
Welcome to the wonderful *New* world of Nuumonsters! A short, retro-style Creature Collector RPG — play as Yana or Yasaka and battle your way through the Hana region, with 70+ creatures to catch and train!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 4/day in the week to Jul 16 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Nuumonsters is a nostalgic, Gen-1-inspired Creature Collector RPG. *Recently completely rebuilt from the ground up and re-released via free update in 2026 — same charm, sturdier foundation.
Explore the quaint and adorable "Hana" region, consisting of flavorful routes and towns. Defeat Elite Trainers to unlock new areas and continue on your journey. With 70+ monsters and countless moves, players have a lot of teambuilding options to indulge in as they level up their favorite monsters to take on enemy trainers with.
Nuumonsters is a short and sweet monster tamer, with it's art and charm being the main selling points. This game originally released 5 years ago and served as the solo developer "Yano"'s very first game. In 2026, it was completely remade from scratch, though it's original simplicity was maintained mostly unchanged from the original.
That said, the remake has produced a fully functional RPG with 70+ Monsters, though admittedly lacking in story or depth. As it stands today, this is a super charming game, with a breezy adventure rather than an epic story — if that's the trade you're looking for, Nuumonsters delivers it.
The original game has been preserved and is launchable via steam launch options. After hitting play, you'll be able to pick which one to launch. While Nuumonsters Classic is just as charming, it's recommended that new players play the remake, unless you intend to play both versions and compare differences.
*Saves from Nuumonsters Classic cannot be picked up or continued in the remake.
Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Unfinished abandonware. What little is there is not worth the 15$.
(Perspective: played the final 2023 early access version and wrote a guide for it, played the 2026 full release and left it on overnight to take advantage of a very funny bug for information archival purposes.) This one's a little complicated. I'm going to say that if you're looking for a quick and lightweight monster tamer genre game as something to play as a form of comfort food, I would instead do Dokimon (by the same developer). If you are looking for a piece of work that shows some of the difficult realities of developing games and the ultimate compromises one must make to bring something to the finish line when it's one of your first ever projects, this is an interesting thing that ought to be experienced if you are looking into developing games yourself. The real star of the package to me is the old "Early Access" build that is available at the time of writing as a launch option. It is very much incomplete, clunky as hell, and filled with ideas that never quite managed to be fully realized - but also charming, in its simplicity and occasional aimlessness in its brief campaign. Its balance can be very silly in terms of managing 'mana' and trying for big one-shot attacks, and how some Elite Battlers can have weaker line-ups than wild creatures, to the point you're often better off just trading up every time you catch a new creature and forego the hard grind entirely after the first proper boss in Booby Blossom. You still see the beginnings of ideas and mechanics that never got to be fully explored, and amusing placeholders along with one stand-out potential softlock (save before entering any cave, if it takes you to a blank room reload your save). It abruptly sputters out into a lack of any real conclusion at Blueberry Bay and its dangerous northern woods. In 2023's final Early Access version, the developer pivoted to using new tools of their own making in order to build a new game, Dokimon, and in 2026 much of its features got backported here, and seeing the comparison is where things get interesting (as a thing to study). While much of the game's flow is identical, all the way down to wild encounter locations being faithfully transferred (leaving my 2023 guide relevant for hunting creatures), the whole of it feels far more sanitized (even with a particularly glitch-ridden release). Many little pieces of worldbuilding and references to incomplete features are gone, and the whole of it feels emptier even as it rewards exploration with non-renewable Capture Berries being incredibly precious for capturing creatures. Swapping 'up' creatures still feels the play more often than not. It has also switched to the same engine the developer uses for their other games of the same genre, so the fighting system feels more 'samey' even with the convenience of being able to freely swap movesets with any level-unlocked moves as you'd like. There is, at last, a final boss places where the game simply halted the last time, offering a form of closure to a somewhat somber final boss theme as if an acknowledgement that there is a bittersweet finish line painted out of the realities of compromise - time, resources, and other commitments that come with being part of a more established development team in 2026 vs. 2021. It's melancholy, in a way, getting to see the excitement of what could've been early on and then having it tempered by reality - but I feel that's what makes this an interesting experience for anyone interested in seeing just how tough it is to really make something and then have to give up a lot of ideas and compromise to make something "complete." This is something true of every game out there, but Nuumonsters is one of the few to really let you see it so palpably. So no, don't approach this one as a fun game to play, or some manner of ironic entertainment - but something that captures the difficult realities of game development between its two versions (2023 early access final update vs. 2026 full release). That's why it gets the thumbs up from me - it has value as that manner of experience.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A broken unfinished mess that hasn't been updated in 2 years. The retro style is nice looking, but that's it. There's no way to use items in fights, you can't switch to specific monsters only to the next in line, when you whiteout you go back to your starting house. It crashes, softlocked me once, very f***ing confusing. The griding isn't just anoying but boring, and you will need to grid. No story, unclear directions, creature design is lacking. Don't bother with this, there are way better creature collector games that are finished.
