
Welcome to the wonderful *New* world of Nuumonsters! Play as Yana or Yasaka in a short and sweet adventure to become the strongest trainer in the Hana region!
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About
*Recently COMPLETELY Remade from scratch.... FREE UPDATE* !!
Nuumonsters is a game set in the future about curious little creatures that strive to be the strongest^^ Power on your AR Gear and play the role of Yasaka or Yana to become the highest ranking battler in the region!
Explore the quant and adorable "Hana" region, consisting of flavorful routes and towns. Defeat Elite Trainers to unlock new areas and continue on your journey. With 70+ monsters and countless moves, players have a lot of teambuilding options to indulge in as they level up their favorite monsters to take on enemy trainers with.
Nuumonsters is a short and sweet monster tamer, with it's art and charm being the main selling points. This game originally released 5 years ago and served as the solo developer "Yano"'s very first game.
This game was recently completely remade from scratch, though it's original simplicity was maintained mostly similar to the original. That said, the remake has produced a fully functional RPG with 70+ Monsters, though admittedly lacking in story.
If you are looking for a full JRPG experience with an in-depth or engaging story, please purchase at your own risk.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Japanese, Portuguese - Brazil
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Unfinished abandonware. What little is there is not worth the 15$.
(Perspective: played the final 2023 early access version and wrote a guide for it, played the 2026 full release and left it on overnight to take advantage of a very funny bug for information archival purposes.) This one's a little complicated. I'm going to say that if you're looking for a quick and lightweight monster tamer genre game as something to play as a form of comfort food, I would instead do Dokimon (by the same developer). If you are looking for a piece of work that shows some of the difficult realities of developing games and the ultimate compromises one must make to bring something to the finish line when it's one of your first ever projects, this is an interesting thing that ought to be experienced if you are looking into developing games yourself. The real star of the package to me is the old "Early Access" build that is available at the time of writing as a launch option. It is very much incomplete, clunky as hell, and filled with ideas that never quite managed to be fully realized - but also charming, in its simplicity and occasional aimlessness in its brief campaign. Its balance can be very silly in terms of managing 'mana' and trying for big one-shot attacks, and how some Elite Battlers can have weaker line-ups than wild creatures, to the point you're often better off just trading up every time you catch a new creature and forego the hard grind entirely after the first proper boss in Booby Blossom. You still see the beginnings of ideas and mechanics that never got to be fully explored, and amusing placeholders along with one stand-out potential softlock (save before entering any cave, if it takes you to a blank room reload your save). It abruptly sputters out into a lack of any real conclusion at Blueberry Bay and its dangerous northern woods. In 2023's final Early Access version, the developer pivoted to using new tools of their own making in order to build a new game, Dokimon, and in 2026 much of its features got backported here, and seeing the comparison is where things get interesting (as a thing to study). While much of the game's flow is identical, all the way down to wild encounter locations being faithfully transferred (leaving my 2023 guide relevant for hunting creatures), the whole of it feels far more sanitized (even with a particularly glitch-ridden release). Many little pieces of worldbuilding and references to incomplete features are gone, and the whole of it feels emptier even as it rewards exploration with non-renewable Capture Berries being incredibly precious for capturing creatures. Swapping 'up' creatures still feels the play more often than not. It has also switched to the same engine the developer uses for their other games of the same genre, so the fighting system feels more 'samey' even with the convenience of being able to freely swap movesets with any level-unlocked moves as you'd like. There is, at last, a final boss places where the game simply halted the last time, offering a form of closure to a somewhat somber final boss theme as if an acknowledgement that there is a bittersweet finish line painted out of the realities of compromise - time, resources, and other commitments that come with being part of a more established development team in 2026 vs. 2021. It's melancholy, in a way, getting to see the excitement of what could've been early on and then having it tempered by reality - but I feel that's what makes this an interesting experience for anyone interested in seeing just how tough it is to really make something and then have to give up a lot of ideas and compromise to make something "complete." This is something true of every game out there, but Nuumonsters is one of the few to really let you see it so palpably. So no, don't approach this one as a fun game to play, or some manner of ironic entertainment - but something that captures the difficult realities of game development between its two versions (2023 early access final update vs. 2026 full release). That's why it gets the thumbs up from me - it has value as that manner of experience.
