
The year is 2192AD. 40 years ago, the Stellar-class All-purpose Administrative Computer ALLTYNEX suddenly attempted to enact genocide upon mankind. Commandeering armies of unmanned weapons, ALLTYNEX enacted a massacre so terrible that within only 72 hours of the start of the incident, approximately 85% of the world's population had...
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] Типичная азиатская леталка-стрелялка с довольно сильно устаревшей графикой, без нормальной отзывчивости попаданий и довольно муторным пулевым адом [/h1] Жанр очень субъективный "один против всех" - типично для аркад. Сложность типично зубодробительная. Фиксов для графики нет и картинка до сих пор 4:3. Управление с игрового пульта отзывчивое, поэтому может любителям такого и понравится. Остальным лучше воздержаться. Игра вышла в 2014-м и до сих пор на неё нет да сотни отзывов. Значит это лишь то, что любителей такого жанра не так уж и много. Русского перевода здесь увы нет, что типично для азиатских игр.
[h1]アマチュア感全開のSTG[/h1] <昔買ってレビューを書いていなかった作品> ・どこかで見たことのある攻撃 ・チープ寄りのグラフィック ・融通の利かないオプション ・微妙に不親切なゲームデザイン ・面白さが突き抜けていないゲーム性 といったいかにもな同人STG感がたっぷり詰め込められている。 良い意味でアマチュア感がしっかり伝わるが、悪く言えば手探りで作ったような自己満足の強さも伝わる出来。 まともに遊べはするが、はまるにはいまいち物足りない、そんな作品。 値段が安価なので値段相応とも言えるが個人的には500円ぐらいの出来。 もっとも2010年台の国産同人STGはこれよりももっとひどい出来で1500円とか取っていたのもあったのでそういうのに比べれば値段は良心的か。 それはそれとして面白さが足りない作品であることに間違いはないのでサムズダウン。
[h1] Great shmup. Very difficult. Very varied. Very great soundtrack. 3x Very good. [/h1]
One of my favorite shmups on Steam. It all starts with a cheesy storyline and some great music. Dated, but awesome N64-ish graphics. For this type of game, it's all surprisingly cinematic with some really cool moments that you won't forget. The gameplay has a lot of depth. You have a normal shot that gets powered up as you attack. You have homing missiles which power down your main shot in exchange for homing capability. You have a super powerful laser which can destroy some projectiles and absolutely melt bosses, but it powers down your main shot very quickly, so you must be strategic with its use. Last but not least, one of the best things about this game: your melee blades! They are super powerful, don't power down your main shot, and they destroy projectiles. They also automatically lock onto nearby large enemies, so you can use them to attack things to the side and even behind you. I cannot hype these weapons enough, they're so damn fun to use. The game is a must have, in my opinion.
Alltynex é um jogo impressionante de bom, seja pelo fato da qualidade e principalmente pelo fato de ser "desconhecido", claro que dentro do meio é um jogo que se fala e tudo mas não é badalado o suficiente. E sinceramente, é um jogo incomum e divertidíssimo. O jogo consiste em basicamente usar 3 tipos de armas que a sua nave já possui durante todo o decorrer do jogo. Existe o tiro comum, que é pra meia distância, o míssil pra os que estiverem relativamente longe e uma arma melee que é como se fosse um golpe de espada pra combater inimigos maiores e que estejam de perto. São 5 fases, e com continues limitados, porém a cada game over, um novo é dado ao jogador pra que continue tentando, embora estimule com vidas e pontos, fatalmente você irá concluir o jogo em algum momento. Por sair pouco fora da caixa com alternância de ataques pode ser que demore um pouco mas com ritmo e paciência você consegue finalizar o jogo. Depois disso, existe uma nave a ser desbloqueada jogando alternando parte da lógica do tiro seguindo a mesma regra, e mesmo que de forma diferente, usando as 3 armas que citei acima. Vale destacar algumas coisas muito legais no jogo, os gráficos e uso de câmera que são simplesmente insanos dando diversos ângulos malucos e como o jogo usa tudo em 3D e nada de sprite, ele fica diferente do que estamos acostumados a ver e causa uma enorme sensação de novidade, mas sem cansar ou se escorar nela pra causar impacto. O jogo de forma alguma te pune por jogar usando uma linha lógica. O conteúdo geral é bem básico, duas naves e uma delas precisa desbloquear, um "modo" de jogo que na verdade é uma breve alteração do Arcade original (Return Mode que basicamente ao explodir os inimigos eles deixam balas espalhadas) e modo de replay. Porém apesar disso, pega sempre promoções na casa dos 10 reais. E a outra coisa é a incrível trilha sonora, tendo um tom épico espacial e que percorre todo o jogo com músicas diferentes pra cada fase e cada chefe. Nenhuma das músicas que o jogo mostra pra cada trecho do jogo é abaixo do impressionante. Simplesmente incrível o jogo. Com toda a certeza recomendo. Nota 8.5/10.
Amazing doujin shmup. In my opinion, it's the best of the Alltynex Trilogy. Shoot for multiplier, then cash out with your sword. Like any good shooter, just a couple of mechanics... But the depth is staggering. Great PS1-esque graphics, awesome soundtrack, and a built in replay feature give it a ton bang for your buck.
This is as fun as Kamui. Everthing is chunkier, you have a sword that deletes bullets, the stages are well paced and there are several mid level bosses that will retreat if you dont kill them fast enough. Music wasnt as good as Kamui, but it was still very nice. TLDR: Out of the other two in the triology: Kamui and RefleX, ALLtynex is just as good.
This is another game that need a sideways thumb. The gameplay is phenomenal. The soundtrack is phenomenal. But the game suffers from the cardinal sin of shmups, a problem that a lot of 3D shmups have really; There is not enough distinction made between background elements and bullets and other collidable elements. It's apparent from the very beginning of the game. In the background there is a massive space battle going on with explosions and missile trails and so on. The problem is, aside from the ships in the background being a slightly darker shade of grey (I personally don't have an issue immediately distinguishing them from enemies on the playfield), the explosions and missile trails are the same color as most of the bullets that you're dodging. At a glance in the heat of the battle it's very difficult for me to tell what I'm supposed to be dodging and what is an ambient animation in the background. Then you have asteroids, which are a slightly lighter brown if they're on your plane vs the slightly darker shade of brown if they're just ambient object flittering across the background. My first few attempts I flew directly into the huge asteroids because I was concentrating on enemies and my brain didn't immediately recognize that the humongous brown thing between my ship and the popcorn enemies was something I could collide with. Then there's issues later in the level with the rotating space stations, and some of the arms occasionally and seemingly at random entering the player's plane and not offering a path to get past them without a collision. These issues suck, because the actual mechanics of the game are amazing. I've never played a shmup where bouncing between shot, lock on, melee, and laser was so quick and intuitive and just felt so right. It has a great rhythm to it and the enemy placement usually plays really well into this. But I constantly find myself taking damage and not knowing why, and that's just not something that's acceptable in an STG. If this were ever remade or remastered with the visibility issues fixed, it would probably be in my top 50 shmups of all time.
エリア2のボスがレーザー照射するとコンティニュー残ってても無条件でゲームオーバーになるので注意。 ホーミングレーザーとか極太レーザーをうまく使いこなすのがいいみたい。 数回遊んだ後、1回クリア動画を見てからプレイした方が楽しめると思う。 EasyとNormalは対して違いがないので最初からNormalで遊んだほうがいい。 値段分は楽しめた。 実績は諦めたw 1コインクリアなんて出来るか!
Is it fun? Yes Could it be better? Yes But it is good enough to recommend but not for me to bother saying more than this.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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