[h1]Dokimon 의 프로토타입?[/h1] 포켓몬라이크 생명체 수집 게임입니다. 1세대 포켓몬을 연상시키는 도트의 게임인데 몬스터를 잡고 엘리트 트레이너를 이겨나가면서 루트를 해금하고 모험을 떠난다는 내용의 게임입니다. 게임을 실행하면 오리지널 클래식버전과 리메이크버전 두개 중 하나 실행하는 선택지가 나오는데 특징이라면 클래식버전에서는 몬스터를 가지고 있는것만으로도 능력으로 야생몬스터를 캐치할 수 있는데, 최신 리메이크버전에는 몬스터볼과 같은 아이템을 구매해야 캐치가 가능합니다. 할인하면 가격이 많이 저렴하기도 했고, 도키몬을 그래도 플레이해서 구매하고 플레이 해보았는데, 약간의 테스트버전 느낌이 많이 들었습니다. 심지어 클래식버전은 일정 부분 클리어하면 진행이 안됩니다. 개발자님이 이후 작업을 통해 리메이크버전을 낸거로 알고 있는데.. 리메이크버전에서는 이후 분량이 진행되는지는 안해봐서 모르겠는데, 리메이크버전이 클래식버전에서 느낄 수 있는 스토리텔링 부분이 더 적어져서 다시 하기가 좀 그래서 저는 스탑했습니다. 도전과제 달성은 쉬운편이긴 한데.. 정말로 프로토타입의 느낌이 많이 들어서... 이 게임보다는 도키몬을 플레이하는 것을 더 추천하는 바입니다.
I played the new version of this game all the way through. It's only a few hours long and while I found enjoyment from it, Dokimon: Quest is significantly more polished. Nuumonster's achievements don't work. I only unlocked one randomly in the middle of my playthrough. The game wouldn't show up on my taskbar, so whenever the game was minimized, I would need to close it to reaccess it. Many NPCs are broken and can't be interacted with, and even the area at the very end of the game broke on me and prevented me from leaving. The exit just took me to a black void. Sprites also despawned randomly. Specifically gift monsters and Elite trainers! Gameplaywise, move descriptions don't make any sense and don't usually do what they say they will do. There's little point in keeping your monster's around and leveling up. Catching new monsters in the next area is a much faster way to actually progress. I can say that the music and sprites are really good, but just play Dokimon instead of this.