A broken unfinished mess that hasn't been updated in 2 years. The retro style is nice looking, but that's it. There's no way to use items in fights, you can't switch to specific monsters only to the next in line, when you whiteout you go back to your starting house. It crashes, softlocked me once, very f***ing confusing. The griding isn't just anoying but boring, and you will need to grid. No story, unclear directions, creature design is lacking. Don't bother with this, there are way better creature collector games that are finished.
[h1]Dokimon 의 프로토타입?[/h1] 포켓몬라이크 생명체 수집 게임입니다. 1세대 포켓몬을 연상시키는 도트의 게임인데 몬스터를 잡고 엘리트 트레이너를 이겨나가면서 루트를 해금하고 모험을 떠난다는 내용의 게임입니다. 게임을 실행하면 오리지널 클래식버전과 리메이크버전 두개 중 하나 실행하는 선택지가 나오는데 특징이라면 클래식버전에서는 몬스터를 가지고 있는것만으로도 능력으로 야생몬스터를 캐치할 수 있는데, 최신 리메이크버전에는 몬스터볼과 같은 아이템을 구매해야 캐치가 가능합니다. 할인하면 가격이 많이 저렴하기도 했고, 도키몬을 그래도 플레이해서 구매하고 플레이 해보았는데, 약간의 테스트버전 느낌이 많이 들었습니다. 심지어 클래식버전은 일정 부분 클리어하면 진행이 안됩니다. 개발자님이 이후 작업을 통해 리메이크버전을 낸거로 알고 있는데.. 리메이크버전에서는 이후 분량이 진행되는지는 안해봐서 모르겠는데, 리메이크버전이 클래식버전에서 느낄 수 있는 스토리텔링 부분이 더 적어져서 다시 하기가 좀 그래서 저는 스탑했습니다. 도전과제 달성은 쉬운편이긴 한데.. 정말로 프로토타입의 느낌이 많이 들어서... 이 게임보다는 도키몬을 플레이하는 것을 더 추천하는 바입니다.
I will preface this review with pointing out that it is not a finished game. It was a precursor to Dokimon: Quest, (Dokimon spoiler ahead)[spoiler]and almost the entire game is included as the post-game "alt-region" in Dokimon.[/spoiler] That being said, it is very unique and engaging. The concept of AR monsters gives me Megaman Battle Network vibes, which is a great setting. Contrary to what some other reviews have said, it does have a light story, and it does have an inventory. The developer has plans to remake this into an updated, finished game. It will likely be a separate Steam listing (though I don't know so don't quote me on it). It was a fun 6 hours, so I recommend grabbing it on sale. I look forward to the remake!
I played the new version of this game all the way through. It's only a few hours long and while I found enjoyment from it, Dokimon: Quest is significantly more polished. Nuumonster's achievements don't work. I only unlocked one randomly in the middle of my playthrough. The game wouldn't show up on my taskbar, so whenever the game was minimized, I would need to close it to reaccess it. Many NPCs are broken and can't be interacted with, and even the area at the very end of the game broke on me and prevented me from leaving. The exit just took me to a black void. Sprites also despawned randomly. Specifically gift monsters and Elite trainers! Gameplaywise, move descriptions don't make any sense and don't usually do what they say they will do. There's little point in keeping your monster's around and leveling up. Catching new monsters in the next area is a much faster way to actually progress. I can say that the music and sprites are really good, but just play Dokimon instead of this.
Crashea constantemente...
