The main menu tells you how bad this game is. Watch the drivers, 9/10 don't make it over the fist gap. When the physics don't even work in the main menu, you know you are in for some ♥♥♥♥♥♥♥♥ in the actual levels. Anyway I could honestly go on and on about how awful this game is. The only positives are that I like the customization options and the gem bank mechanic where collectible turn into usable money. But everything else sucks. This game is broken, ugly, and not fun. Don't bother.
First - Ignore the "Shouldn't be on steam" hate, steam is a shop - get over it. A games quality shouldn't be a factor on whether it should be available on a store or not. Ignoring that BS... here's the truth; The game itself doesn't really have enough depth or skill factor for me to really enjoy it. I can deal with the shoddy graphics, and horrid pixelisation, but the gameplay just isn't there for me. You basically roll a cart down a hill, and apply the brakes when needed. Not very complex, but not very fun either. Sure, the later levels have an element of balancing, wheelies and maybe even a "be the right speed at the right time" element to it. But still... nothing really grabbed me and made me enjoy it. I think its main flaw, is that I was half expecting the camera to zoom out and see the whole track so I can plan a bit more - you're given a preview - but being able to see more than a few meters in front of you would be a much better option. Basically there are games like LineRider that are similar and, at least to me, are a lot more fun. But a gigantic flaw the game has, is it being unoptimised as hell. Yes, this seems to be a mobile game made for PC (which I have no problem what-so-ever with normally). Kudos for attempting to add controller support, but it's all over the place - menu's are confusing, and don't seem to improve on either mouse/keyboard or joypad. Perhaps customisable option in game would soften the blow a little, but half the time its hard to see what you're supposed to be clicking on, and the other half its awkward "swipe" controls. Fullscreen mode seems to match the height of your screen instead of the width, meaning it cuts off the left and right of the screen if you're not on a decent widescreen ratio (Sure, playing in a window prevents some of this, but I prefer fullscreen with black borders if necessary). All in all, its one of the few games where it's been really easy to say that I wouldn't recommend it. Unless the game is given a big overhall via updates, then I think my opinion will stay that way. I wish the devs the best of luck, none the less.
Did the first 5 tracks and got 1-0% top scores on all of them so the controls seem to be alright... yeah they are finnicky and imprecise in some ways but they work for me fine at least. Got the game for free so I'm satisfied so far. Give it a go if you can get it cheap or for nothing. EDIT: This game is insane... in both a good and bad way. It's a love or hate it kind of thing and I got to agree with some of the reviews that this type of gameplay is better suited for a touch enabled mobile device but still, for cheap, it can hit that gaming itch on the pc as well. I for one am glad it's on steam.
Just another crap mobile port not even worth a few bucks.
So in general this game is a solid concept. However, there are a few issues with this game. 1. There are levels that are very difficult to beat, with a mouse. 2. The game is a swipe game that uses the mouse as a controller input. 3. As a result of 2, we end up with the problems associated with 1, leading to a very difficult game as it is difficult to accurately control the speed of the cart. Devs, take note this is NOT how you port a game from a touch screen to the PC platform.
This just barely gets a recommendation -- and only if you have a controller to play it with. The game is in my opinion unplayable with mouse controls. If you do not have a controller - skip it. Swipecart is not an action game - it is a physics puzzle game. You control a minecart which you give speed at the start, then strategically slow down on the actual tracks in order to not fall to your death. Each level can be played either for maximum speed, or getting all gems, and these two are tracked separately. Play this windowed as it does not look good in fullscreen on a large monitor. But if you can get past these problems, you're left with a decent game to waste a few idle minutes with, and the presence of online leaderboards keeps you primed to try and do better.
ENG: Really good and fun Line Rider type of game, a testimonial! C: FIN: Todella hyvä ja hauska Line Rider tyyppinen peli, suositteluni! C:
[h1] Just play Trials HD or other physics based racing game with side view. This one controls bad, there'e nothing much in game mechanics except sluggish simplified "physics". Apparently there're user made levels but game is lacking in many aspects and interface is hard to navigate when using gamepad. Just a small plus for Kevin McLeod soundtrack. [/h1]
The game’s pretty original and fun, and exactly what most people look for in a mobile game. But, it’s not particularly well optimized for PC, nor does the gameplay translate well. For those looking for a good mobile game, Swipecart‘s a great game. But PC players may want to be a little wary.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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