[h3] TLDR [/h3] This game, even the ‘remade’ version, is filled with bugs that heavily detract from the gameplay experience. I must recommend people skip this game due to their existence. [h3] Review [/h3] Nuumonsters had the potential to be a short but cute game but unfortunately it fails in many regards. The lack of story hampers much of it; there is little rhyme or reason for progressing areas beyond needing to reach the correct threshold to battle higher ranked 'elite trainers'. This would be fine, except there is no direction regarding where to go next. There is a map in the game but its readability leaves much to be desired in addition to the times it simply does not work... There are some areas where the map is undefined, some where the route is misaligned with the map and the character appears to float off the screen, and others where the transition between areas leaves a character stuck on a previous route. Navigating in this world feels very much a chore, as the map doesn't have names for areas and so even if a sign points to where the next train you need to fight may be, if you haven't stumbled across that area before you are left completely in the dark guessing where it may be. However even if you manage to find the next progression area that leaves many other problems with the game's systems and mechanics. I played the 'remade' version that is supposedly less buggy than the classic and yet still encountered endless bugs that made finding simple information a chore. I understand wanting to be unique as a monster taming game with new types of moves and match typing of creatures, however that system is useless if your players cannot find out what type of monster a monster even is, let alone type match-ups. I caught many monsters throughout the journey because frankly, the EXP scaling was horrendous. The monsters do not evolve but instead have large move pools dictated by level. This would be fine, if grinding for EXP was feasible. In the early game, leveling is quite fine and you can reasonably take your starter until around the mid 20s. After that, it is faster and better to forgo training entirely and simply catch a team of higher level monsters when you access an area with them. However, even after you catch these new monsters you have a very difficult time trying to get their in-game “INFO”. I encountered a long suffering bug that plagued my game after my first play session that rendered the PC “INFO” look up of monsters useless. It would only display data from the first monster in my party. So I would have to individually change the first monster to look at their new info, or change my party to an entirely new batch of 6, log out of the PC, and look at their info from the party menu instead. This made the game such a slog. Not having access to typing or level via a hover over in the PC genuinely wasted over an hour of my time simply because I had to constantly do monster management that, if things worked properly, could be done in five minutes. Nevermind the mid-battle bugs and misinformation. The mid-battle INFO on moves sometimes just straight up lies. A move’s INFO will state it will heal the monster and raise DEF, but then instead raise accuracy and nothing else. To say entire moves are misrepresented in a monster battling game is quite baffling to me. I don’t even know how this happens. Overall it feels as though despite the developer putting in the effort to remake Nuumonsters, the care for making sure core systems worked as intended was simply not there. Which is unfortunate, as without many of these annoying bugs plaguing the game it could be a clunky, short, but sweet monster tamer game for people to enjoy regardless.
0 Explanation on this game? What is the classic version and what is the difference between the classic and the "remake"? How do I know if a move is physical or special? What is AP and EP? Burst mode what? Im so confused pls. Achievements only work on the classic version that is a worse version of the normal one (final version) even after 5 years the dev didn't fix it... I tried the classic version and there isn't even an option to open my party, check my monsters and their stats it just appears as "????" on the menu (edit: after 40 min you can open your party wow) and for no reason the game crashed two times in 30 minutes so yeah what a broken mess this game is. Refunded.
This game is a true love letter to the old (first gen) Pokemon games. You can clearly see the inspiration but it differs enough to stand out. I did like the game a lot and just finished the new "remake" version! Most reviews here are sadly from the first launch when the game was still in early access. I did buy it at release but did not find the time to start it back then (and also forgot about it). The game is complete by now and at the current sate it's more than worth playing! The pacing was fine, just the last 3rd did require some grinding to get enough "ELO". The game took me like 7 1/2 hours to complete and I can see myself replaying this in a year again. Might even try the "classic" version then - just to experience the first version for once.
I will preface this review with pointing out that it is not a finished game. It was a precursor to Dokimon: Quest, (Dokimon spoiler ahead)[spoiler]and almost the entire game is included as the post-game "alt-region" in Dokimon.[/spoiler] That being said, it is very unique and engaging. The concept of AR monsters gives me Megaman Battle Network vibes, which is a great setting. Contrary to what some other reviews have said, it does have a light story, and it does have an inventory. The developer has plans to remake this into an updated, finished game. It will likely be a separate Steam listing (though I don't know so don't quote me on it). It was a fun 6 hours, so I recommend grabbing it on sale. I look forward to the remake!
Crashea constantemente...
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