レトロなビジュアルのクリーチャーコレクター。 同じ作者のゲーム「ドキモンクエスト」とのバンドルでついでに手に入れ、先にトロコンしました。 ストアページに書かれていることが実装されていなかったり、日本語にチェックがついてるけど切り替えるボタンを押しても何も反応がない上にエラーで落ちるので、実質英語オンリーな点が特にマイナスポイント。 詰みセーブポイントも存在するため、予め情報を調べてからプレイするといいかも。 開発が止まってるので出来は期待していませんでしたが、思っていた3倍ぐらい未完成で現在の開発段階ではおすすめできないゲームでした。 モンスターのデザインは微妙でしたが、トレーナーはかわいい。 レトロな雰囲気は好きなゲームなので、アプデが入ったらまたプレイ再開したいと思います。
0 Explanation on this game? What is the classic version and what is the difference between the classic and the "remake"? How do I know if a move is physical or special? What is AP and EP? Burst mode what? Im so confused pls. Achievements only work on the classic version that is a worse version of the normal one (final version) even after 5 years the dev didn't fix it... I tried the classic version and there isn't even an option to open my party, check my monsters and their stats it just appears as "????" on the menu (edit: after 40 min you can open your party wow) and for no reason the game crashed two times in 30 minutes so yeah what a broken mess this game is. Refunded.
You know that feeling when you're craving something to eat, then you go out and get it, and your order was messed up? That's how it feels to play this game. This game is 3 years into their 6 month early access, and the last update was in November. It was for bug fixes. The last update before that was in 2022. Also bug fixes. There hasn't been a real content update in over a year, which is double what the Early Access was supposed to be. That should tell you all you need to know right there. But... I'm just going to discuss the problems I had in the first two areas... yes. That's all I played. - There's NO run feature. - When you go to capture something, it says your current monster's name instead of the one you're trying to capture. - I've never failed at capturing something. - The AI in this game seems to play for your side, using less powerful moves if it can kill you, and skipping attacking to use other moves if you're one hit away from being knocked out. These moves are used by wild monsters that when you catch them, they don't always have... I don't play games to be cradled. - Your party screen is locked until you find coupon girls that give you coupons and you win it as a prize. - The party screen doesn't even let you do ANYTHING but change the order of your Nuumons or whatever it calls them. You're not invested into a story that explains anything so I forget. The only way to view your stats (Yes, the screen exists) is by checking them during a fight. That's ridiculous! - There's things in your menus that say ??? for explanations, but in other menus have the explanation for the thing that isn't explained. Also, there's things that say they aren't introduced yet, but it's literally been over 6 times the length of their "Early Access" goal, so when is it getting introduced? - If you need to switch out your current monster, it goes to the next one on your list. You have to put your party together accordingly. This feels like a big mistake. All the areas I've been in have been a random assortment of monsters so there's no strategy in getting through them. There's almost no point in switching now, and you should just grind one up to walk through the game which gets boring really fast. - There's no real explanation of what's going on. You talk to everyone and find out you have to grind to a certain amount of exp in order to fight an Elite Trainer. After you do that, you can unlock the next route. - When you beat the first Elite Trainer, the first monster in your party starts following you... What? No explanation, no reasoning, just have this weird concept added to your experience. I'm assuming the more you beat, the more your party follows you, because the trailer shows various lengths of monsters following you throughout. - Talking to trainers you already battled forces you into a fight with them again unless they're an Elite Trainer. This is very counter-intuitive to every previous experience anyone has had in a Creature Collector game, and I almost lost because I had to refight the fight I just did. It was my first fight and I had one monster with me. - I intentionally died because I read some reviews after I tried this out, and instead of just a game over, now you restart in your room. I was two towns away by then. That's like fainting in public and getting taken to your house instead of someone taking you to the nearest hospital. This game is wildly troublesome. If you're going to copy some else's work, you should at least keep the good aspects that are already flushed out instead of adding issues to be quirky. I feel like the reviews didn't go into much detail about their experience with the game. Maybe this will help make the game a little better, but I doubt it.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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